SamSuka
ShadowRx

ShadowRx

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ShadowRx activity

a lot of changes are on the horizon...

For those who haven't been following the game on discord, I'd like to invite you again to do so: https://discord.gg/CVhjBxr


We are in the midst of several major changes to the core engine and data-structure for th...

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HardLife v0.27279 (public build)

 

HardLife engine v0.27279 (game v0.37505):
* join the HardLife server for more frequent updates: discord.gg/CVhjBxr
* Vampire Age formula adjusted after 1.4 million year old vampire was encoun...

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HardLife v0.27279 (supporter build)

 https://sta.sh/0dgevlwzdcr 


HardLife engine v0.27279 (game v0.37505):
* join the HardLife server for more frequent updates: 2019-09-18 06:15:34 +0000 UTC View Post

HardLife v0.27238 (supporter build)

 https://sta.sh/01sxz8b7uh3l 

* Vampire Age formula adjusted after 1.4 million year old vampire was encountered, odds reduced from 1:1 million to 1:1 billion of recurrence
* Eating Garlic now grants Garlic-Br...

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HardLife v0.27226 (public build)

 https://sta.sh/01pl1cquj1xh 

 

v0.27227-hf1:
* fixed bug causing massive loss of bust-size, thank you, Miss Zhang, for catching it so quickly.

PLEASE DOWNLOAD A FRESH COPY. View Post

HardLife v0.27228-hf2 (supporter build)

 https://sta.sh/0usy2228fjt 

v0.27228-hf2:
* fixed bug causing premature death from damage/qi-loss barely over the threshold of comatose, discovered by Miss Zhang. This only occurs with low level characters play...

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HardLife v0.27189-privateBeta

 https://sta.sh/01bjm78eoija 


Experimenting with basic Traits (hair, skin, eye colors)

Traits are randomized each restart, except Lisa who has a canon appearance already.

Age, %bodyfat, and ...

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HardLife v0.27176 (private beta)

 https://sta.sh/0bei6b8xyzg 


Since last public release:
* Join the game's discord for faster and more frequent updates https://discord.g...

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HardLife v0.27126-hf1 (public build)

 https://sta.sh/01hzcltwtivy 

v0.27126-hotfix1:
* Raised Gym stat gains slightly (now scales with Magnitude, also gives a base-stat bonus to the targeted bonus stat)
* Menu now auto-closes...

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HardLife v0.27126-hf1 (supporter build)

 https://sta.sh/0t5f059lyyo 

 

v0.27126-hotfix1:
* Raised Gym stat gains slightly (now scales with Magnitude, also gives a base-stat bonus to the targeted bonus stat)
* Menu now au...

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Aspect Levels - Phase 1 of 2 complete.

 Aspect levels are partially integrated... they are functioning as intended, but as yet cannot be earned/raised.

The next phase is working in the reward system for aspect points, including unallocated points that can be spent later to raise the aspect of your choice. And, setting a...

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HardLife v0.27083 (private beta)

 https://sta.sh/07ydu7bo765 


* Play as Slave feature now available in slaves menu -- transfers perspective so that the targeted slave becomes the protagonist/PoV-character. Transfer is c...

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46.0v dnegeL tsaL (Last Legend v0.64 for RM2k3)

I've had a lot of inspiration this past week or so to improve the game, including setting the stage to add ~225 progress graphics with the next release (16 stages for females, 4 stages for males, 21 characters total with one alternate).

The game should feel a lot less grindy and more enjoya...

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News update about Stock Art and Game Development

 https://www.deviantart.com/shadowrx/journal/Stock-Games-and-other-News-803711150 

(best to read it over on dA ^^^ It started out as a status update about the A...

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HardLife is now on Discord

https://discord.gg/CVhjBxr


It's my first time using Discord, so please be patient, but I'm trying to make it a point to learn it and work it into my flow.

If you have any questions or feedback about the game...

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HL-Formulas & Complex Data

Working on some more CHAR/OBJ complex-property refactors/optimizations.

