SamSuka
CodeLikeMe

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Unreal Spider Movement #2 - Moving on surfaces with any angle

Today in the spider pawn series, we are going to continue with the on wall movement system. as of the previous version, spider bot can move on any surface. but when the angle between the current surface and the next surface is larger than 180 degrees, it had troubles identifying next surface. As ...

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Unreal Spider Movement - Moving on surfaces with any angle

Today in the spider pawn series, we are going to implement movement ability on surfaces with any angle. So, the spider character will be able to move on vertical surfaces, ceilings or anywhere.  Here we will use multiple line traces to determine the position the character has to move next an...

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Unreal Survival #51 - Display Options - Reset to Default/Load/Apply Requesters

In the last episode of the unreal engine survival tutorial series, we implemented display options with ability to change screen resolution, window mode and frame rate limit. Today, we are going to work on,   1. How to detect un applied changes of display settings and show a requester wi...

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Unreal Preview Navigation Path

Today, I am going to show you how to preview the path of the player in unreal engine top down template. As the player hover the cursor  over the game world, a preview of the path that player character will take if player click on that place, will be drawn on the game world. This will allow p...

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Unreal Getting Out of a Car

In the last part of the flying car tutorial series, we implemented a way to walk to a car and enter it and start driving. Today, we are going to implement getting out of the car part. when the character get out of the car, the third person character will be possessed by the player controller and ...

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Unreal Color Picker Widget For Character Customization - Part 1

Today, we are going to start implementing a color picker widget in unreal engine. This color picker will be able to use for character skin color modification, weapon color modification or any other color selection requirement. Here, we will have a color selection area which has all the variations...

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Unreal Survival #50 - Apply Display Options

the last episode of the unreal engine survival tutorial series, we implemented the UI widgets required for display options panel. Today, we are going to see how to actually apply those applied changes to the game. These changes will include,  1. how to change the resolution of the game in ru...

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Spider Pawn - Movements and Animations

Today, we are going to implement a spider bot character in unreal engine. Here we will be looking into how to setup the spider character using pawn blueprint as the parent class in unreal engine. We will work on how to add movement inputs and how to setup basic movement animations for this charac...

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Unreal Survival #49 - Display Options

In this episode of the unreal engine survival tutorial series, I am going to implement display options section. Here, screen resolutions, window mode and fps limit options will be available for the player to customize. We will look into how to get the supported screen resolutions and how to initi...

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Unreal Getting Into A Car

In the last part of the flying car tutorial series, we implemented a bladerunner/cyberpunk style flying car in unreal engine. Now we can use this car to fly around the game world. The car model will be inspired from K's Blade Runner Spinner.  Today, we are going to implement getting into car...

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30000 Subscribers

30000 Subscribers to my humble channel.

Thanks everyone for the support.

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Unreal Niagara Footsteps Particles and Sounds

This is a tutorial on how to use the niagara footsteps particles and sounds pack distributed in unreal engine marketplace in the following link.  https://www.unrealengi...

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Unreal Flying Car

In this tutorial, I am going to implement a bladerunner/cyberpunk style flying car in unreal engine. We can use this car to fly around the game world. In the first episode, I will implement the car using pawn class as the parent class and add the car mesh and work on movement and turning inputs t...

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Unreal Multiplayer FPS #20 - Portal Jump [Part 1]

In this episode of unreal engine multiplayer first person shooter series, I am going to get started with implementing a portal jump system similar to destiny game. Basically, when player jumps into a portal, he will be moving through the defined path of the portal and ejected from the other side ...

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Unreal Survival #45 - Graphic Settings - V Sync

Last time in the unreal engine survival tutorial series, I implemented a system to apply various graphic  settings. But all those settings can have low, medium, high, epic settings. V sync is something we can just enable or disable with a checkbox. No need to have 4 states as in previous set...

