SamSuka
velocirection
velocirection

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Tail hole rig~



(Also tail WIP)

I used a transform constraint so that the hole can be animated very easily- just by moving around one bone :3

Also, I added a bunch of wiggle bones. I had an idea for an alternative to using wiggle bones to make secondary animation like this easier, but I might explore it some other time since it might take awhile to actually figure out how to do it >_>

I also was trying to figure out a good solution for the sack, but it wasn't working so I'm just doing something more basic with that for now...

Tail hole rig~ Tail hole rig~ Tail hole rig~ Tail hole rig~

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