SamSuka
SlingBang

SlingBang

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SlingBang activity

Nun Outfit and BJ ready

I was feeling annoyed that the Nun outfit (shown 2 weeks ago) wasn't 'nunny' enough... and then was testing it with other clothes and noticed it fits way better with the Armor! So, I switched it over to the Soldier character (not coded yet) and spent the week drawing an ACTUAL sexy-Nun outfit! No...

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Coding Blowjob move...

The Nun character isn't supposed to have sex, so needs alternative moves. So, I finally bucked down and started adding the Blowjob for the Man. It'll likely take the entire month, no joke. So far, I've coded the basic movements, she bends down to the correct level, added sounds, drew the face-cov...

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Noblewoman Story Finished and playable!

Hey, I've updated the Online version and the Downloadable version. Found in usual location: https://www.patreon.com/posts/28889504 

The Noblewoman story (aka Rich Slut) story is finished with all the goodies...

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1 week hope 2 have story 3

Gack! The month's almost over! I've been adding too many new features and ran out of time! I know, I'll extend the release date to July 6... No one will ever suspect anything!

So, the next update should include the 'mostly' finished Noblewoman (aka slut) Storyline. I needed her to travel to...

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Prison and Skin Effects

I've finally added in the Prison. ALL women have a small chance to get caught for breaking the law now, but mostly it's for the Rich Slut story. After she gets caught she has 4 ways to escape, the most fun being the 'obligitory prison gangbang'. The prison customer spawn rate is raised to 5~10 an...

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June Update Ready

Testing version 1.1 is ready! It starts the third storyline: Rich Slut. She starts outside the city area, so there are a few new locations and shops. The Goatman Interaction works and can be found in the Badlands, although I might need to modify the sounds later. This story is as fast as the Easy...

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Third Storyline and Goatman!

This month I'm getting the third storyline working: Rich Slut Girl, as well as some new areas. I've started work on a new enemy: GoatMan... and it's coming along well. I've even got the hoof-print slapping working. It's hilarious to watch. Here's an image (I even removed any 'adult' content so it...

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Version 1.00 released

This version has Casual mode working and Pregnancy. there is also a Settings menu where you can disable different game functions. Be sure to grab the new passwords and try transferring your save files over so you don't lose your progress.  Note: You will need to re-enter your password after ...

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Save File Location

Hey, there! I finally found a 'somewhat' easy way to let players transfer their saves to the newest version. I spent days trying multiple ways to implement a player-controlled save feature INSIDE the game but Adobe Flash just ~damn~ won't let you do that... like, I mean   View Post

Casual Mode is working well

Allright! After two weeks, I got casual mode working with no more errors. It was much harder than I expected. I had to basically code an entirely new game (using the existing art) since ALL the menus needed to be clickable, with NO mouse-over (for mobile devices) and all the items and clothes hav...

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StreetWalker Released!

This is Not an April Fool's joke! ;P 

I've been testing all week, got 26/35 Medals working, and I'm pretty sure the game is mostly bug-free. I've uploaded it to Newgrounds and have a downloadable version here if you prefer. The game is playable for FREE but obviously there's more conte...

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This is it! Game Releasing in Days!

I can't believe it's almost ready to release... 

Note: SKIP the next paragraph if you don't want to read whining:

These last 2 weeks have been a difficult time for everyone, and I'm no exception. Sorry, for complaining, but I need to get it out: Last month, I had...

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Adding more variety

This month I'm adding in more content to increase replay value and improve gameplay experience in general. A quick list of new art:

FIVE female skin colors, 8 eye colors, 12 hair styles, 18 Tattoos, 9 Earrings...

I also finally made 'weight' in your inventory work. Now, you can only h...

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Final Testing File Ready

I spent all day testing both the Slum and Pirate paths, so really hope I caught all the errors! The Pirate story is completed, there's a LegRub move, Stealing quests in the Market, the Tally Marks track the creature TYPE now (Tier 3), and a facial from handjobs (Tier 5)  The file is in my "A...

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Tracking Stats and Tattoos

There will be the FINAL testing-update ready on Monday, March 2. I'm feeling the game is release-ready, and I'll be final-testing it during March. Originally, I imagined I could have 4 women done but I'll just add them in after release instead. The core game is functioning well and there's a fair...