I'm going to move all calculations (for STATS, METRICS, etc.) into an easier to manage/mod FORMULAS table, and combining that with optimizations for caching and invalidation of current, maximum, and scaling values.

<...

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PSL Revelations and HL v0.271 next steps

 Planning out some of the mechanics for aspects and skills now... (have been pondering for awhile, but they will be needed to complete v0.271's milestone on the roadmap; specifically, characters will have to have both, so both data blocks will need to be added to the character template, and ...

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HardLife v0.27039 (public build)

 https://sta.sh/014ua0xcwnnp 


HardLife engine v0.27039 notes:

  •   * Fixed 2 bugs in feed slaves interface (invalid menu-name, and possible target corruption)
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HardLife v0.27039 (supporter build)

 https://sta.sh/01dgy0y1iszz 

HardLife engine v0.27039 notes:

  •  * Fixed 2 bugs in feed slaves interface (invalid menu-name, and possible target corruption)
  • * Character & World data-for...

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HL-future optimizations & UI

 https://www.deviantart.com/shadowrx/status/17581684 

Wow, dA is really bad at sharing/linking status-posts... (why did it select a 50x50 avatar graphic, of all possible content, for the pr...

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HL-Ability Formulas (Lifting & Reading)

Working on the new ability system/formulas... will play a vital role in the new lift calculations, and other actions.

I have the formula(s) and storage structure worked out, I just need to code the functions and create the athletics screen/menu.

Each "ability" is governed by a Stat, A...

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HardLife v0.26997 (public build)

 https://sta.sh/0wll85d9l1b 


* new preview character Lena(Elaine) (supporter build only)
* SCENE DATA added to store special encounters/story passages
- call_scene function added to fetch scenes, ...

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HardLife v0.26997 (supporter build)

 https://sta.sh/020tpuym7mpt 


* new preview character Lena(Elaine)
* SCENE DATA added to store special encounters/story passages
- call_scene function added to fetch scenes, supports appending &a...

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HardLife v0.26987 (private beta)

 https://sta.sh/010mr97scxzn 


Testing a lot of new stuff/enhancements... including:

* ability to give Alice multiple shards (1, 10, All)
* ability to use items in combat (elixirs)
* beginnin...

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HL - Genes, Metabolism, and Transformations...

Had some very weird dreams last night, but woke up this morning with some new ideas for gene expression and conversion.


Under the right conditions, certain catalysts will begin the conversion of genes... if the catalyzing agent remains present long enough, the gene can be complet...

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HardLife v0.26955 (private beta)

There are a lot of internal refactors in progress, but this is a chance to test out the new unified menu & status screen, and the improved saving that no longer loses character-progress for the current passage. (note random encounter details ...

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Rooms, Sub-Rooms, and Tags...

Sub-rooms... how the hell do I handle those? We're not talking full-rooms that are only accessible from another, we're talking about subdivisions within a room... like how the Gym and S-Mart work.

I suppose I could try to make the definition of a room a bit more flexible, I have to for outd...

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HL: Housing, Furnishings, Locations, & Actions [via TAGS]

 I've got it: TAGS. I've figured out how to get the exercises, housing, & locations refactored into raw data!

Any furnishings/equipment/appliances in a room can obviously be directly targeted and used via the new-UI, but we didn't have a way to enable/disable ACTIONS based on w...

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v0.30 Roadmap and 2 New Chars

While I SHOULD be sleeping for work, ideas keep flowing in...

I have the next 2 characters (1 public, 1 private) planned out. They are archetypes I've been wanting to bring in, but hadn't had a clear idea of until tonight.

Don't worry, there's still a lot to do before I can/will bring...

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HardLife v0.26916-hotfix1 (public build)

 https://sta.sh/025k5oj5vgzu 


 Hotfix -- game breaking bug(s) found in new items! FIXED. All content should be working normally. My deepest apologies for the bug(s), I thought I had tested ...

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