Bug Reports Are In!
Added 2023-06-21 00:02:19 +0000 UTCSorry for being a day late with this update - I’ve been dealing with a bit of insomnia over the past couple of nights.
Firstly - I’ve gone through reports from our Playtesters. The first Playtest version resulted in approximately 130 pages of bug reports - this latest version resulted in about only 43 pages!
Half of the remaining problems were a few controller issues - many of which have already been addressed, as of this writing. The rest were a variety of navigation problems, misplaced colliders, back-end code, and visual tweaks.

Examples of bugs that have since been addressed are:
- Shadows that were far too heavy, even during daylight hours.
- Dim stars & moon.
- Textures that did not conform to local ambient effects.
- Inaccessible roofs.
- Trees growing on porches/docks.
- Insanely over-powered lighting.

What’s cool, is that in the process of fixing the bugs that the playtesters DID find, we found (on average) three bugs that they DIDN’T find, such as:
- 500-plus redundant colliders.
- 20-plus improper colliders.
- Two dozen nooks & crannies where the cats & NPCs would get stuck.
- Three hedges missing the proper collider tag, which prevented a cat from climbing them.
- 16-plus missing ground/object textures.
BTW; the most important of the above are the 500-plus redundant colliders - most of those were in the “Downtown” area, meaning that these areas will have 20% fewer calls - cementing Peace Island Landing as the fastest-running area of the game. This is again significant, because it used to be the one place where performance consistently bogged down.
I was also able to find time to re-introduce a visual effect that had been somehow lost over the past two years of development: volumetric rays of sunlight. It’s a minor effect that adds a LOT of atmosphere and depth to the player’s POV.

There remain issues brought to our attention that we have yet to fully address - but that’s simply due to there only being 24 hours in a day. We plan on releasing a final playtest build on July 3 - if you are a Patron and want to take part in this final stress-test, let us know by dropping us a line at PeaceIslandLLC@gmail.com - please include your Patreon handle (yes- we unfortunately must ask people to send an email - that’s how we keep our records straight.)
And yes- we’re STILL trying to get a Mac Playtest build out - I am VERY curious as to how much more quickly things will run, after all of the streamlining we’ve done over the past few months!
Postcard/Print premium shipments were delayed for a few days, due to a problem with our stamps.com account that we were not informed of, until it was a bit too late. We finally got that settled, and the first 75 sets will be going out tomorrow - we appreciate everyone’s patience! (BTW: we use stamps.com, because we try to use our funds as economically as possible, and the service saves us hundreds of dollars on postage yearly.)
We’ll be back in six days - I believe that by then, we’ll have a LOT more to show off!
Comments
restart fixed it, but after 5 mins i cant jump anumore
2023-06-28 20:07:59 +0000 UTChow do you control the game? I only get a green/red arrow that I can move around but i cant do ANYTHING else.
2023-06-28 19:48:04 +0000 UTCI just received my postcards and they're gorgeous!! I am very excited to explore the island 😍
Mandi
2023-06-21 04:08:55 +0000 UTC