SamSuka
gunbunny

gunbunny

patreon


gunbunny activity

Bug Cleansing

The bugs have been purged. DEMOCRACY!

Fixed some residual bugs with the dialogue system where "talkable" icons would get stuck, and made it differentiate and choose more carefully between nearby talkable objects so you only pick one (usually the closest to you but priority goes to characters o...

View Post

Misc stuff

Added separate built-in dialogue components for static items as well as characters, and icon display which shows a talk bubble when you approach a talkable character or machine.

Added generic movement AI with destination-seeking and dumb obstacle avoidance for NPCs. (basically they can walk around...

View Post

So much code nerding

I've been working a lot on the demo level and things within it, so now I have piggybacked the NPC dialogue stuff to include choosable menu items. For example, Gunbunny can now interact with her wardrobe and choose the outfit she wears. Also fixed the animations so when she is not wearing high heel s...

View Post

Update

Made opening/closing animated automatic doors with sound, which check to see if you hold certain keys.

Fixed a physics/collision problem where the enemy bounced you off his back when you tried to stand on him (took FOREVER).

View Post

Elevators working

It doesn't sound terribly complex to program a scalable elevator that can go up and down to multiple floors and be unable to go further at the top and bottom, but it really is quite a pain in the ass to get it working right. First you need to know that you are actually in an elevator, then you need ...

View Post

Status report

Got some more rigged NPC models done, and worked on a new concept for the reactor room. I didn't like the old one so I went for a redesign. The idea is that the technicians will be inside the room instead of behind a glass wall (makes it less awkward that way) and Gunbunny will be lifted up and seal...

View Post

Status report

Eureka! I have upgraded my brain with +1 nerd code power and now I can do things I never imagined before.

Now the dialogue system can be used to give and take items, buy things from merchants, open or unlock doors, etc etc etc and do all the things I needed it to do.

I'm so freaking happy be...

View Post

status report

I've got a new code guy to help me out with stuff, this should make things go a lot faster.

View Post

new walk cycles

Male walk and run cycles have been animated for NPCs. Now I can make the dudes walk around without looking like chicks.

View Post

OHGOD one problem finally solved

So I got it finally figured out how to make her not jump around while in dialogue. What a huge pain in the ass. FINALLY jesus buttfucking christ

View Post

Status report

Today I went through a bunch of models that have been sitting around unrigged, and fixed up their materials for easy export. They will be heading out to rigging soon.

In other news I've found a solution to the ongoing dialogue mess, and will probably test it later.

View Post

Hurricane Matthew

Matthew passed by last night and didn't do too much damage here. We have downed trees all over the place and the gas station across the street suffered some damage. Power only dropped for a few minutes at a time.

Others were not so lucky. St Augustine and Jacksonville Beach are a mess. Flagler Bea...

View Post

Status report

Slow going these days. The guy I had hired to help me out no longer has time for the project, he's got too much school to deal with. So I'm stuck doing everything on my own again. Not impossible, it just makes things take a LOT longer.

In good news, I have found a dev group that seems very helpful...

View Post

Bedroom set

Not enough mess but I'll populate it with dirty clothes and things to make it more personal and less sterile.

View Post

Status report

I've fixed the broken dialogue system so it no longer lags and/or crashes the game. Yay!

View Post

Status report

Dialogue is still broken so I'm going to wipe it clean and redo it from the start, and see if I can't get it to be happy again. It works, it just takes FOREVER to load, and since it's not crashing, I can't properly debug it to find out why. I'd like to get you guys a new test map for the game with d...

View Post

Hanson icon

So, while I wait for someone more code-skilled to possibly unbreak things, here's some fun icons.

View Post

Gunbunny icon

So, while I wait for someone more code-skilled to possibly unbreak things, here's some fun icons.

View Post

grumble grumble

For some reason the loading of the dialogue component is taking an inappropriately long time when initiated. Can't find the bug either because technically nothing is broken, it just takes FOREVER. So... I may have to scrap the current dialogue stuff I just spend 4 days fighting with getting to work ...

View Post

Partially working dialogue, yay!

After a few days of bashing my head against this, it's working with portraits. Mostly :)

View Post

Officer hat

Kind of a small addition but it had to be made :)

Tomorrow I hope to have Hanson in the game, walking around, with dialogue. He'll be Gunbunny's room-mate, and the first person you talk to in the game.

View Post

Status report

Dialogue is now working, as is the minimap. Still working out a little control bug to disable button controls during dialogue choices so she doesn't jump when you select a dialogue response.

View Post

Minimap working

Sort of. Still working on making the parts you haven't been to invisible until they have been seen.

View Post

Source control woes

Setting up online repositories for source control is super easy! Too bad nothing seems to work in Unreal Engine's source control management. What a nightmare. Sorting through it. Right now I want to burn every computer on earth.

In good news, we've got a neat minimapping utility working. If only I...

View Post

Status Report

Not much to show since it's mostly code, but we now have applied-damage and received-damage modified by the attribute triangle, and we're starting in on the mini map.

View Post

Update

attribute menu working in game.

View Post

Triangle menu

Good news is that we have a working version that mostly sorta does what it should kinda do :) Will roll that out shortly once it's connected to other stuff and actually has an effect on stats.

View Post

The stat triangle conundrum

I've been racking my brain, and the brains of those I know, to figure out a solution to the stat triangle. For weeks.

You'd think it would be fairly simple-- Gunbunny has 3 primary stats: Regen, Defense, and Attack. She also makes energy which can be allocated...

In the pause menu you will b...

View Post

Energy management interface

You will be able to assign where you energy flow goes, either to boost attacks, reduce damage taken, or regenerate faster. This will allow the player to tune things to their particular play style, and will also be necessary to change things around for certain enemies or boss fights.

View Post

Status report

Working presently on a few things, mainly background function related. I've enlisted the help of a programmer to see some of this through while I work on the interface art and design.

pause screen HUD with triangular power management menu (attack / defense / regen)


In-game weapon sel...

View Post