In this episode of unreal engine hand to hand combat series, I am going to implement a hit reaction system which reacts according to the point the character get hit. This part is continued from the last episode where we implemented different types of punches (lead jab, punch, uppercut) and kicks (front kick, leg sweep, regular kick ) based on multiple key input actions. So, according to the attack performed by the attacker, a different reaction animation will be played on the victim character. For example, for an uppercut, a reaction of a head hit and for leg sweep, a reaction of falling down and then kip-up animation will be played. Full hand to hand combat playlist : https://youtube.com/playlist?list=PLNTm9yU0zou6LIo3TI2k1nYhfSfTN1gpz
password=codelikeme_h2hreact
Thilina Premasiri
2021-05-05 10:31:29 +0000 UTCtheshade gaming
2021-05-04 17:30:57 +0000 UTCThilina Premasiri
2021-04-15 03:45:46 +0000 UTCDusty Shull
2021-04-14 23:29:09 +0000 UTC