SamSuka
gunbunny

gunbunny

patreon


gunbunny activity

Status report

I have secured professional outside help with the code, since UE4 has been giving me so much grief in building the combat system. Hopefully in a week or two it should all be set right.

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Status report

It's become pretty well apparent that the native collision detection in UE4 is complete crap, so I will have to make my own so far as the melee fighting is concerned. Fortunately there are good tools for that in the engine. Why they do not use them is beyond logic, but it is what it is. I basically ...

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Status report

I've got the robot behaving sort of how I want. He's a bit more aggressive and unpredictable now, which I like. He attacks you, causes damage, and knocks you back. With sound effects. I've also added an actual spotlight to his head lamp, and a red light for his eye.

Gunbunny also now has a sword p...

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Status report

The enemy robot responds to your presence and chases you, swings his weapon arm when he gets close enough, and causes you damage. That said, the collision detection stuff in Unreal Engine seems to be borked at present, which causes the robot to believe you have left his sight and attack zone despite...

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Robot miner finished

And animated. And in the game. He can see and chase you. I haven't got his attack set up yet, and he needs some tweaking, but the basics are there.

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Geometry: Scavenger

One of the robot miners-turned-pirate for Gunbunny to fight. Geometry is done, time for texturing. When he's knocked over, he will be able to do a kung-fu flip to get back up again by opening his dump trailer.  Pick hand and shovel hand can cause some damage, and since he has just 2 wheels he w...

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Status report

I spent all my weekend time going through tutorials on AI in Unreal. As per the usual, all the official stuff is obscenely complicated; fortunately, a few hobbyists have put out some excellent stuff that makes it super mega easy. So, by the end of the week I should have a destructible robot in the g...

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Ladders

They work! Finally. What a pain in the butt it was but I learned a lot, and now I can move on much more quickly.

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Status report, and what's coming in this month's rewards

The pajamas mesh is off to the rigger, should be game-ready next week. The gratuitous-shower-scene soapy mesh is done as well (screenshots forthcoming).

As far as remaining meshes to build for characters, there is not much remaining:

Marie Blackstar's head

Reese's head

Rebro

<...

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Pajamas 2

Friendly Fire!

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Pajamas 1

this was fun to make

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Home again

Home again home again jiggidy-jig!

Fast internet. Stuff works. Wow!

Downside is that I caught someone's plague, being locked into an aluminum petri dish with hundreds of dirty coughing sneezing hacking bacteria-and-virus factories for 17 hours... MMM delicious.


International tr...

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Status report

I've just gotten home after a few weeks gone, trying to get life back on track. Latest news: Floreum has completed a set of male tourist models to go with the females, so those will get a few sets of alternate textures and then be sent off to the rigger. Woofle has also made a few music tracks for t...

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Going on vacation

I am going on vacation, completely unplugged for a month, starting tomorrow (the 18th). I will be back more or less around the 15th of April.

I realize that during this time, the Patron rewards will come and go. Fear not, doling out the rewards will be the first thing I do when I get home.


...

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Marie piloting the bomber

just a frame for the intro animatic

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bomber escort

I'm working on a new animatic for the intro. It will give me a chance to put in some good intro story as well as make the whole thing playable.

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Computer Failure

This past Saturday my trusty invincible laptop decided it wasn't going to boot up. Not even in safe mode. I spent 2 days trying to get OS recovery to work on it, to no avail. And so the situation required me to go out and immediately purchase a new laptop to use for email and whatnot, because payday...

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Character file: Reese

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Character file: Marie Blackstar

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Character file: Gunbunny

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Bomber escort, long shot

I was rethinking part of the intro...

Originally I had wanted to do just a cutscene, but all it would accomplish is to drop you in the action and predicament of the story via flashforward. Or, I could do an actually playable intro flashback instead, which would drop you straight into the action of...

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Vote

I can't decide on what to have her wearing as her pajamas when the game starts. So please vote for a top and a bottom.

Tops:

Sports bra

Loose tank top

Cutoff t-shirt

Giant t-shirt

Bathrobe

Night gown


Bottoms:

Track pants

P...

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Crew Uniform mesh working in-game

It uses the same animation assets as the power-suit mesh, so it was pretty easy to drop this in and get it working as the playable character mesh.

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Ladders

You'd be amazed at how difficult making a simple ladder is.

If it were just one ladder, it would have been super easy. But making a tileable ladder segment that you can stack, in order to make really tall ladders as high as you want, not so much. 

The problem lies in that when you l...

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Status report

Gunbunny's crew uniform mesh rigging should be finished by Monday, then it should be super easy to toss into the game because it uses the same skeleton/animations/etc. We're re-recording some of her voiceover work since it involved yelling/shouting which clipped out on the first take.

Right now I ...

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Uniform

Gunbunny in her crew uniform. This mesh is going out to the rigger right now, should be animated soon after that.

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Status Report

I've got a good handful of voiceover stuff for Gunbunny (the actual character) to edit down, and we're recording intro cutscene dialogue. Since it's a scene with lots of falling from the sky and noisy wreckage and fire and death and destruction, it's hard to record at levels that don't clip and blow...

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Voice actress selected for GunBunny

I've finally decided on a voice actress for GunBunny, the very talented Tamara Ryan. I cleaned up the demo script and she's recording right now. I'll be starting on the NPC dialogues next.

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corridors geometry 2

Building the geometry pieces/tileset for starship utility corridors.

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Corridors geometry

Building the geometry pieces/tileset for starship utility corridors.

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