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Unreal Survival #44 - Apply Graphics Settings

Last time in the unreal engine survival tutorial series, I implemented a UI for graphic options. Today, I am going to show you how to actually apply the graphic settings based on the selected values in UI. In the UI, we can select Low, Medium, High and Epic for each setting (anti aliasing quality...

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Unreal Survival #43 - Graphics Options UI

In this episode of unreal engine survival tutorial series, I am going to implement the UI for the graphics options panel. Here we will have the usual graphics options such as overall quality, anti aliasing, post processing, texture quality..etc and we will be able to select 4 settings as Low, Med...

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Unreal Survival #42 - Options Menu

In this episode of unreal engine survival tutorial series, I am going to get started with options menu. First, when we go to the options menu, there will be 4 buttons to select graphics, audio, display and gameplay options. When one of the buttons is clicked, the relevant settings will appear in ...

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Character Dismemberment & Blood Trails in Unreal Engine

In this tutorial, I am going to add blood trails and blood squirting effects to the character decapitation and dismemberment system I have  worked on previously in the katana combat series. When the sword/katana, cut through the body, a trail of blood will appear behind the sword. In a decap...

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Unreal Hand to Hand Combat #5 - Hit point Based Reactions

In this episode of unreal engine hand to hand combat series, I am going to implement a hit reaction system which reacts according to the point the character get hit. This part is continued from the last episode where we implemented different types of punches (lead jab, punch, uppercut) and kicks ...

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Unreal Multiple Key Input Actions

In this unreal engine tutorial, I am going to show you how to implement inputs with key combinations. In this example combat system, there are 3 types of punches and 3 types of Kicks. The punches are regular punch, upper cut and a lead jab. When player press just the punch key, regular punch will...

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Unreal Third Person VR - Aiming With HMD

Today, I am going to implement a third person VR aiming system similar to aiming system in edge of nowhere VR game. Player will see the character as in a third person game through the VR HMD and when shooting, character will look and aim at the point in the world pointed by the direction looking ...

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Unreal Survival #41 - New Game and Continue Game

In this episode of unreal engine survival tutorial series, I am going to implement a new game and continue game functions for the main menu of the game. If player press continue game, the game will be started from the last save. If player press new game, the saved progress of the game will be del...

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Unreal Survival #40 - Requester Dialog Box

In this episode of unreal engine survival tutorial series, I am going to implement a requester dialog box to confirm the players choice. Here I will be using this to confirm "Do you really want to quit the game?" when player press exit on the main menu. I will be implementing this dialog box usin...

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Unreal Third person Shooter #73 - Reloading Weapon

Project Files : https://www.patreon.com/posts/49138489 In this episode of my unreal engine third person shooter series, I am going to add a reloading animation to the reloading process of the gun. When the character ru...

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TPS Project Files Ep 73 - Reloading Weapon

here is the updated project of the TPS series as of the episode 73 which contains reloading. 

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Unreal Survival #38 - Game Over - Retry Menu

In this episode of unreal engine survival tutorial series, I am going to implement a retry screen or a game over screen widget. This will appear when the character dies in the game. There will be 2 buttons as Retry and MainMenu. Retry button will reload the game from the last checkpoint and the M...

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Advanced Fire Propagation on Trees

This fire propagation system allows you to use a Flamethrower fire and burn grasses and trees. Fire can spread realistically across grasses and trees. Trees can also catch fire from burning grasses and adjacent trees in contact with them. Fire can spread only to the grass areas and trees, not to ...

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Unreal Survival #36 - Diving and Oxygen Level

In the unreal engine survival series, we worked have already implemented swimming and diving mechanisms. As for now, player can dive underwater without any time limit. Player can stay under water as long as player want, today, I'm going to add a oxygen management system so that once character goe...

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Unreal Third person Shooter #72 - Fading away explosion debris

Project Files : https://www.patreon.com/posts/48455202 

 In this episode of my unreal engine third person shooter series, I am going to show you how to fade away the debris created by exploding and dest...

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