SamSuka
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PokeyPoke Retrospective Part 1 - Spear & Player

So I was struggling with this piece for a while, and decided to cut out a lot of what I had made and break this down into one concrete piece about the spear and player and how the hanging and stabbing and core guts of the game works.

The video was becoming a mish mash of technical stuff and design challenges and overall a pretty unfocused mess. So I trimmed it down to this mostly technical video and will likely do a second video talking about it from a design & jam constraints stand point. 

So apologies in advance if this wasn't quite the video you were expecting, but I think breaking it into two or maybe even three parts like this is the best way to go. I don't want to spend months in a row on this so we'll come back to something like the platformer before digging into part 2.

Still, that all said I hope you enjoy this dive into how these mechanics work. I'm going to be away next week at Norwich for some workshop work, so I'll likely catch you all on the following Monday. In the meanwhile I have another GMMeetup video to get uploaded so keep an eye out for that, it might go live while I'm away.

Thanks all!

-S

PokeyPoke Retrospective Part 1 - Spear & Player

Comments

i was trying it myself but i could not understand how you did it

can you make a seprate video showing in full detail about momentume and how to make it work


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