SamSuka
ShadowRx

ShadowRx

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ShadowRx activity

HardLife v0.26916-hotfix1 (supporter build)

 https://sta.sh/020io82nrio1 

Hotfix -- game breaking bug(s) found in new items! FIXED. All content should be working normally. My deepest apologies for the bug(s), I thought I had tested all of that thoro...

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HardLife v0.26902 (content preview)

 https://sta.sh/02ct4mah2sgw 


* DeviL abs still toxic to health stat-modifier, but now has infernal stat-modifier gain side-effect
* Item-IDs converted over from the old S-Mart specific "DEPT#_AISLE#...

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HL (branch integration) & Kendra: Phase 1

Still refactoring/cleaning up the old-UI branch. Have some new/updated features to post, but trying to split certain features out of the Twine passage system, to allow exercise & rest anywhere, and basic housing (finally Cindy will be able to move out of her fucking car and get a motel or apa...

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HardLife v0.26891 (content preview)

 https://sta.sh/012dyq1sf1tn 


* New Cheat: Wayfinder Mode (unlocks all locations)
* Enabled Venus Mode cheat to affect generated species (non-NPC mobs)
* Secondary effect added to Mega-B Comple...

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HardLife v0.26874 (content preview)

 https://sta.sh/01za2ijvuxxh 


* The Juice/Protein Bar is now open!
 - 2 new items:
       > (Whey) Protein Powder
     &nb...

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HardLife v0.26867 (public build)

https://sta.sh/0lw9t0q4hud


HardLife engine v0.26867 notes:
* difficulty now affects encounter rates
- multiplies rates of enemies, stalkers, and vampires
- divides rates of random bills, lost wallets...

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HardLife v0.26867 (supporter build)

https://sta.sh/0112edt9yzxe


HardLife v0.26867:
* difficulty now affects encounter rates
- multiplies rates of enemies, stalkers, and vampires
- divides rates of random bills, lost wallets, and shopping...

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HardLife v0.26804 (content preview)

https://sta.sh/05khw4ygz5e


Been reworking a lot of interfaces and components, I cannot promise stability on this preview, but the UI/UX should be getting a lot better...

I'll include detailed notes with the ...

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HardLife v0.26736 (content preview)

https://sta.sh/01vtj41kixw8


I don't want to start any rumors, but... I might have added a dozen or so items to Alice's shop.

There is a new section for Powders & Herbs, in it she carries a certain pair ...

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HardLife v0.26682 (private beta)

https://sta.sh/013cgyp1u02s

Beta Notes:
* difficulty now affects encounter rates
- multiplies rates of enemies, stalkers, and vampires
- divides rates of random bills, lost wallets, and shopping baskets(*NYI)

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HardLife - new leveling system in the works

I'm planning to work on the leveling system, specifically I want to move levels from a byproduct of base-stats into their own variable with modifiers, and an internal system of growth (similar to XP, but not XP)

Raising base-stats will still increase level, but there will be other ways as w...

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HardLife v0.26620 (public build)

https://sta.sh/0ux54x70r4l


HardLife engine v0.26620 notes:
* Difficulty Levels (default is namesake)
* New combat encounters
* Engine Improvements
* UI Enhancements
* Known bugs fixed
* some tran...

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HardLife v0.26620 (supporter build)

https://sta.sh/02d7fgbh4y64


 (notes pending) 

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HL - Athletics and New Lift Formula

Working on new lift calculation... may not make it into this release, but it will finally reflect muscle-condition and muscle-mass properly in lifts.

The old method used power as a static weight, then added a percentage for body-weight...

The new method uses power as a percentage of m...

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HardLife v0.26618-hf1 (private beta)

https://sta.sh/0wt8a4b8trm

* a  lot of balancing, adjustments, and formula changes to better incorporate difficulty selection
* improved metrics calculations, now including for muscle and fat mass
* improved descr...

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on Layers, Clothing, and Graphics...

