SamSuka
velocirection

velocirection

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velocirection activity

Inside~


I went ahead and made quite a few changes and went with an idea of the giant horse butts belonging to magical unicorns- thus, I gave their bodie's a kind of "magical" glittery effect. It was i...

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Tail hole rig~


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A very short thing


I really need to take a break from animation >_> and I had a really horny idea so I worked a bit on it.

2021-04-09 10:10:19 +0000 UTC View Post

More ball


More balls, wip, did a bit more animation tonight. (maybe a bit too stretched?? but maybe his sack skin is quite elastic......)

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Balls!?


Today, I found out that I didn't have to anything for one class this week (it's JUnit testing and the project that's due is a 3 modules submitted together but the milestones for the last 3 wee...

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Flop wip


Kind of spent most of the day hanging out with some family for easter and watching stranger things with my mom ^^; but I did this today. And I took a few gifs of some early stages of this bit....

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The next part

I begun the next part, where the scene changes and shows the two of them have switched places.

Here's what I have so far, I've only just started this and I'm kind of torn between doing more of this animation as I do have some ideas I think are neat for this part, but also it's going to be a...

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Bubba Jub sequence done


It's been a couple a few centuries in the making but I think this sequence is about done. I've gone through the entire thing, adding various tweaks/polish/redoing timing etc... and I finally t...

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Further succ wip


I did some more animation tonight, I'm almost done with this sequence finally! The bone tracking thing I did with my rigs is doing a lot of work here, the hands let go of the horns, his left h...

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More succ


Continuing the succ animation, The part where he's in the mouth is mostly done, but I wanted to animated *some* pull out, so I did (after this bit the thrusting will continue and then after a ...

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A tiny itty, small speck of progress

I touched up this bit where the focus is on his face, it's still rough, but it's coming along, tiny baby steps at a time ^^;

I'm pretty happy this the first 80% of it but it still needs work around the horn grab but I should get to sleep soon.

-Velocirection, chief sexy officer of Piz...

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A tiny sliver of progress (but still very rough)


So I did decided to just go ahead and do some more animation stuff even though I maaaybe shouldn't. I spent a lot of time fixing some wiggle bones that were like glitched out >_> they we...

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Probably nothing happening this week

I'm drowning in course work and it looks like I won't have time to do anything meaningful.

Idk sometimes I consider quitting the patreon thing because I don't think I'll ever be in a position/skill level to deliver reasonable value. I feel like I build up a tiny bit of momentum, then I lose...

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WIP succ


I've barely started this, but, I think that this won't be as difficult to animate as I originally though- you'll notice that his pp points towards her mouth! This is using the same trick as th...

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Preview~


This scene is nearly done, upon inspection of the viewport render attached (it's just like, the untextured, gray models) there's a few spots I'd like to touch up. I *really* wish I could just....

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Fixed the bone~


There's a weird thing about the limit scale constraint in Blender. Negative values don't work as you'd expect with the minimum scale values. Anything below 0 is treated as a positive value! Wh...

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Automated~


I figured out how to do this- it's one of those cases where I knew what I wanted to do but figuring out how to get it working with bone constraints was... weird. But, basically, the y scale of...

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More WIP penetracionë


Still very WIP but this is as far as I got tonight.

So, there's a lot of things I didn't think about with this kind of action (it'll threaten to flag my post if I put any naughty words i...

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~~PINNED POST WITH LINKS TO STUFF~~

Update: I'm going to try using the collections feature more since I think Patreon probably wants that to be the way posts are organized.

To find finished animations check out the "finished animation" tag:

2021-02-25 18:31:19 +0000 UTC View Post

Very very very wip >_>


I thought I could have more of this done, but this was a bit challenging to animate... Though I figured I'd show where I'm at before I get to bed. Honestly, I might just scrap it and just do s...

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Next animation poll #1: Camera

So, I have a lot of ideas as for what to do next with animation after the Tricerabottom. And I think it's a good time to consult you fantastic folks for some direction. I'll be doing polls on various things like character ideas, environments, themes, etc... But first, I'll start with something a ...

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Rough viewport render of the rim scene

I've rendered the low res viewport version of the scene (attached below), though one big change is I forgot to animate the mouths even though can be barely be scene when they're both inside her tail hole, but I did do that.

2021-02-25 05:14:35 +0000 UTC View Post

Double rim WIP


So, this is very nearly done, but there's some egregious clipping issues in a couple parts, I'd like to animate the mouths more when they're both digging their snouts in her tailhole, and ther...

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Another short sequence (wip)


I thought that it was weird that it cuts from him eating ass enthusiastically to the brown donk approaching the butt and the grey one resting his hand on his shoulder encouragingly. So, I anim...

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Animation takes so long to do >_>


So after the rimming sequence, I don't know if I'll keep being as elaborate as I currently am... I...

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Some WIP anims

Update: moved the images into the post body. No idea how I could make censored thumbnails of these.


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Rough preview

Here's a preview of the intro sequence. I just got done adding in face animation. It ended up being 51 seconds as originally, the speed was WAY too fast >_> which is due to animation play back being like, 9-10 fps so I animate it seeing it that way. Thankfully, you can just change the value...

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She turns around OwO



I did more animation- so, I did a very loose plan for this. I did a tiny bit of story b...

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Animation testing


With the rigs finally pretty much hopefully 100% good to go for animating and I won't need to make any further changes for the duration of the rest of this project (I HOPE >_>) I'm testi...

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Models update




Here's the pretty much final versions of the character models! If you enabl...

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