SamSuka
Kazestuff

Kazestuff

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Kazestuff activity

Something special for next video

Ever wondered just how weak of a hardware Mario 64 could run on?

Next video, I'll be exploring this together with Joshua Barretto to see how well Mario 64 on the gameboy advance could work!

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Next Weeks video - Every Shader in Mario 64!

I thought it'd be fun to dissect every individual shader in sm64 and explain how each one works. I found a bunch of interesting things I had no idea about in the game while making this video!

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Demo!

Have you guys played the updated demo yet?

I released it about a month back but just realized I completely forgot to post anywhere about it!! I was so caught up in work.

It even features a small performance-test-only import of a gamecube level just for the fun of it! (And this ...

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The Genius of the N64's Cache Instruction

Video will go live on Youtube soon! If you have any questions, let me know so that I can fix that up!

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The N64 has more RAM than you think

This will be next saturday's youtube upload with only minor changes. If anyone has any questions that fit well into the video, I'll add them to the youtube or answer them in the comments here. I figured some early access for patrons would be fun!

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Some Updates!

I just realized I haven't updated you guys in a LONG time!
So let me give you updates on the current progress.

RTYI is currently in course 14 out of 15 and both of these are already halfway done. I believe I can finish all the main courses by the end of the year!

I pl...

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Youtube Previews?

I'm conflicted on whether I should do more previews on youtube or not.

I've stopped doing them for a while and have since finished 3 more levels of RTYI that I never showed off.

Would you guys like more previews? They take considerably less effort to produce than technic...

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Polishing old content

Biobak has started helping me out polishing up my early levels and this is the result! We are going to be using some of those performance improvements I've made to improve the graphics and VFX of these levels.


I've also started the process of getting these levels playtested, one by one,...

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Progress Updates

Return to Yoshi's Island is now about 80% finished! I'm halfway through course 12 and I'm in the stages of finalizing the last 3 level themes.

Great news for this project is also that I now have a very skilled artist, Biobak, help me polish up all my earlier levels. (I'll be using the patre...

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New engine updates

Remember my whole source code rewrite video? Well since then I've managed to improve the framerate by another 50%. This game now renders 6 times as fast as the original. So I've decided to import an HD whomps fortress with gamecube-level polygon counts into mario 64 just to see how it'd run.

<...

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HUGE Progress

Just finished the 10th course!

The game is now almost 2/3 done!! With all the engine optimization done, I'd even say I'm about 70% of the way there to the finished game. 

I'm going to use some of the patreon income to pay other artists to look over the models and animations in th...

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Some delays

Progress this month is going to slow down due to other work. I hope this isn't too big of a deal, I'm trying my best to keep pace and might "hire" other modders to help out.

The 10th course in RTYI is now mostly finished and SM64 x Banjo is on the last course! I hope I get an opportunity to...

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Progress Updates

Finished SM64 x Banjo all the way up to Rusty Bucket Bay! That's 9/10 main levels finished!!

My main project, Return to Yoshi's Island is now on the 10th course! The ancient Yoshi God's temple... this will absolutely be my favourite level

Can't believe I'm already almost on the third ...

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Koopawave Cove DONE!

Course 9 in RTYI is now done! Check out this SICK OST by Badub too. This month has been very productive and I've been able to finish a lot of stuff in little time. I haven't had time to create for Youtube, but I'm hoping to document some of the SM64 x BK stuff next week! 

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Patreon Opinions needed!

SM64 x Banjo Kazooie is 75% finished.

It's on an unoptimized version of the SM64 engine though.

I could port it over to my optimized engine to work on N64, but it'd add MANY HOURS of development.

Should I do it?

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Updates!

Hey!

I've finished Course 8 of RTYI and am working on the 9th course!

That means RTYI is around 60% complete now. I've been so busy working on the game this past month, that I've spent too little time showing of my work 2022-06-23 15:49:15 +0000 UTC View Post

My N64 got an RTX

JK this is just vector math, it's very cheap, but I love this! Going to add this to all the levels retroactively.

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The N64 can render a 6200 triangle level? 😳

Next video is going to be about this hellish theme-park I've made! (Koopa Karnival)

I hope I can keep people's interest all the way until this game releases.

I'm about halfway done!

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New Minihack soon!

To showcase the power of my newest N64 optimizations and all the science we modders figured out, I'll release a minihack soon! It has 25 stars and will come out early february! (maybe the 5th?)

This whole level runs clean 30FPS on real hardware and you can play it on any everdrive device. (...

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Improvements

I never would have been able to push my designskills so much without you patreons, so thanks to everyone! This screenshot here is a Work-In-Progress image of Course 6 (Dino Dino Land).

I will publish a short comparison video of the changes between the Demo and the current build of RTYI in c...

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2nd Youtube strike

I've got a second youtube strike. They run out 22nd of november and january. I won't be uploading until then.

Follow my twitch to stay in contact if that happens:

https://www.twitch.tv/kazesm64

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Working on a new major hack like Last Impact

This time i wanna make it better.

I've already tested the first level on Console. It runs full FPS on N64 and it love it.

Hope to preview it as soon as the musicians are done.

Stay hyped. This'll be something i put all my heart into.

You can also follow the progress on it ...

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Big Plans coming up!

Now that the strike is gone, a lot of stuff is going to be uploaded soon. And now that decomp has been finished, I'll finally be able to work on a lot of projects I've had planned. Probably releasing in the next 1-2 months is

SM64 x Odyssey 70 star version

The Missing Link

And w...

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Splitscreen Multiplayer now in beta!

It's almost done! I've been posting some updates here:  https://twitter.com/KazeEmanuar
I'm not sure how i will publicly release it yet considering the copyright strike situation. But if you join the discord, maybe w...

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Project Updates

Hey! First of all, thank you guys for staying with me! I didn't expect so many people to actually go through with the patreon.


Then second, i'd like to give a quick rundown of how far the projects are at the moment, since i can't really showcase on youtube:


split...

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Another update

Also, I realize now that im in the crossfire, that it'd be safer to not give out patches on here. sorry to everyone that subscribed for those. i will find another way to get the patches out once they are finished.

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Thank you guys!

The support on this patreon has been pretty overwhelming. we easily shattered that goal, and now my patreon has more monthly income than both youtube and patreon combined prior to this,... that one backfired a little bit for that other company...


BUT i dont want people to donate ...

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My youtube channel was kinda active, but thats because im working on bigger stuff

dont want to have you guys thinking im being lazy, im still working on stuff all day every day.

note: this is happening in collaboration with team cornersoft. im working on 2 other big projects as well.

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Clarification

The last poll was about what i would mainly focus on. Putting out a small mod every week or so already consumes>50% of my time. Meaning i'll get to spend more of that working on bigger stuff.

Current projects are:
Portal 3 (medium sized)
SM64 x Mario sunshine cross over (120stars+)
SM6...

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I need your opinion.

I want to conduct a little patreon poll to see which content the important people truly care about. Which would you prefer?

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