Today in the spider pawn series, we are going to implement movement ability on surfaces with any angle. So, the spider character will be able to move on vertical surfaces, ceilings or anywhere. Here we will use multiple line traces to determine the position the character has to move next and the angle/rotation character needs to have in order to properly align with the surface character moving on.
*** the sphere robot character will not be included in the project file. only the blueprints i have created will be included as i don't have rights to share the character. The sphere robot character is from unreal marketplace : https://www.unrealengine.com/marketplace/en-US/item/82b247ab2dca4f8fab84f6f1e5fcb827
password=codelikeme_onWall