SamSuka
Mimir Games

Mimir Games

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Mimir Games activity

Weekly update #23 - progress status, testing out animations and new content teasers

Hey all,

Another quick 0.17 status update, as this time I mostly followed the schedule ; meaning that like I planned out, I mostly worked on new content production and artworks.

I did a lot of preprod with animation as a framework in my mind, so I storyboarded...

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Weekly update #22 - progress status, new content teasers to come soon

Hey all,

Quick progress update for 0.17 ; I know I said last week that I'd be swapping to new content production but I couldn't help but finishing some stuff and have all of the Jade content in the remaster pipeline.

Still not as much as I wanted initially, but I need...

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In-game music - a quick survey

Hey all,

A very quick content survey to assess what are the average expectations regarding music in these kind of games, as this will be a subject of focus in upcoming releases.

How important is music for you when playing H-games/visual novels ?

Don't hesitate...

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Weekly update #21 - artwork update progress, sneak peek

Hey all,

Quick update for 0.17, as I'm still working on the artwork remasters.

I mentioned last week that I wanted to evaluate the rate at which this would progress and I have to say that I'm not entirely satisfied thus far ; I've been spending a bit too much time on ...

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Weekly update #20 - 0.17 progress update, artwork sneak peek

Hey all,

So we're back on the production cycle (even though this one is scheduled to be shorter since the update is due to release in may), thus we're back to the weekly status update with progression charts and whatnot.

As a disclaimer, this was supp...

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Weekly update #19 - sprint retrospective, next release planning and scope

Hey all,

I figured I'd fit both the retrospective and some discussion about the next release in this weekly blogspot.

I mentioned in earlier posts that I wanted to come up with a more interactive/interesting format, but it's still one of the many thi...

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Quick update - build ready, final tests & upload pending

Hello all,

I really wanted to be able to ship the release today for the weekly update but I'm afraid it will have to wait until tomorrow. Asset conversion and script integration is done so the build is pretty much ready, but I've been pulling my hair at some minor i...

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Weekly update #18 - Wrapping up production, switching to release phase

Hey all,

A very brief update this week, more of a notice really : just wanted to let you guys know that I have wrapped up the production for 0.16 and will now have to proceed with all the release related tasks, namely :

  • Finishing the asse...

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Weekly update #17 - Big news, small delay

Hey all,

A very short update today as this has been a pretty eventful week.

First off, what matters the most : as I anticipated as likely to happen, the update is gonna be delayed a bit, sorry about that.

However, it's not entirely due to unanti...

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Weekly update #16 - New content artwork near completion, another sneak peek

Hey all,

A short blogspot this week, as I try to be locked in to maintain the deadline.

Quick status update about that specifically : I still really want to fit the release next week, but there's still work to be done ; mostly scripting, but also a bunch of View Post

Weekly update #15 - progressing on the new content artwork w/ sneak peek

Hello all,

This week has been mostly focused on the new content artwork ; as I mentioned a few times earlier, despite the numerous artwork remasters which are the core of this update, I still want to push some new content to get the story flowing, and ...

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Weekly update #14 - status update, deadlines, artwork preview

Hey folks,

On the menu this week, I've spent some times refactoring some of my version control processes (following the issues I faced last week) which led me on some various coding/CI-CD tasks. It never feels good to spend some valuable time on DevOps stuff View Post

Weekly update #13 - status update, start of scripting, artwork sneak peek

Hey all,

First off for this one a quick status update : I've been dealing with hardware issues this week, that ended up causing me the loss of a few days worth of work. This is always very frustrating but it is an opportunity for me to identify potenti...

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Weekly update #12 - update status and artwork sneak peek

Hey all,

Another quick update as I'm in the process of wrapping up the main workload of the existing artwork upgrade. This is good news as it means the pace will pick up on the following weeks, with the actual scripting work and new content artwork. View Post

Weekly update #11 - update status, artwork sneak peek and content poll

Hey all,

Short update today as I don't have much newer things to tease, though rest assured that I've still been busy.

