A new video reflecting mostly on what "went wrong" with my LD46 entry and what I learned from that highly frustrating, but very worthwhile game jam.
[Public on Friday!]
2020-05-26 16:07:03 +0000 UTC
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As always, Patreon income is variable and I feel the need to pre-empt the jinx when I hit a milestone like this but nonetheless we have hit a new milestone!
It was a pipe dream for me that we would even hit my initial target of $1000 and make my work sustainable. For me starting this Patreo...
2020-05-18 14:57:27 +0000 UTC
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Hello all! No new video from me this week as I've used the small video buffer created by our last few episodes to pivot briefly to working on PokeyPoke in order to prepare a demo build for the 2020-05-08 12:10:44 +0000 UTC
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I've just released a video discussing some of the big IDE changes coming to v2.3 as I explained a bit about in my prior post.
Releasing this one to the public right away, striking while the iron is hot on somethi...
2020-04-30 16:44:06 +0000 UTC
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So finally I am able to discuss a few specific changes coming to GameMaker that I've been privy to via the closed beta for a little while now. I don't say that to show off, rathe...
2020-04-28 18:45:10 +0000 UTC
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...and part 2!
-S
2020-04-26 16:17:49 +0000 UTC
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Sorry! Late and then late again. These things happen. D:
Enjoy!
-S
2020-04-26 16:16:09 +0000 UTC
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UPDATE: Make that tomorrow, sorry about that! Render's gonna render.
Just as a heads up, two more episodes are coming today but might be a bit late, depending on render speeds.
This isn't quite the situation from before, this week I simply ended up with footage that was going to be on...
2020-04-24 15:35:14 +0000 UTC
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Posting these while the episodes are still uploading, so they may still be processing or low quality when you see this. If that's the case, just give it an hour or so and check back =)
Enabling collision for entities that need it!
Will get source code for eps 15+16 up asap.
2020-04-10 23:15:01 +0000 UTC
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Posting these while the episodes are still uploading, so they may still be processing or low quality when you see this. If that's the case, just give it an hour or so and check back =)
Rounding off the melee attack system by implementing entity hit response. Make things flash or be destroye...
2020-04-10 23:13:53 +0000 UTC
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Hello all!
Episode 14 is now public on YouTube: https://youtu.be/XF4aXfFVH98
Episodes 15 and 16 are coming to Patreon later this evening! I worked hard to get two episodes together this w...
2020-04-10 13:57:29 +0000 UTC
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And we're back on schedule! Sorry for the delay in getting your early videos. Ep 12 just went live on YouTube and this will go out to the public next Friday as usual.
I'll be streaming again today over at YouTube, hope to see you about!
-S
2020-03-27 14:05:17 +0000 UTC
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An episode where we cool down a bit from all the tough work on the dialogue system. Got this one out a bit faster to try and get us back on schedule. Enjoy! Source code has been updated over at: https://s...
2020-03-24 02:44:41 +0000 UTC
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Direct to YouTube this week. Sorry you didn't get early access to this one. The good news I've got episode 12 fully recorded already, just need to do y'know, the rest.
My hope is to have most of that done today. It probably won't get uploaded today but it should get uploaded by the end of M...
2020-03-20 13:01:49 +0000 UTC
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I've finished rewriting the dialogue response section of the ARPG code into something much shorter and more effective, which kind of blends what would have been our next two episodes into one!
So although this video comes later than expected, our overall progress remains roughly the same. V...
2020-03-16 16:24:09 +0000 UTC
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Hello everyone!
The few of you who've got access to the full pre-production source code for the ARPG may have already looked into how the dialogue system currently works.
A long script is used that breaks down a long string containing references and markers to indicate both a message,...
2020-03-13 15:57:48 +0000 UTC
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A bit shorter this week to stop the next part being ultra long!
Source code on itch has been updated.
-S
2020-03-07 03:26:12 +0000 UTC
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Bad Shaun, slow vid release! =( No real excuses this time just thought I could get this rendered, re-rendered and muxed a bit faster than I actually could.
The fundamental idea behind this episode is crucial, "entities" are a big part of how this game works and a really useful structure to ...
2020-02-29 23:45:38 +0000 UTC
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Hello everyone! It's been a while since I've done a proper update here beyond posting new videos, because largely... the videos themselves are what I've been doing and there hasn't been a whole lot else to say. I still think regular-ish updates are an important part of how I run this Patreon but ...
2020-02-25 18:29:12 +0000 UTC
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Sorry for the delay, source code and a proper project update on Monday! Been having some internet issues and struggled to get this video uploaded and set up properly.
Live to you now, to the rest of the world the following Friday.
Now that we can draw text boxes, we need to be a...
2020-02-23 04:03:00 +0000 UTC
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Dialogue has a lot of steps to it, but here's the first! Just getting text boxes to appear and draw text the way we want them to.
All the assorted links from the video:
Weird topic maybe, but an important couple of things to get done early.
Live on Friday when you'll be getting part 6.
-S
2020-02-03 21:04:55 +0000 UTC
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Episode 4 has just gone live on YouTube, there will be a slight delay to episode 5 but hopefully it'll be posted by the end of Monday. Sorry about that!
-S
2020-01-31 17:22:23 +0000 UTC
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This was meant to be posted yesterday, it was uploaded yesterday, I just didn't post here about it because I'm stupid. Sorry about that!
Behind on my weekly updates, spending most of my time really sinking into getting these videos Done. Pretty happy with the quality and workflow so far.
I haven't run a poll or anything for you guys in a while, so remember if you do have any suggestions or questions you can always eith...
2020-01-23 17:26:53 +0000 UTC
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Two came later, so three comes earlier!
How to collide against a tile map in a very simple way.
How to manually animate a four direction character using only one sprite for all four directions.
Some of you might have seen me say it on Twitter or elsewhere, but this year I'm committing to two major projects alone:
- The ARPG series
- PokeyPoke
In that order. So I want to talk about what this means.
From now until it's done, my main focus is going ...
2020-01-08 16:57:52 +0000 UTC
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As discussed previously, I'm giving access to the pre-production source code for the ARPG series to any patrons who have a lifetime support in excess of $20.
I'm not sure, but I think this should also be accessible to former patrons as well, in case any of you are still following thes...
2020-01-02 10:08:59 +0000 UTC
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$20 Patrons you can go here to link your account and download the full source code for all of my ARPG series' pre-production work.
https://shaunjs.itch.io/shauns-action-rpg/patreon-access&...
2019-12-20 14:12:28 +0000 UTC
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