đCargo Train â WIP
Hey! Quick progress update. Weâve gathered a lot of feedback on interactions and started reworking the core pieces.
Whatâs new
More responsive and immersive interactions (as shown in the video).
Input remap: primary interactions are now on <...
2025-10-13 20:42:05 +0000 UTC View Post
Hey! Weâre currently reworking the power system and making new VFX assets.
And the an overall scheme (of course, not representative of the final game):

Weâve switched to a direct download of the build to make updates easier.
Download:
https://drive.google.com/drive/folders/1CUOwqVl2n1LTrJgw7yQzeNW9W...
Yo, Patreonboys!
Weâve been very busy over the past few months with the playtest, which is why there were no posts and responses may have been delayed. Now that weâre back to focusing fully on the development of Militsioner, weâll continue sharing details of...
2025-09-19 18:40:59 +0000 UTC View Post
Hey everyone!
Itâs been a whileâthanks for your patience. Weâre slowly getting back to regular updates, starting with this new in-game bicycle prop.
More soonâstay tuned!
2025-05-12 10:52:58 +0000 UTC View Post
Yo! New demo 3.0 is ready!
What does that mean? Well, over the past several months, weâve been hard at work rethinking and gathering all the feedback you provided from the old demo. This iteration brings a bunch of new things we want to test and hear your thoughts on.
Letâs dive i...
2025-04-19 14:03:59 +0000 UTC View Post
đ Oh... this ended up being one of the toughest assets to work on. Stairs might seem simple, but they went through endless iterations. We sifted through countless references, striving to balance beautiful design with technical precision. Every model was carefully optimized along the way.
Weâve been working on in-game book coversâexperimenting with typography and layout
2024-12-22 16:28:36 +0000 UTC View Post
Whatâs New:
Two simultaneous escape scenarios (+1 secret escape for the true romantics).
Expanded location area with new places to explore.
En...
2024-12-12 15:50:27 +0000 UTC View Post
Hereâs a sneak peek at some WIP animations for props! These subtle movements are part of our effort to make the game world feel more dynamic and alive.
Using Vertex Animations, weâve created a performance-friendly way to animate objects like air conditi...
2024-11-18 17:25:42 +0000 UTC View Post
Hey everyone!
We know itâs been a bit quiet latelyâmost of our recent work has focused on refining core game systems and structure, which isnât always the most visual part of development. However, we do have something cool to share: a behind-the-scenes look at the debugging process fo...
2024-11-06 17:25:46 +0000 UTC View Post
Recently, weâve been focusing on redesigning the interiorsâhow they should feel, function in gameplay, and fit the overall vibe of the game. Our goal is to create spaces that feel alive and lived-in, striking a balance between messy realism and avoiding a junkyard look. These are homes, not a...
2024-09-25 09:00:09 +0000 UTC View Post
Hey! There's a quick update on my current car model. You can see the blocking in our previous post. Thereâs still plenty of refining to do, but itâs shaping up well. Weâll keep you posted as more...
2024-09-16 10:31:25 +0000 UTC View Post
Hey! In this update, we're showcasing some concept art along with a few design iterationsâlike this stove. Every object goes through multiple stages of refinement before becoming a 3D model.
We carefully consider factors such as the game's color palette, real-world prototypes for atmosphe...
2024-09-05 08:00:05 +0000 UTC View Post
Hereâs a sneak peek at a new featureâthe in-game VHS player.
It allows us to play 5-10 second videos, with the duration depending on the texture quality and framerate. We can even extend the playback for longer videos, as the CRT-screen emulation in the shader helps mask any loss in qualit...
Weâve working on new concept art for the town props, including variations of small and large air conditioners. Weâre also giving you a sneak peek with some WIP screenshots of the block-out phase for these future 3D assets.
2024-08-24 09:39:41 +0000 UTC View Post
Continuing our focus on interactivity, we've been diving deeper into car mechanics. We've finally begun reworking the car models and gameplay. In this video, youâll get a first look at our progress. Weâve refined the shapes and proportions to create more comfortable and detailed interactions,...
2024-08-19 13:25:48 +0000 UTC View Post
Hey everyone! We're working on enhancing world interactivity, especially when it comes to adding a bit of controlled chaos. We're reworking windows to be more dynamicânot only can you break the glass, but you can also open them quietly using the latch from the inside. This feature allows you to...
2024-08-18 14:24:02 +0000 UTC View Post
Attention: If you're considering playing the demo, we recommend not watching this video to avoid spoilers.
2024-06-07 18:22:23 +0000 UTC View Post
Yo! New demo 2.0 is ready!
What does that mean? Well, over the past several months, weâve been hard at work rethinking and gathering all the feedback you provided from the old demo. This iteration brings a bunch of new things we want to test and hear your thoughts on.
Letâs...
2024-06-07 18:22:16 +0000 UTC View Post
Yo, bandits! So, recently, we had to put together an art direction document â basically a mini artbook â to capture the essence of our game's vision. We thought, why not share it with you guys? IMO It came out pretty cool. We've packed it with all the main ideas and visual language we're aimi...
2024-04-07 14:23:01 +0000 UTC View Post
Yo, new demo is up! Hope you haven't spoiled it with the latest video đ
Keep in mindâit's a work in progress and not the final vision for a game. We're counting on your feedback to help us shape it further. Take a moment to fill out the survey after you play the game. Also, please
Hi everyone,
We'd like to share a brief development update with you. Over the past few months, we've been focused on different aspects of our project, leading us to temporarily pause communication with you.
Our primary focus currently lies in conceptualizing the game loop and fine-tun...
2023-08-18 08:28:13 +0000 UTC View Post
Yo! We've put together a pack that contains source res concepts, screenshots and other art related stuff. You're free to use this as you like for your personal purposes.
2023-05-07 15:33:19 +0000 UTC View Post
Hey there, it's Vova! This is the concept-art of Ticket Booth for train station and researching process with various roof design. The goal was to create a ticket booth that looks both realistic and appealing, and that fits the context of a train station.
To achieve this, I started by resear...
2023-05-07 15:16:57 +0000 UTC View Post