I will stop here for bed, but I think generally this is the right direction.
It's very straggly which can be cleaned up easily enough - but now ill shift her to facing forward for some dialogue scenes.
2024-03-12 23:31:26 +0000 UTC
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how's she looking so far? I think she will be the second character i'll add for hte foxes.
2024-03-12 22:49:02 +0000 UTC
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Some sketches take me an hour, some take me a morning, some like the last one take a week...and even then I use adobe tools to clean up my shitty lines.
This one is 60 minutes in aseprite... so far
2024-03-12 22:27:25 +0000 UTC
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In game will be a lot more cleaner, and simpler. What will be infinitely complex will be the rendering on hertho.
2024-03-12 21:26:37 +0000 UTC
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Do you want to see more or less of my doodles for the thought process?
2024-03-12 14:43:45 +0000 UTC
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2024-03-12 11:05:44 +0000 UTC
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That can stand on two feet and has subtle feminine qualities.
2024-03-12 10:46:46 +0000 UTC
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It's really encouraging me to work harder on this.
2024-03-11 21:42:39 +0000 UTC
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Stage one - Ideation and inspiration.
I'm trying to think of what colours to go for, snout extension size and clothing.
Stage Two - will be scribbles, then eventually some lineart.
Stage Three - will be getting you guys to help me narrow down.
Stage Four...
2024-03-11 16:52:34 +0000 UTC
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I time capped it to 10 minutes, in this I talk about.
Artwork, how I plan, prototype, draw and refine.
Coding - what is the progress so far?
Game Design : How it all fits together and why I made certain choices
Aspirations: What the vision for the game is.
<...
2024-03-11 14:46:10 +0000 UTC
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2024-03-11 12:55:01 +0000 UTC
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We've got quite a few people join in recent days so i'll do the occasional repost so we aren't missing out!
2024-03-11 12:45:40 +0000 UTC
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2024-03-11 07:39:52 +0000 UTC
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Everytime I think of Demi Fel i get so conflicted, I really like her character but it's hard to have her in the game without making everyone else Demi too...if the game ever takes off in a big way, maybe i'll do just that!
2024-03-10 20:36:41 +0000 UTC
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I do plan to eventually use it as maybe a future extension, just with so many changes; whatever I draw for the furry version needs to exist for the demi one.
For now focusing on all anthro versions. Then once the main part of the game is complete, depending on the interest from followers I...
2024-03-10 17:04:10 +0000 UTC
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2024-03-10 14:53:39 +0000 UTC
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For an earlier RTS I experimented with a 'Battle Mode'.
Note the graphics, layout are all just a simple mock
The idea is your squadrons meet and you get this kind of scene, there are tons of buttons sliders, ATB interventions that you can control as a commander (rather than individual...
2024-03-10 11:35:38 +0000 UTC
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Apologise if this is a bit too long of a post.
I'm early enough in development I could pivot to either (i've done this before a lot!)
Full RTS means like Starcraft, Command and Conquer etc
Turn based means like Civiization, FF tactics, Fire Em...
2024-03-10 09:36:03 +0000 UTC
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Still VERY buggy - lot to iron out and will use different os music but wanted to share a glimpse of progress today.
2024-03-09 23:07:47 +0000 UTC
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2024-03-09 09:57:05 +0000 UTC
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Just a little extra polish
- More story
- Text alignment improved (it doesn't hang over, but still needs more polish
- Relationship lv Up animation
- Sound improvements.
2024-03-08 16:56:17 +0000 UTC
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2024-03-08 11:23:23 +0000 UTC
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I've uploaded the video in addition to the youtube link because its clearer and higher quality.
Let me know your feedback guys!
2024-03-08 01:00:39 +0000 UTC
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Note the animated background..
Notice the relationship meters, unfortunately this short vid we don't get too see any relationship LV ups but will show that in the next one.
It's all coming together 😸
2024-03-08 00:45:30 +0000 UTC
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Because i'm doing some pretty boring coding stuff that doesn't have much pretty things to show for it just now, i'll share some of my older works to keep this patreon fresh.
This is steel spirit, absolutely everything was done by me, the code, the art, the design. This is so far beyond ...
2024-03-07 21:52:28 +0000 UTC
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This game lifted that I built is an absolute hoot. In this chapter you steal a psychologists licence and start getting paid to give out bad advice.
The game is set in an alternate dystopian reality in 1999, you are in big debt and need to escape the city - you are desperate to take on...
2024-03-07 14:11:18 +0000 UTC
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Bottom right - green is her feelings towards you.
Blue are your feelings towards her.
If you hover over, it will expand out to show you values for your loyalty, attraction, admiration etc.
Note, this is the most amount of stuff that will be on the screen at one time...appreciate ...
2024-03-07 00:23:46 +0000 UTC
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I decided to change how the relationships work. Now it's a bit more sophisticated, suffice to say, the things we need to care about as players are:
- Treating people in a certain way will unlock certain events (or preclude them)
- Someone can be in a bad mood with you, but ...
2024-03-06 21:44:44 +0000 UTC
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I wanted to take this time to explain the (current approach) to developing relationships with characters.
There are multiple impacts: Attraction, Loyalty, Mood etc.
More than what is shown in the picture.
So, if he/she has:
High attraction + High Experience (XP) = Love
2024-03-06 17:32:53 +0000 UTC
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2024-03-06 15:16:06 +0000 UTC
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