SamSuka
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Episode 5: Initialisation and Pausing

Weird topic maybe, but an important couple of things to get done early.

Live on Friday when you'll be getting part 6.

-S

Episode 5: Initialisation and Pausing

Comments

Im having simulat issues but only with TILE Layers. Also my grid will go up a resolution and then back down if I press inherent inside of the child room. AND THEN if i click on rPARENT then back into rVILLAGE the tile palette appears BUT the tiles I drew in the rPARENT do not appear.

I'm trying to use this room structure, but when I add in a new room as a "child" of rParent, and set that room as "ROOM_START" in my macros, oGame cannot "find" that room. If I put it back to rVillage it works, but not the new room. I tried "jail breaking" that room by dragging it outside of the rParent structure, but then I get other glitches. Is this a new trait of GML 2.3?

Ah that's a good spot! Typically you'll want to do something similar to how we store the image_speed. Store any alarm values and then set the alarms themselves to -1. Then set those alarms back to whatever they were. Any alarms that were unset, will be -1 already so there will be no change.

So excited every week when one of these comes out. :D Kind of unrelated, but do you have any ideas about handling alarms with this pause method?


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