As of today, it’s been 6 years since I began working on Yandere Simulator!
A special occasion like this calls for a major update, so I’ve chosen today to release a big feature that people have been anticipating for a long time - SNAP Mode! I hope that you love it!
You'll notice ...
2020-03-31 23:09:54 +0000 UTC
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I feel that it's immensely important to regularly provide video footage of progress to patrons...but I really uncomfortable uploading YouTube videos right now, in the current "Anti-YandereDev" climate.
The solution I came up with is to produce a short, simple, minimalist video, and upload ...
2020-03-15 06:52:39 +0000 UTC
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Yandere Simulator is a romance-themed game, so Valentine's Day is the perfect time for a big announcement or big update. That was the plan, actually, but things didn't work out.
On January 1st, I looked at the amount of progress remaining to be done before I could release the game’s...
2020-02-14 10:50:01 +0000 UTC
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I've established the tradition of writing a "Transparency" report at the beginning of each year. In these reports, I describe how I spent the money that I received through Patreon. So far, there has been a transparency report for 2020-01-05 06:52:59 +0000 UTC
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Hot damn, this is an exciting point in time for the project!
We are currently in what I'd describe as the "Final Stage" of implementing Osana. As of now, Osana is fully functional, and what I’m currently doing is testing each one of her elimination methods to make sure there aren’t &nb...
2020-01-01 12:59:06 +0000 UTC
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Twelve whole minutes of Osana and Raibaru progress! Whoo hoo! Enjoy!
Usually I try to offer some extra insight here on Patreon, but on this case, there simply isn't much for me to say that hasn't already been said in the video, so I'll just let the video speak for itself.
Thanks again...
2019-11-16 03:15:18 +0000 UTC
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I'm sorry that so much time passed between the previous update and this one!
I've been making steady progress on Osana/Raibaru, but I can't visually demonstrate most of it; it's all either spoilers or bug fixes.
I still want to regularly upload content to YouTube, so I spent a few d...
2019-10-17 23:38:24 +0000 UTC
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Good news! I've been making lots of progress with Osana and Raibaru lately. In this video, I talk about the sorts of things I've been working on.
This video isn't really about showing off every bit of progress I've made recently; rather, the purpose of this video is meant to paint a clear p...
2019-09-15 07:04:55 +0000 UTC
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While going through one of the steps necessary to add Osana to the game (making sure that every feature in the game works as intended without the use of debug commands) I realized that it would be trivially easy to add a long-awaited feature to the game, so I took a tiny detour from Osana to impl...
2019-08-16 05:29:31 +0000 UTC
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Around 5:30 into the video, I discuss something that I believe will be very relevant to Patrons: I'm currently at a phase in the game's development where everything I'm working on is a spoiler, a secret, or a surprise, so it's not possible for me to upload progress reports showcasing my latest ac...
2019-08-01 14:32:17 +0000 UTC
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Hi, Patrons!
While working on this video, I realized that the video lacked some critical information:
“Are you finished working on Raibaru?”
“When will you release a build containing Raibaru?”
“How much more work needs to be done on Osana?”
...
2019-07-15 08:44:46 +0000 UTC
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Although the game has been in development for over 5 years, I never prioritized the creation of a proper intro cutscene. I felt that I couldn't justify working on story cutscenes while there was still so much work to be done on core game mechanics.
At this point in time, the game has final...
2019-06-15 12:05:06 +0000 UTC
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Hi, Patrons!
Usually, I only write a post on Patreon when I'm ready to show off some progress in the form of a YouTube video. I'm still preparing the game's next big feature, so I'm not ready to upload a new YouTube video just yet. However, I worry that my Patrons might feel concerned when...
2019-06-09 10:33:06 +0000 UTC
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I recently decided to add tutorials to the game to help new players. In order to determine what type of information would be beneficial for a new player, I had to look at the game through the eyes of a newcomer, and imagine that I was playing Yandere Simulator for the first time. When I did this,...
2019-05-06 08:40:05 +0000 UTC
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Students can now react to blood pools, severed limbs, and bloody weapons! This is an extremely significant update; now that there are meaningful consequences for the player's actions, Yandere Simulator should feel much less like a half-finished debug sandbox, and much more like a real video game....
