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Kruithne

Kruithne

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Behind the Scenes: Rendering Azeroth

Chapter 1: Introduction

In my last guide, I delved into the process of importing an entire continent from World of Warcraft into Blender using wow.export.

2021-06-15 17:10:36 +0000 UTC View Post

WoW 3D: Importing Continents

Have you ever wanted to take an entire continent from World of Warcraft and stick it into some 3D software? You're in luck, as this in-depth guide is going to focus on just that.

As with most of my...

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WoW 3D: Tabletop Props

In this guide, we're going to look at using World of Warcraft assets as tabletop props. This will primarily be aimed at Tabletop Simulator (TTS), however a lot of the methods covered will be applicable to other tabletop platforms, 3D printing and beyond.

Before we begin, yo...

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Patron Art Piece

Hey!

At the start of the month, I surpassed 100 patrons! To celebrate, I recently reached out on here and on Discord for all of your characters to include in a piece of commemorative art.

.. ...

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WoW 3D: Recolouring Assets

Chapter 1: Introduction

Have you ever found an item or prop that was otherwise perfect, but you wish the colours were different? In this guide, I'm going to show you how I quickly and easily recolour things for artwork!

2021-05-05 15:31:10 +0000 UTC View Post

WoW 3D: Texture Baking

Chapter 1: Introduction

When creating or importing models, especially buildings, it's common to use a wide range of materials and textures, rather than just one that maps over the entire model, with floors, ceilings, walls and more all using different textures.

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WoW 3D: Guild Emblems

Overview:
- Introduction
- Chapte

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Blender: Python Macros Made Easy

If you've followed any of my guides before, you'll know that I often include snippets of Python code to help automate certain tasks. My experience with sharing these - especially with people new to Blender - is that it's not a very user friendly experience.

Some users run the scripts direct...

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Behind the Scenes: April Fools

For the past six years, it's been a tradition of mine to take part in April Fools by posting a fake secret to my Twitter and reddit, only to watch people desperately attempt to find it. Naturally, I like to use places that don't exist or cannot be accessed, resulting in further chaos.

Every...

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WoW 3D: Beginner's Walkthrough

Chapter 1: Introduction

If you've read my previous guides on Patreon, you'll know that while I try to make them accessible and straight-forward, they're generally aimed at users who already have experience with WoW 3D art and the tools used, while focusing on a single topic...

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WoW 3D: Item Components

If you've ever made 3D artwork for World of Warcraft, it's likely you've used item components before. These are (generally) doodads that attach to the player model in some way, such as shoulder pads, belt buckles or weapons. For simple items, this is an easy process. However, for many of them, th...

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WoW 3D: Character Models

When it comes to creating 3D World of Warcraft artwork, the center of a piece is almost always a character. Everyone has their own method of building character models, and people often ask me what method is for mass-producing them. So, that's the motivation for this guide. I'll be sparing no deta...

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WoW 3D: One-click imports from wow.export

The most important thing about any workflow is efficiency. Why press fives keys if you only need to press one? With that in mind, in this post I'm going to go over one of the recent improvements I've made to my 3D workflow which allows me to get things from wow.export into Blender in one click. View Post

Plans for 2021

Hello!

This is a little deviation from my normal posts to fill you guys in on what my plans are going forward with 2021. The first thing to mention is that I now have a little Discord server! If you have your Discord and Patreon linked, you'll automatically be given special ranks. Keep rea...

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WoW 3D: Generating Heightmaps

Introduction

When it comes to exporting terrain from World of Warcraft for use in 3D projects or beyond, the 3D mesh of the terrain exported from software such as wow.export is more than suitable for 95% of u...

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WoW 3D: Everything About Foliage

Foliage is an important part of most 3D scenes. Most people think of foliage as strictly plants and grass (as per the actual definition of the word), but when it comes to games (especially WoW) this extends to any form of ground clutter - rocks, skulls, etc.

Use of foliage can often be the...

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WoW 3D: Common Mistakes And How To Fix Them

A fair amount of people interested in making 3D fan-art for World of Warcraft have asked me for feedback on how to improve their pieces. While I'm hardly a guru on the subject, a lot of the time I find myself pointing out the same very common mistakes.

To that end, I've decided to put toge...

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WoW 3D: Upscaling Textures

Introduction

When using in-game textures (from World of Warcraft or other games) to make 3D artwork, there's always going to be a noticeable lack of quality, especially the further back in the expansions you go. The reason for this is quite simple - it's efficient for games...

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WoW 3D: Achieving In-Game Quality Terrain

Since releasing wow.export, people have been asking if we can increase the texture quality that it exports. In this post, I'm going to go over why the 16k terrain textures exported from wow.export are still "low qualit...

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Behind the Scenes: Where in Warcraft

Where in Warcraft is a location-guessing game based on the popular geoguessr that shows players a 360 panorama of a location from World of Warcraft and has them pin-point that location on a map. This weekend saw t...

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