
This week I was able to on/off work on the environment the AV animation will take place in. I wanted to create something with an interesting look, but I don't feel like creating all the asset...
2021-07-02 09:47:48 +0000 UTC
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In the above gif, it's quite rough but that was a test to see what I'd need to change/do to make that happen. The clipping and stuff obviously won't be there in the final thing, probably won't...
2021-06-25 08:00:57 +0000 UTC
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I th...
2021-06-24 05:30:18 +0000 UTC
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I've nearly finished his rig- today I tried a solution I was thinking about for the feather hair. Before, it wasn't really sticking to the body like feathers! Then, I remembered you can deform a mesh bas...
2021-06-18 06:51:10 +0000 UTC
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Finally, I had a chance to make a bit of progress.

I'm pretty sure I mentioned previously ...
2021-06-14 07:32:04 +0000 UTC
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I did do a tiny bit on the rig for this fellow after work tonight. I'm doing a new rig for him as the shoulder area is quite a bit more detailed than the Donkey's and was deforming weird with...
2021-06-07 08:04:15 +0000 UTC
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Part of the scene for my OpenGL final project is a pre-workout container. The project is about recreating a photo in real-time, interactive 3d and one of the objects in my photo was a pre-workout container. The real thing obviously isn't labelled as fun as my own, if I do say so myself. But I'm n...
2021-06-07 07:34:56 +0000 UTC
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I should have done it for this month but like, I didn't realize how much school stuff I'm drowning in right now. It sucks because I was *just* starting to get a bit of momentum going but I just can't keep it up for the next... probably 3 or so weeks.
Then next semester starts immediately af...
2021-06-03 00:02:45 +0000 UTC
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I didn't have much time this week to work on anything fun so I didn't finish the character... but I did get a good idea of how the hair should look. I couldn't get quite what I wanted with particles so I used a shrinkwrap constraint on a feather object and copy/pasted it a bunch. The big hair fea...
2021-05-30 09:13:29 +0000 UTC
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I was going to get the feather hair figured out, but I did most of the body today- more later bu...
2021-05-25 09:52:11 +0000 UTC
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<...
2021-05-23 10:36:01 +0000 UTC
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Started the head (and tried some feathers out, but they suck right now >_>)
I mainly wanted to see how I could get this guy lookin in 3d. I took a bit of a different approach this time around- I usually draw a head before modeling one. But this time, I modeled a basic shape:
2021-05-21 09:25:16 +0000 UTC
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I thought of way to 1. use the existing, improved character models and 2. do @n@l v0r3 and also do the nip sucking I wanted to do as well (and also a bit of regular old pounding)

(NOT INTENDED TO B...
2021-05-19 07:53:10 +0000 UTC
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So I seemed to have gotten a lot more patrons recently (thank you very much btw!) but I think I need to kind of like, explain a bit about the long, storied (but not really) history of this account.
Basically I used to mainly do game dev, then I started going to college again to get my bache...
2021-05-19 04:33:02 +0000 UTC
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I was really quite down last week so I've been working on a quick pig model whenever I can to cheer me up. Here's some topology shots:
2021-05-18 03:22:23 +0000 UTC
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I'm wondering do my wonderful patrons want to see more like, @nal vore type stuff? Likely with the donks and triceratops babe. Though, maybe not as extreme (like, the whole head can go in at the most, idk)
I'm open to ideas, acts you'd like to see, etc so please comment with that if you fee...
2021-05-18 02:55:07 +0000 UTC
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Update: moved the image into the post body.

This was a concept sketch thing for the dragon vorgy idea from a bit ago but I forgot to put it here. Still don't know what the scale/environ...
2021-05-17 08:34:25 +0000 UTC
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Haven't been able to do much animation-related things lately due to school, work, just been feeling a bit down in general. My apologies for not saying anything for a bit.
I've been wanting to do a ...
2021-05-13 06:14:12 +0000 UTC
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I recently did some stuff on her rig/mesh (also was working on redoing the balls setup and the mesh a bit but that still needs more work to show >_>)

I also have been drawing waaay too much a...
2021-05-05 02:30:56 +0000 UTC
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*wip...
2021-05-01 08:05:36 +0000 UTC
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Here's the nearly done .blend of the improved donkey mode (see the attachments)
A few things to note- I've included a low poly version of the mesh for more responsive viewport posing (made with the decimate modifer). Just disable donk_body in the outliner and enable donk_body_lowp (make tha...
2021-04-29 09:01:32 +0000 UTC
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2021-04-29 08:56:27 +0000 UTC
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I fixed + re-rendered the problem frames and now I've begun improving the donkey characters. (also for the record this animation with the phat unicorn asses with rainbow musk is something I'd...
2021-04-27 08:42:16 +0000 UTC
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Update: put the image in the post body.


All 1340 frames are finally done rendering! I star...
2021-04-27 02:34:18 +0000 UTC
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Update: moved the image into the post body.

So I think the animation can be considered finished at this point and I think that it's ready to do the final renders but I'm not entirely su...
2021-04-23 05:00:25 +0000 UTC
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I tweaked the physics of the main unicorn cakes to be better all around and it works well (I think??) I tried doing a test render to get an idea of what the final thing will look like, but one of the cheeks decided to... just, go nuts and ruined the render. That's why baking physics is a good ide...
2021-04-22 10:10:56 +0000 UTC
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Update: moved the image into the post body.

I tested some depth of field to give the image more... depth! I've made the DOF follow an object parented to a bone of the camera ...
2021-04-21 10:05:03 +0000 UTC
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Update: image moved into post body.

I finished the last of the physics assignments for this semester today and spent the rest of the day animating the last major parts of this. It's stil...
2021-04-20 09:36:03 +0000 UTC
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Update: moved image into post body.

I tried using soft bodies for jiggling instead of wiggle bones and it's actually not slow as I thought it would have been! Faster than wiggle bones an...
2021-04-19 09:07:58 +0000 UTC
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I was hoping to get this up earlier, but this is the horse torso/butt with a fairly basic rig (except for the tail hole, that's got some more fancy stuff going on)
This one is a bit different than the rig I'm using in the animation, first it has custom bone shapes for easier selection! Pole...
2021-04-16 08:13:15 +0000 UTC
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