Hey! Let's summarize the results for this month. After finishing work on the animation of the club and hammer, I decided to postpone work on the combat system for now and move on, because I see that this topic is a little boring for you, so it's better to postpone it for a while...
2023-03-31 15:02:39 +0000 UTC
View Post
Hi guys! I don't want to distract you with anything other than the development news, but I have a little problem. I haven't received any money from Patreon for more than a year and I decided to switch to another platform called Boosty. I have already tried it, it works and I can withdraw money fr...
2023-03-18 15:29:24 +0000 UTC
View Post
Hi! I'm still working on the combat system, but I've already finished working on the animations for the Fists and even started adding new weapons. So I have already added a new weapon for the Strength attribute, namely Club. But due to minor problems with the character's body rotation, I made onl...
2023-03-12 16:50:57 +0000 UTC
View Post
Hey! February is almost over, which means it's time to tell you about the work done. At the moment I am workin on a combat system and have already started adding new animations and working on new mechanics. As a result, I reworked the Blocking and it turned out that earlier this skill allowed to ...
2023-02-28 18:04:05 +0000 UTC
View Post
Hi! I want to show you a few changes in the Combat System. It's mostly edits from the code side, but I will start working on new animations soon.
What's new:
- Made a new smooth transition to/from battle mode;
- Due to the Inverse Kinematics, the character'...
2023-02-22 17:14:37 +0000 UTC
View Post
Hey! Since the beginning of the month, I've started working on new animations and edits of old ones. To demonstrate the animation and some mechanics I decided to record a short video.
New Animations:
- Running: Added animation for running forward with strafe to th...
2023-02-12 15:21:57 +0000 UTC
View Post
Hey! I decided to make a post with a small demonstration of animations before the monthly report. I recorded a video with a small demonstration to make it clearer.
This video shows a new landing animation, which also shows the difference when falling from normal and high distances. When fal...
2023-02-08 18:10:06 +0000 UTC
View Post
Aurora's Fog monthly build for January 2023. The build does NOT support saves from 0.09.2, but you can send me a message with your save file and I can transfer items and your character's level to the current build.
Main Changes
- Added a new Effects System;
<...
2023-02-01 15:07:49 +0000 UTC
View Post
Hi guys! During the second half of this month, I managed to implement a new effects system, make a new character controller and make various bugfixes and improvements. And now in order:
Character Controller
The current version of the controller had a lot of problems, ...
2023-01-31 15:11:50 +0000 UTC
View Post
Hey! I'm currently working hard on a new work plan and have already managed to make some interesting gameplay changes related to the character.
The full list of changes is at the bottom, and for those who don't want to read the full one, here is the most interesting changes:
- Now...
2023-01-15 16:56:01 +0000 UTC
View Post
Hey, guys! It's been a while since I wrote about the progress of development, so it's time to fix it. This will be more of a discussion about future plans than a report.
Just a week ago, I finished working on the third version of customization, and also slightly modified the dialogues. And ...
2023-01-11 19:47:37 +0000 UTC
View Post
Hey, guys! Monthly Aurora's build for December. The build supports saves from version 0.09.1.
Main Changes:
- Increased game levels loading speed;
- Added option to change the Field of View (FOV);
- Added option to disable the animation of the dialog...
2023-01-02 15:35:53 +0000 UTC
View Post
Hey, guys! First of all, I wish you a Happy New Year! Thank you very much for spending this year with me, because if it wasn't for you, I wouldn't have anyone to make these reports for :D I wish that all your dreams come true in the new year and most importantly you would stay healthy :)
An...
2022-12-30 18:54:14 +0000 UTC
View Post
Hey, guys! I'm sorry, I was a little late with the report due to my illness, so it's time to tell you a little about the development process, as well as about new features like character customization.
Settings and Optimization
- Improved loading speed of game lev...
2022-12-18 19:36:32 +0000 UTC
View Post
Hey! Monthly build for November with a slight delay. The build includes:
- Updated save system with slots and multiple quick saves;
- Updated Main Menu and Settings Menu;
- New options in the Settings menu;
- Improved load speed of game levels;
- Minor improv...
