For a long time, I avoided posting "lore" or "backstory" videos to this Patreon page, because I figured that most patrons would only be interested in seeing game development progress, rather than story videos. However, some patrons let me know that they don't mind these types of posts at all, so her...
2018-05-07 14:00:58 +0000 UTC
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Phew! I didn’t think it would actually take me this long to prepare the delinquent update, but it’s finally ready!
I’m really proud of this build – it’s one of the biggest updates ever, in terms of fixes/changes/additions. The new delinquents are one of the most elaborate features I’ve...
2018-04-26 21:35:36 +0000 UTC
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For the majority of the game’s development, I followed a “1st and 15th day of every month” update schedule. Last year, I explained the reasons why it wasn’t feasible to stick to such a schedul...
2018-04-15 22:07:19 +0000 UTC
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Over the past 2 weeks, I prioritized features that I've been meaning to implement for a very long time. Some of the things I worked on were minor, and others were pretty significant. In short, the past 2 weeks were mostly about continuing to go down a checklist of every feature that needs to be in t...
2018-03-07 07:00:48 +0000 UTC
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This update can be summarized pretty well by the first and last paragraphs spoken in the video:
There are a lot of features that I've wanted to put into Yandere Simulator for a very long time, but I simply never set aside the time to work on them. I decided to use the past few weeks to implem...
2018-02-21 01:56:24 +0000 UTC
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Hello! I'm very sorry that it's been so long since my last update. I hope that all of the new content in the latest build makes up for it!
The latest build contains four new characters, bullying events, and a new reaction to murder, in addition to around 40 other miscellaneous changes and improvem...
2018-02-02 13:02:27 +0000 UTC
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In 2016 and 2017, I wrote blog posts titled "Transparency" to provide information about how the Patreon money had be...
2018-01-02 12:45:03 +0000 UTC
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Some of the videos I create don't have to do with game development progress. When I create a new video that is more focused on story than gameplay, I usually don't post about it on Patreon. Yesterday's video about the student council was 100% gameplay-focused, and today's video about the student cou...
2017-12-18 20:44:06 +0000 UTC
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I've added a student council to the game! In short, they fulfill the same role that "hall monitors" or a "disciplinary committee" would perform. They change the gameplay in a number of ways:
* The player will now be forced to be more stealthy and more aware of their surroundings, since the sc...
2017-12-17 22:49:44 +0000 UTC
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The 1st-and-15th update schedule that I've been using for the past 3 years may actually be detrimental towards the game.
I'm at a point in the game's development where every remaining feature requires more than 2 weeks of work, so it's simply not possible to show off new content every 2-week ...
2017-12-01 13:36:42 +0000 UTC
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At 34 minutes and 45 seconds long, this is definitely the most lengthy video I've ever made!
There are some obvious animation mistakes, some of the writing feels a little "cringey", and I can't really show off the gameplay I'm imagining until after the school has more students (and the "Myste...
2017-11-07 06:35:21 +0000 UTC
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In my newest video, I highlighted some of the noteworthy aspects of the latest build, and also discussed some topics that I’ve been yearning to talk about. In short, there are two concerns I wanted to put to rest:
1. A lack of progress on Osana doesn't mean an overall lack of pr...
2017-10-16 00:36:43 +0000 UTC
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In my newest video, I highlighted some of the noteworthy aspects of the latest build, and also discussed some topics that I’ve been yearning to talk about. In short, there are two concerns I wanted to put to rest:
1. A lack of progress on Osana doesn't mean an overall lack of pr...
2017-10-02 07:12:42 +0000 UTC
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I've recently made some very significant progress on the game! I've written a blog post that describes all of my recent accomplishments: https://yanderedev.wor...
2017-09-02 06:04:21 +0000 UTC
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This video is primarily about three things:
1. Some of the progress I've made recently.
2. Part of the reason why I've been taking lots of time with Osana.
3. Some (but not all) of my game design philosophy towards the rivals.
I hope you enjoy!
2017-08-17 09:28:51 +0000 UTC
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New video! It's a summary of the past two weeks. There's a lot of good news to share! I hope you enjoy watching it!
2017-07-17 08:00:27 +0000 UTC
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A lot of people have expressed that they are losing faith in me and losing faith that the game will ever be finished, because it’s taking me a long time to implement the game’s first rival, Osana. I feel a need to defend myself, explain why the game’s development speed has slowed down, and exp...
2017-06-29 07:32:19 +0000 UTC
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I've written a long blog post detailing many of the reasons why Osana progress reports are so far apart. I think that it's important to share this blog post directly with my patrons.
I don't think I mention this enough, so I'd like to take a moment to say: Thank you all very much for your support!...
2017-05-07 05:23:30 +0000 UTC
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In this video, I elaborate about the limitations of the game's current character models, and how I'd like to improve them in the future. I showcase other models that have a level of flexibility / customization / overall quality that I'd like to match in the future. I provide some examples of the typ...
2017-04-16 03:24:05 +0000 UTC
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This video contains some information about several recent noteworthy developments, a brief overview of some subjects that I'd like to discuss in deeper detail in the near future, and a few previews of cool things that are presently being developed.
2017-03-17 09:49:42 +0000 UTC
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This video contains some information about several recent noteworthy developments, a brief overview of some subjects that I'd like to discuss in deeper detail in the near future, and a few previews of cool things that are presently being developed.
2017-03-01 23:33:34 +0000 UTC
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In this video, I raise a few points that I have never discussed in previous videos:
1. Many of Yandere Simulator's systems were scripted in inefficient ways, and I lack the expertise to refactor these systems properly. At some point in the future, I will require the assistance of ...
2017-02-17 12:53:19 +0000 UTC
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The purpose of this video is meant to explain why the speed of the game's development has slowed down recently, compared to the much faster pace that we had in 2015 and 2016.
In my next video, I will propose solutions to these problems. I will be very, VERY interested in hearing my Patrons' f...
2017-02-16 12:34:39 +0000 UTC
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Unfortunately, I wasn't able to make as much progress over the past two weeks as I wanted, due to personal matters taking my attention away from game development. I've still created a 10-minute video report of some noteworthy things that I was able to add to the game over the past 2 weeks.
2017-01-17 06:19:17 +0000 UTC
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In July of 2016, I wrote a blog post called "Transparency" to elaborate on how the Patreon money is spent, and account for the money raised / used so far: https://www.patreon.com/posts/transparency-6085972
N...
2017-01-06 08:38:49 +0000 UTC
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This is the second half of my progress report on the work that I completed over the past two weeks. This video provides an updated time estimate for Osana's completion, and further elaboration on exactly how much work needs to be done to complete her.
2017-01-03 15:37:51 +0000 UTC
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This is the second half of my progress report on the work that I completed over the past two weeks. This video provides an updated time estimate for Osana's completion, and further elaboration on exactly how much work needs to be done to complete her.
2017-01-02 10:55:09 +0000 UTC
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This video is about Osana's development, and the updates that I've recently made to Mission Mode.
2016-12-16 10:55:14 +0000 UTC
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The purpose of the newest addition to the game - Mission Mode - is to give people something interesting to do while waiting for Osana!
The last<...
2016-11-16 02:57:05 +0000 UTC
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Over the past two weeks, I split my time in three ways:
1. Working with volunteers to get the assets I need to add Osana to the game
2. Investigating the issues that are harming the game's framerate, researching ways to fix the problems, and experimenting with possible solutions
3....
2016-11-04 07:25:00 +0000 UTC
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