2019-03-02 20:31:42 +0000 UTC
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I feel like I accomplished so much over the past month!
- It is now possible for any student to be poisoned/drowned/electrocuted, instead of just one
- New methods for manipulating student behavior and destinations
- Two new weapons (fire extinguisher, pipe wrench)
2019-02-01 20:13:14 +0000 UTC
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In 2016, 2017, and 2018, I wr...
2019-01-06 23:27:09 +0000 UTC
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It's been a long time since my last progress report, and I feel like I need to explain the reasons for that. It has nothing to do with lost motivation or low productivity; quite the contrary! I've been super busy, but I ran into unexpected roadbumps with everything I tried to work on recently. Im...
2019-01-01 20:11:29 +0000 UTC
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It's been a few weeks since the last time I made any sort of public posts or announcements, so I decided it would be a good idea to let my Patrons know that I'm still around and still working on the game.
I've recently written a Wordpress post describing what I've been doing over the past few week...
2018-12-01 12:34:37 +0000 UTC
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In January of this year, I realized that this video would eventually become necessary. I should have begun preparing it sooner, so I could have released it when I needed it the most. I wish this video had been ready back in June, but unfortunately, I wasn't able to complete it until today.
Ac...
2018-11-12 02:12:07 +0000 UTC
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I try my best to avoid making “defensive” videos. I really, really don’t like the idea of spending 10~15 minutes telling people, “No! You’re wrong!” The act of defending yourself also carries the unfortunate side-effect of inadvertently appearing oversensitive, or insecure, or whin...
2018-11-05 22:13:27 +0000 UTC
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I'm so sorry it's been so long since my last video update! I started developing the guidance counselor while waiting for Light Music Club assets, and I didn't want to upload any new builds while the counselor was half-complete, so there was an extended period of time between updates. But both featur...
2018-10-14 20:02:20 +0000 UTC
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Hello! It’s the first day of a new month, so I think it’s a good time to give you an update on my progress. I've written a blog post describing what I've been up to for the past month; please check it out!
2018-10-01 18:39:36 +0000 UTC
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It's not game development progress, but it's still something I wanted to share with you all!
About two years ago, I envisioned a trailer for a horror film based on Yandere Simulator. I really enjoyed the idea that I came up with, and it stayed in my mind for a long time. Last year...
2018-08-25 19:02:45 +0000 UTC
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Hey! Sorry for the long wait between the previous video and the current one. Like with the previous big update (July Progress Report) I wanted to let a bunch of cool stuff pile up before making a new video.
As of now, the school's population is only about 5 ~ 10 students away from becoming complet...
2018-08-18 19:08:17 +0000 UTC
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For a long time, Patreon only had one payment system: when you pledged money to someone on Patreon, you weren't charged any money until the first day of the next month. Since the beginning of Patreon's history, there were people who exploited this system; they pledged money, got the rewards, then ca...
2018-08-03 01:02:24 +0000 UTC
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15 new students have been added to the game!
In this video, I describe their routines and explain the reasons why they were given those routines from a game design perspective.
2018-07-01 19:00:47 +0000 UTC
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This video really should have been titled, "Why is Yandere Simulator taking so long to be developed?" because that's the question that it seeks to answer.
In short, this video is something of a rebuttal to the people who claim that Yandere Simulator is being developed slowly. I start out by e...
2018-06-09 02:22:14 +0000 UTC
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Recently, I've seen a lot of people expressing concern about the game's development. One of the topics that comes up most frequently is the lack of progress related to Osana. I've made a video to explain why you haven't heard about Osana in a while. In this video, I also clearly spell out what my pr...
2018-06-06 17:50:52 +0000 UTC
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I first pitched the idea of “Sleuths” way back in January of 2016…and now, they’re finally here!
While I was working on this feature, I was mostly concerned with gameplay functionality and not anything else, so I didn't put a lot of thought into their names or appearances. If people t...
2018-06-01 19:23:28 +0000 UTC
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