2022-12-07 10:58:33 +0000 UTC
View Post
Hey! I am currently optimizing and improving some aspects of the main menu, as well as adding new ones. There is not much left and very soon I'm already thinking of moving on to character customization. But for now lets talk about some changes.
1. Saves
I has some tim...
2022-11-30 16:07:33 +0000 UTC
View Post
Hi! Development of 0.1 is in full swing and I have new features that you have been waiting for!
Finally, slots for saving have been added to the game, now when you click Save Game, a menu will open where you can set a name for saving, overwrite the old one, delete... in general, everything ...
2022-11-20 17:50:06 +0000 UTC
View Post
Hi! I apologize for the slight delay, after the release of 0.09, I decided to reinstall my OS for better work, after all, I haven't reinstalled it for 4 years :D
I also updated the task list for the upcoming update and added several items there based on feedback from testers and players. Th...
2022-11-08 18:39:53 +0000 UTC
View Post
Thanks to everyone who participated in testing and helped debug some bugs. It turned out the time has come to switch to the x64 version of the game, otherwise the current version crashes due to lack of RAM. It also turned out that the NPC has such a strong hunger that when the value reaches 0, ev...
2022-11-01 12:48:36 +0000 UTC
View Post
Hey! I decided to make a separate post for everyone who wants to try an experimental build. I want to remind you that the build can be unstable and can lead to crashes, although after spending 6 hours fixing errors, I think everything is already over :D
Download: 2022-10-24 17:50:52 +0000 UTC
View Post
Hey! I want to apologize for the small amount of work done, since over the past two weeks I've had problems with electiricity and I have been able to work much less than I planned.
I also want to say that about half of the planned content for 0.09 is already done according to the plans, and...
2022-09-30 17:36:50 +0000 UTC
View Post
Hey! A small development report for September.
First, the most interesting changes will be highlighted, and below will be a complete list of changes.
New Territory
A new territory (terrain) has been added. It already has:
- Vegetation: Trees and gr...
2022-09-18 17:57:46 +0000 UTC
View Post
Hey! After a short rest, I return to development. I want to say that in 0.09 a lot of new content is planned, and most importantly, advancement in the plot, because I'm a little tired of answering the question "why the quest with bags cant be finished" :D
And now a little more about the upc...
2022-09-06 18:56:21 +0000 UTC
View Post
Hey! Over the past 2 weeks, a lot of new content has been added to the game: 35 items, 20 plants, 10 perks and 8 new recipes. And all new recipes and items have been added for sale to merchants. By the way, 0.08 would be released on September 1.
Added
Hi! For the next two weeks, I worked on a system for repairing and improving equipment. I want to say that it turned out very well, now when choosing equipment it's displayed as a 3d model, and clothes will be put on a dummy. Also, some modifications (not all yet) will change the appearance of th...
2022-07-31 19:39:13 +0000 UTC
View Post
Hi! Finished working on the Village System. I think this is not the final version and in the future this system will be further expanded depending on the feedback and ideas of the players. And, to be honest, I don't see something like this often in other games and there's not much to peek at. :D<...
2022-07-11 19:18:47 +0000 UTC
View Post
Hey! The other day I made a work plan (roadmap) up to version 0.1, so that you can understand what awaits you in the upcoming updates.
Completed items will be marked in bold.
STORY
- The plot should lead the player to the ghost village. The player w...
2022-07-01 18:20:44 +0000 UTC
View Post
Hi! Moved Early Access to version 0.07 to this post, as an intermediate build will be posted in the past post. I also slightly changed the delay for early access to the build for all Tiers and added access for the Tier I.
Full list of changes you can read in 2022-06-29 18:24:55 +0000 UTC
View Post
Added voice acting of the start dialogue with Alice and improved facial animations (Lip Sync). I made facial animations smoother and more accurate, and also remade emotions, now they change during the dialogue. And I also fixed an old bug when the NPC's eyes were constantly watching the player.
2022-06-20 17:47:49 +0000 UTC
View Post
The new weather system will allow you to diversify your gameplay and bring a share of realism.
The Weather System includes:
- Six weather presets, which change the density of fog, clouds and wind speed;
- Global Wind. The wind now has a dynamic speed and direction. The wind...
2022-06-10 18:10:44 +0000 UTC
View Post