Project Files : https://www.patreon.com/posts/48455202
In this episode of my unreal engine third person shooter series, I am going to show you how to fade away the debris created by exploding and destructing explosive objects into pieces. When the explosive object is destructed into pieces, there will be debris that simulate physics and we can't keep them in the level forever as they could be a problem for performance as we explode many explosive objects. So, we need to destroy them. But before destroy them, I want to gradually fade them away so they will go away smoothly.