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Isaac Minarik

Isaac Minarik

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Isaac Minarik activity

Meenlocks

When people get too scared, sometimes they transform into horrible cockroach fairies. That's a thought, huh? The meenlock wants to eat you, but more than that it wants to scare you. It wants to scare you so much that you turn into a new roach fairy and come with it on spooky adventures where you ...

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Angel of Decay and Berbalang

So the story goes that Orcus was going on a stroll one day when a legion of angles tried to assassinate him. It didn't work, but it did give him a cool idea. He got home, slammed some nasty stuff together powerpuff-style and voila: Angels of Decay. They're more entropy elementals than they are un...

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Vargouilles

I'm not sure if Vargouilles are a D&D original, or if they're based on the Iroquois myth of the flying heads, but I picked the myth to pull from because it's cool. The flying heads in the story are difficult to face directly, but their gluttony makes them easy to trick into eating things that...

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Minotaur Variants

Minotaurs are ordinarily solo creatures unless you're talking about a cult of baphomet, but they should be usable past the early parts of the game, so we've got some new versions at CR 6 and 10.

The Exemplar has a Cleaving Greataxe that can carry overkill damage onto another target, and it ...

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Lizards 2

The Megalania Monitor is a horse sized wiggly lizard sized just right for riding. The Giant Lizard is sized for something beefier to ride, or just to come at you wild-style like Tone Loc in Ferngully. 

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Lizards 1

Lizards are fun pets. The basic lizard I based on an anole (which, unlike chameleons, actual do change color to camouflage), but I left it somewhat unflavored so people could have any sort of lizard pet/familiar they like. I know not all lizards drop their tails, but it's a really cool thing to d...

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Grungs 3

Aposematism is a cool thing that animals do to let everyone know that they're bad to be around, through bright colors and loud patterns. The orange grung has a real nasty poison, one that makes you afraid of all of your allies (which only gets more debilitating the more allies you have). Nearly a...

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Grungs 2

Grungs really benefit from grappling people but they aren't all that great at grappling. In steps the purple grung, a leader-type who can let his buddies lunge at your as a reaction, though they have to choose between using that and saving it for Spring Away. His poison makes you feel like your s...

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Grungs 1

D&D has a fixation with frog-men. You've got slaadi, banderhobbs, bullyugs, hezrou and probably a load of others, but the grung have the distinction of being tree frog men, so they get to be a bit cuter than the others.

Grung have sticky toe pads to climb with and are better at jumping ...

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Troll Variants

Couple of troll variants today.

Venom trolls are full of poison, much like "Poisonous Snakes" in D&D are venemous. I don't know what physiological purpose that fulfils, but I assume its serving some vital purpose, so neutralizing that poison should be a valid way to harm them. Since the...

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Carbuncle and Almiraj

The almiraj is a lovably abominable melding of bunny and unicorn. At DM discretion, they make a wonderful little familiar option that can occasionally come in clutch with their magic dispelling and petrifying abilities.

The carbuncle is in the same vein except uglier, though equally adorabl...

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Corruption Devil and Ferrolith

The corruption devil does what it says on the tin. Don't look up the art or the lore. Just imagine something cool.

A Ferrolith is a succubus that Graz'zt dipped in iron to make it shinier, 'cause he's freaky like that. The process does make them a little bit worse at mind control, but a lot...

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Darklings

Darklings are a type of fey that constantly absorb every bit of light around them. That's great when they're trying to hide, but absorbing a ton of UV is super bad for you, it turns out. Also for reasons that are unclear to me they just really suck at making things, possibly because they all die ...

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Spirrax and Phaerimm

Got a couple of nasty aberrations today! The spirrax is a giant floating nautilus that exists to break down the matter of a plane into dust that it can send back as raw materials to its home plane. Except for adamantine, that is, which it incorporates into its shell.

The phaerimm is like a ...

