
Still very WIP but this is as far as I got tonight.
So, there's a lot of things I didn't think about with this kind of action (it'll threaten to flag my post if I put any naughty words in it so I'm referring to the meat stuffing in multiple not vulgar ways) that I didn't consider originally and a few things I can think of that would make this easier to animate and look better... and I'll look into those asap! I think I can get a pretty effective "compound motion" with a bone and some drivers...
Suppose there's a bone that would expand/push/pull/contract certain parts, based on it's position from the head of the pp and the base... things like this are really better to be automated since it's pretty much exactly the behavior that would be expected and it would save a lot of time! So, I'll try to get that working and apply this knowledge towards the next version of the standard rig.
That's it for now! Have a good night as I'm about to get some sleep :3
-Velocirection, chief sexy officer of Pizzass Games