SamSuka
Mimir Games
Mimir Games

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Weekly update #19 - sprint retrospective, next release planning and scope

Hey all,

I figured I'd fit both the retrospective and some discussion about the next release in this weekly blogspot.

I mentioned in earlier posts that I wanted to come up with a more interactive/interesting format, but it's still one of the many things crammed in the huge project management backlog.

Just like last one, we will simply follow the usual scrum retro talking points (what went wrong/what went right/what to improve) and I'll lay out my own personal feedback but you guys are free to chime in.

What went wrong:

What went right:

What to improve:

Planning and what to expect for next updates

I'll come back to you guys when I have a clearer estimation of what will fit in the next one, and start production right away if I want to meet the tighter deadlines.

Feel free to give feedback about anything you'd like, and stay tuned for more posts and polls. Thank you so much for the support, you guys are the ones keeping the project alive.


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