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Vegepymies 2

Vegepygmies also can infect you with a fungal disease that gradually makes you soft and slimy, then when you die the fungus gradually grows into new little men. It's the circle of life, just like Mufasa said.

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Vegepygmies 1

Vegepygmies are little men made of mold that live out in the woods When they die they hatch into smaller mold men like matryoshka dolls.

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Spellweaver and Roach Thrall

The roach thrall is just Vincent D'onofrio in MiB; a big nasty roach that hide in a man, then pop out to eat you.

The spell weaver is a nasty alien wizard from an alternate reality with six arms that casts a whole load of spells every turn.

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Master PDF Update 1.4

746 Monsters! I did a big rework of the Table of Contents, trying to strike a balance between being easy to find what you're looking for when you know exactly what you want, and easy to search when you don't. The sorting is Creature Type->Alphabetical->Variants by CR, then each creature has...

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Tomb Tappers

The tomb tapper is a giant construct designed to burrow through the earth, finding hidden magic and hunting eldritch aberrations. You'll hear it coming, but it won't matter because it'll blast through a wall like the kool-aid man.

Weirdly for constructs, sometimes they keep umber hulks as p...

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Githyanki 2

The knight rides a dragon. it does other stuff too, but riding a dragon kind of overshadows the other stuff.

The gish is the archetypal sword-mage, blasting magic and psionics all over while stabbing you in the face.

The kith'rak does knight stuff, but can also get all its people into...

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Githyanki 1

The githyanki warrior is a baby jedi, leaping around and doing force-pushes while slashing away with its greatsword.

The mindlsicer does the same thing, but launches psychic explosions and can launch long-range mind rending slashes through the air.

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Githzerai 2

The zerth is the githzerai equivalent of the gish; a beefy melee boy who can blast spells and psionic abilities at the same time, though the zerth falls more on the psionic side of things than the gish.

The enlightened has a few neat abilities, but his main thing is that he punches you so h...

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Githzerai 1

Githzerai have some pretty limited flavor, but what they've got is pretty cool. I gotta wonder what githzerai that aren't cut out for the monastic life end up doing, though. No time to think about them, because we got a whole mess of monks to dig through!

The cenobite is a telekinetic kung ...

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Chain Devils

Chain devils are the cops of hell. Wait, that's not right... aren't Bone Devils the cops of hell? Scratch that. All devils are cops, I guess. These fellas are going to continuously ramp up their offensive power if the party doesn't keep it under control, but at some point you've got to shift from...

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Centaurs

Centaurs in greek mythology have a couple of fun traits a whole lot more less fun ones, but the one I zeroed in on was that they can aparently easily be lured into a drunken stupor, so that's what I ended up mechanizing. Other than that, these are just an expression of my fear of horses and my fe...

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Bugbear Update

Goblinoids were some of the first monsters I tackled and I made some choices I'm not happy with, so I've gone back and revised them a bit. Never fear, though, because we do get two new variants along with these revisions!

The tunnel rat digs underground hidey-holes for his fellow bugbears t...

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Goblins Update

Goblins get a little update too, mostly cleaning up typos and balance issues, but like bugbears they're also getting two new variants, because you can never have enough goblins.

The goblin king is a regular goblin with a fancy hat. He's got some standard "Leader Monster" abilities, but he h...

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Flail Snails

The flail snail was already really cool, but I just shifted it around a bit to make its action economy a bit smoother, and make the puzzle factor of it a little more involved.

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Lampads

Holy crap we still got more of these?

Lampads are cave nymphs that lead you to/through the underworld. If they like you, that is. If they don't, they'll make sure you get hopelessly lost, break your ankles falling in a crevice, and get buried in a collapse.

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Oreads

Oreads are the mountain nymphs that act as hunting buddies of Artemis. They climb on steep mountains so they can push you off them, and shoot your own arrows back at you. They'll also make your spells echo back at you if you get the bright idea of casting one.

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