The new clothing system should support manual layer ordering... the fact is automatic layering is a very complex algorithm, and there are many exceptions that might move layers around in some cases. The simplest way to handle this would just be to have layers placed over each-other by default, an...

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A (not so) far-fetched idea for gameplay...

I have a feature idea for way down the road... but it might be possible to add a light-weight version of it sooner.

Obviously there's a lot to parsing and interpreting text, but it generally needs to fall into a series of regular branches. It will either contain a command/sequence of action...

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HardLife v0.26581 (private beta)

https://sta.sh/0ez6vvpv15p

* Difficulty Selection (default is self-titled option)
* Changes to formulas well in progress, with the following complete:
> qi energies
> power levels/ranks
> stat-modifier c...

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on Property in HardLife...

A quick note on current plans for adding property ownership to the HardLife engine and game:

Planned phases for eventual implementation:
1. Basic Ownership - buy/sell/rent
2. Management - build/furnish/set-prices/manage-staff & inventory (homes and businesses)
3. Minerals/resou...

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Coming Soon to HL and the HL-engine...

I still have a lot to add body-wise before I'll be ready for a character creation system, but I'd like to get that together soon. (I'm not sure yet if it will be the old or new UI branch that gets character-creation initially, it will depend on which is ready for it first.)


I'm w...

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HL new build in progress...

Cleaning up the encounter/combat preparation... some inconsistencies are blocking encounters from loading in new areas.

Once that is fixed, we will have non-NPC encounters using the species table in the gym, school, and prison, as well as daytime in the park. Nothing too fancy, they're all ...

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HardLife - new UI coming soon

 Okay, still need to work on the CMS multi-part field support for images and other files, but we have our very first graphic (manually converted) for testing in the new UI branch.

The new UI uses a 30fps update cycle, which will allow for live-time events or ATB, but for now is onl...

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Kendra 4th wall XP goals met for next 20 chapters...

Updating Kendra's 4th Wall XP, and it looks like she's got enough to last until Chapter 26 now... gaining a level each chapter (roughly 25k bonus XP each cycle, using the DnD5e XP table -- extended through level 35).

She's been on hold for almost a year with HardLife getting all the attenti...

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HardLife v0.26536 (public build)

https://sta.sh/0dty0yjsc7t


HardLife engine v0.26536 notes:
* 4 new body-transformative items added.
 (2 available through shard-trading, 2 available in new shop)
* 2 new locations added:
 - R...

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HardLife v0.26536 (supporter build)

https://sta.sh/010bcorbld2q


It's finally here!


The new encounter consists of 40 nodes... the largest/most-complex encounter to date. For comparison, the car double-parked encounter (the previous ...

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HardLife v0.26516 (content preview)

https://sta.sh/01ob3vpm5nx9


Updated preview, includes several rebalancing adjustments and bug fixes... plus the combat portion of the vampire encounter. (the pre-combat encounter, and a tiny weight-display bug fo...

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Almost ready...

Just finished encoding a parser for compressed data fields, that will allow me to bring in content a lot easier, and tie both UI versions in with the new CMS.

(it will read and inflate/generate stats/etc out of compressed entries like this:

*:3;STR|END: +2; WSD:2~4;SPD:~1 ;PHY:5$1|nam...

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HardLife - Creatures Table (WiP)

Let's try that again... if I can't FORMAT the post, we'll just show the spreadsheet ;p


This is what I have so far for species. As you can see, my succubi are a bit different than most... anyway, it might be awhile before we add them... any Nymphae subspecies needs the freedom to ...

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HardLife v0.26401 (content preview)

https://sta.sh/01oop5f7y4mr


2 New Transformative Items available in Parkhaven
* Oil of Engorgement (enlarges target metrics)
* Oil of Withering (shrinks target metrics)

Both can be applied to:
* Bi...

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HardLife v0.26372 (content preview)

https://sta.sh/0trz7ojv1ue


There's still a lot of content missing/incomplete, especially the park encounters and shop items, but I wanted to get you guys a stable update as soon as possible.

As you will quic...

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