SamSuka
velocirection
velocirection

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Testing (and a "blooper")

I tweaked the physics of the main unicorn cakes to be better all around and it works well (I think??) I tried doing a test render to get an idea of what the final thing will look like, but one of the cheeks decided to... just, go nuts and ruined the render. That's why baking physics is a good idea *before* rendering >_>

And then I was like "well, let me try it again." but................. I forgot to turn on the surface deform modifier on the unicorn that sits so there's no jiggle physics and I was like "FFFF!!!" though it gives a good idea of, aesthetically, the final render will look like.

Of course the settings are still quite low so it's got noisey ambient occlusion and such. There's a few minor things that need to be fixed but over all, it should be done pretty soon.

Comments

Thank you! Originally I was making it sparkles with very bright rectangles in a particle system but yeah, it doesn't play well with the DOF. I made an improved sparkly system though that looks a lot prettier :3

Velocirection

oh gosh, their tails are so pretty.....<333 are those big floating pink squares a preview-quality artifact, or part of the look? I like the 'sparkly' vibes, but it felt to me like they were a bit distractingly opaque, getting in the way of the good stuff <.<;

RavenWorks


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