This week as mostly been about wrapping up the storyboarding and progressing the writing, so that I can move on to the thick of it, i.e. the View Post

Weekly update #10 - update status and new artwork teaser

Hey all,

We're back for another weekly blogspot with some 0.16 development progress indicators.

Just like last week, I'm still going back and forth between writing the new content and progressing the art update, probably shifting the balance in f...

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Weekly update #9 - 0.16 development status, some artwork sneak peek

Hey all,

We're slowly transitioning back to regular development status updates, and thus progress charts are coming back.

I'm not quite setting aside the artwork fully, but I've been writing the continuation of the story and started some View Post

Weekly update #8 - quick status update, artwork sneak peek and more polls to come

Hey all,

Another short blogspot, as for this week I've still been working on the artwork update, which is coming along nicely.

Regular status updates with progress charts for 0.16 development are likely due back starting next week, as new content deve...

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Weekly update #7 - 0.16 scope, content polls and another artwork sneak peek

Hey all,

It's gonna be a bit of a short one today, as I've been mostly working on the art update but let's begin with the scope of the next release.

As I mentioned earlier, the next update is going to include a fair amount of artwork over...

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Weekly update #6 - Sprint retrospective, planning for next release & new artwork sneak peek

Hey all,

Being still in the post-release phase and not having validating the final scope for the next update, I'll fit the retrospective in this weekly blogspot, then talk a bit about next update and what will be featured in it.

But first o...

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Weekly update #5 - Release week, artwork updates and preparing what's next

Hey all,

For this week's blogspot, no progress charts as I haven't fully established next release's scope.

Release week is always a different activity as I have to monitor everything on the platforms, respond to feedback, e...

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Weekly update #4 - Final blogpost before update release

Hey all,

It's going to be a quick one today, because I don't have much more to add : I'm now in the release process.

Unsurprisingly, in this busy period with family gatherings and such I haven't been able to progress as much as I would have wante...

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Weekly update #3 - wrapping up the update, and an early Christmas treat

Hey all,

On the menu for the third weekly blogspot : progress update with production wrapping up, the usual progress charts and a bonus timely sneak peek.

We're on the home stretch for the release now, with, as expected, mainly <...

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Weekly update #2 - progress on the (reworked) update

Hey all,

Second weekly blogspot, we're keeping that schedule going.

On the menu today : status update, progress chart, and a sneak peek.

First up, I wanted to share that being forthright with my creativity issues has been benefi...

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Weekly update - overcoming art block and some good news

Hey all,

Here's the first weekly blogpost for which I'm still kind of workshopping the format.

On the menu : a quick status update, an artwork sneak peek and some brand new progress indicators.

First o...

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Status update - Give it a few more days : dealing with art block and implementing some communication improvements

Hey all,

Thank you very much for your patience, as it has been a pretty barren month so far. To be pretty forthright and transparent, this update had me struggle against my first major art block of the project.

To explain in more details my creative process, I us...

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Gameplay mechanics : another content preference survey

Hey all,

To follow up on the several polls I announced I'd be doing, I'd like to know a bit more about what you guys actually enjoy in the gameplay experience.

The question is pretty simple : what parts of the gameplay do you enjoy the most / wish to see expanded in future upd...

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Status update - 0.15 is around the corner, artwork sneakpeek and more content polls

 Hey all,

A long overdue status update to talk about the next update.
I've been quite busy this month hence the lack of communication (again, starting to see a pattern huh) but worry not a...

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Testing the waters : content preferences survey

Hey all,

Just wanted to gauge the players' preferences regarding new content, as I want to involve the community more often going forwards in the development.

Starting out with a simple poll regarding new content : in the short term future, which character would you like to se...

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Quick update - Build ready, working on the release process, update imminent!

Hey all,

A really quick update as I felt like I owed you one since the last update specified the release would happen next week.

Fear not, the build is ready !

I just wanted to extend the testing process, since this update introduces a couple of new characters and big changes ...

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