SamSuka
ShadowRx
ShadowRx

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HardLife v0.27176 (private beta)

 https://sta.sh/0bei6b8xyzg 


Since last public release:
* Join the game's discord for faster and more frequent updates https://discord.gg/CVhjBxr
* Numerous bugfixes and enhancements in Qi flow/rest and shrinking opponents
* Added rapid regrowth for shrunken targets hit by Primal/Wild Surges (will regain 10-50% of any height below 90% of racial base [72" for human])
!* Sleeping/Resting now recovers an additional percentage of max-qi based on level
* Soft-cap to player height added that scales with potential (level & difficulty) and activation of height-gain play mode
- cap only applies to height stolen by draining opponents, does not remove height, just prevents further draining of it temporarily (until potential is raised)
* Added 0.5~1.5x RNG parameter to stat-grow/training function, intended for use with effects that train all stats simultaneously.
* streamlined item onUse functions, added potency randomizer(0.5~1.5x), and aspect-Points/XP gain to some items
* Reworked part of the active regeneration and qi flow functions to factor in for states like comatose and broken
- recovery from 'unconscious' takes hours, 'comatose' takes days to months, and 'broken' takes medical intervention (not yet available)
* AMA-Zone and DeviLabs now also have a qi-shock and should be taken in low doses like Mega-B, all 3 add Aspect Points now, and acute overdose may lead to coma
* Updated Content Log & Roadmap with new/recent features, adjusted Content-Version number to match
* Qi-Energy Maximums now benefit from Ethereal/Spiritual Aspect Levels
* Primal Aspect Levels now increase muscle resistance to Damage and Fatigue
* Primal Aspect Calibers (unstack of level) are now used for combat Attack and Defense Power calculations
* Added Base Aspect Levels to each of the starting characters:
- Cindy got +5 Somnial Levels (not yet programmed, but which will bring her good fortune)
- Tammi got +5 Ethereal Levels, which raises her max qi energies and emotional intensity (the latter not programmed)
- Sue got +2 Transversal Levels, which raised ALL of her Aspects by 2, and her total level by 10
- Leona got +5 Primal Levels, making her more physically dominant in the gym and on the streets
- Elaine got +5 Astral Levels (not yet programmed, but which will boost her development and use of skills)
- rANd instead gets a random amount of XP, granting them 0~3 levels in each of the primary 4 aspects
- Lisa's extensive conditioning and battlefield experience has granted her +6 XVersal, +6 Primal, and +3 Astral base levels, plus additional experience for a total of 50 levels, giving her a boost of roughly 33%
* Stats now scale with AGE, using the stack of the dividend of age versus 24, this means:
- at 12 or  48, your stats would be at 1/ 3 their prime
- at  8 or  72, your stats would be at 1/ 6 their prime
- at  6 or  96, your stats would be at 1/10 their prime
- at ~5 or 120, your stats would be at 1/15 their prime
* Aspect Points(XP) also scale with AGE, raising or lowering your overall level accordingly
» Future plans for the AGE SCALING include:
[ ] allowing species/races to define a prime value other than 24 (likely split into 2 values: full-maturity and entropy-begins)
[ ] OR, alternately, convert the age based on race to a Human-Age-Equivalent(HAE) value and maintain the 24-prime model (though this is still not compatible with some races)
[ ] increase knowledge/skill points over time, to compensate for lower fitness
[ ] convert Age to new metrics structure and allow modifier values
[ ] assign characters a birthday and tie in random events/encounters accordingly (possibly also adding an astrological component)


Still planning out/working on adding Traits and Room-based Navigation for engine v0.272

HardLife v0.27176 (private beta)

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