What type of Strategy do you prefer?
Added 2024-03-10 09:36:03 +0000 UTCApologise if this is a bit too long of a post.
I'm early enough in development I could pivot to either (i've done this before a lot!)
Full RTS means like Starcraft, Command and Conquer etc
Turn based means like Civiization, FF tactics, Fire Emblem etc
Whilst I have the RTS basics all done, a few people have suggested I switch to a tactics style game. Building a Turn Based strategy has advantages:
- 50% less dev time
- Easier to immerse with CGI, Visual Novel scenes
- Lets me complete the first version of entire game more quickly
- I can always add the Full RTS as default at the end.
Turn based cons are:
- You lose all sense of urgency (other than say using a timer)
- Its a totally different vibe, Blitzkreigs and rushes change from being an intense struggle to a drawn out (but tense event).
- Easier for stalemates .
- Potential to drag on unless done right.
Comments
Note, the RTS has one huge thing going for it - the sense of immersion, flow and dynamism is a lot more compelling. I have that done, so i might mock up a Turn based and compare the two for you guys to look at.
Mr Adam McMurchie
2024-03-10 11:26:48 +0000 UTC