Update: moved the image into the post body.

I tested some depth of field to give the image more... depth! I've made the DOF follow an object parented to a bone of the camera rig. Nothing too special.

So it can focus anywhere the bone is at (foreground, background, anywhere inbetween ground)


A few gifs showing important animations :3
That exit sequence was a quite difficult, but I'm happy with how it is, maybe a few more things to tweak. The timing is a bit weird in the gif, the real thing is a biit slower. Also some of the ass rotation is a bit... jittery? I need to do a bit of adjusting there.
I think over all it's like, 90% done animation wise, about 55 seconds total. The softbodies still need some tweaking to get just right (I've disabled them in the gif, you really can't animate with physics on! It's impractical)
Let me know if you like the depth of field look or not! I think it helps with directing attention where it should be since there's a lot going on. The DOF adds to the "this was filmed with a camera!" nature of the this animation which is what I'm going for... but idk I might not use it since it blurs the background horse butts a lot >_> but you can still see their quite clearly lewd butts even with DOF so...
I actually might be able to have this ready to render a final version sooner than I thought, if all goes well tomorrow! We'll see though.
Finally, above all else, thanks so much for your continued support and patience. I know things were quite slow, but this week is the final week of the current semester and is very light, assignment wise. And next semester doesn't start until the week after next week. So, I'll have a good chunk of time to knock out some animation stuff :3
Velocirection
2021-04-22 10:17:49 +0000 UTCVelocirection
2021-04-22 10:16:13 +0000 UTCRavenWorks
2021-04-21 13:15:58 +0000 UTC