Remember my whole source code rewrite video? Well since then I've managed to improve the framerate by another 50%. This game now renders 6 times as fast as the original. So I've decided to import an HD whomps fortress with gamecube-level polygon counts into mario 64 just to see how it'd run.
THIS MEANS a Multiplayer mode can now be implemented into Return to Yoshi's Island and it would run perfectly fine! Plus this engine can now render the original game at mostly stable 60fps.
I've also recently finished the second overworld in Return to Yoshi's Island! Now only 5 courses and 3 sidelevels remain.
Kaze Emanuar
2024-09-22 12:44:24 +0000 UTCMohammed
2024-09-22 12:34:45 +0000 UTCKaze Emanuar
2023-05-07 21:27:57 +0000 UTCCal
2023-05-07 21:26:51 +0000 UTCKaze Emanuar
2023-05-07 00:54:13 +0000 UTCWaveParadigm (Adam)
2023-05-06 20:15:39 +0000 UTCJordan Andrew Scherr
2023-05-05 19:24:36 +0000 UTCBlake Bickerstaff
2023-05-05 17:08:54 +0000 UTCTroy Bonneau
2023-05-05 16:47:42 +0000 UTC