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Added Skin Tones!

I added in randomized skin tones for the customers, so now there is a 'tanned' and 'dark' skin tone. I don't have a true 'black' skin tone yet since I can't use filters to get realistic African black coloring. I'd need to recolor the line art for that. Possibly in the future. There's also another...

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StreetWalker v.0.65 ready!

Finally have an update finshed! This version has quite a bit more than the usual since I spent 2 months on it. 

First, the Slum story is finished. I'm not sure where it left off in the previous version but you need to go on a quest for your sick mother, screw 3 more NPCs (similar to Bi...

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Pirate Storyline progressing well

I finished the Slum-Girl Sick-Mother quest and have the Orcs working so moved over to working on a second storyline: the Pirate. I have the starting-story selection screen working and the general story written.

Things started to slow down however as I tried to make the gameplay 'different' ...

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Still working on it...

I've mostly been fixing up errors and rewriting functions to work more logically, so I HOPE once I release the game, updates will integrate smoothly, 

I finished the slum-mother quest which unlocks the Orc woods. I've drawn a few other customer types like gremlins, devils, wolfman, etc...

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Happy New Year, 2020!

With all the family gatherings and travelling, I was unable to work on any more art for StreetWalker. I did code and fix bugs but nothing really worth an update.

There is some new art: Swank Outfit, Makeup, (Tattoos -not working well) but most of the time I was fixing bugs or modifying code...

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New outfit and Tattoos... maybe

Hey, remember when you were young and carefree and Christmas meant 2 weeks off and so much free time you could code an entire game, or draw an entire comic, or read an entire book and still have time to get drunk and go sledding too... not usually at the same time... and then you...

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Street Walker v.0.5 ready!

The next iteration of the game is ready to download in the Read First link. This month I've added in a bunch of things which expand the way the game plays.

The main one is a Finger 'interaction' in the PandA for the man. However, I'm also developing the storyline so you sta...

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Pirate outfit, Fingering, and minor game mods

I created a new outfit, tentatively called 'Pirate' and have another penciled. My final goal (not in the next update) is to have maybe 4 or 5 different starting women. Perhaps they unlock as you finish quests or something. 

I'd also be adding missions and affiliation. ...

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Street Walker v.0.4 Ready to play (for Patrons)

Golly, Beaver... That was sure a damn lot more work than I expected! 

After three 12-hour days bug-checking and finalizing stuff, the game is ready to play. Its in the usual spot, the 'Read First' post, and don't forget to get the new passwords as well.

Tier 1: T...

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Street Walker v0.4 this weekend.

Yes, I changed the name to Street Walker as it no longer is an MTG Chandra rip-off. So, on a side-note if you like the Chandra game, be sure to download it now (ver.0.3) because this game will be changing drastically from now on. 

Most of the month was spent connecting the city with th...

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City taking shape

After a solid 2 weeks of writing code, I've got a basic city working. Mostly boring necessities like mouse control, menus, interfaces, as well as some NPCs, items, and shopping. The art is all place-holder stuff from the internet but here's a look at the layout. You click the map to open a Locati...

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Chandra 0.3 testing file ready now

Testing version 0.3 is uploaded here:  https://www.patreon.com/posts/28889504 . Also, I've got enough working that I am adding in some bonus content for Tier $3 and $5. 

I've got the man working with 3 ...

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Trying to learn HTML5

So, after being told for weeks by google that Flash is obsolete... I figured I'd better learn how to make games in HTML5 (meaning: javascript) Seemed easy enough at first. The syntax is similar but after a week all I've gotten to work is a blue square moving around and shooting some red squares.....

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Chandra Testing file ready!

I was going to create new sounds for the testing file but then spent 2 days fixing errors! So, I used sounds from my other games instead. 

This testing file has the Lizard mostly working with a few graphical glitches. There are 5 actions it can perform and 4 cumshot locations. The only...

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August info:

The Chandra game is only 20% done but I'm getting a quick playable version of it ready for Patrons to give an idea of how the game works. The first creature, a 1/1 fire lizard, is pretty-much working with 6 different actions, a few spells, and I'm adding some sounds to make it more interesting to...

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