Equipment Upgrade System
Added 2022-07-31 19:39:13 +0000 UTC
Hi! For the next two weeks, I worked on a system for repairing and improving equipment. I want to say that it turned out very well, now when choosing equipment it's displayed as a 3d model, and clothes will be put on a dummy. Also, some modifications (not all yet) will change the appearance of the item, and damage to clothing is visually displayed.
And guys, please join Discord channel, here I post development news more ofter.
- The Lantern model has been replaced with a new one + textures. The candle in the lantern melts as it's used;
- Models of candles and lamps have been replaced with a new candle model on the game level;
- Added a place for improvements and repairs in the blacksmith. Correct reflections have also been added;
- Clothes when selected are now equipped on a dummy. A belt is also equipped for the elements that are attached to it;
- Added automatic focusing of the camera on the selected subject;
- The lantern now consumes the candle when used. When the condition parameter reaches zero, the lamp will go out. Also, the lamp goes out if it gets into the water;
- Added a sound indicating that the lantern has gone out;
- Added the function to light/extinguish the lantern in the interactive window of the RMB;
- Added visual display of clothing damage (simplified version for now);
- Added a unique cost of fixing the Lantern;
- Added the ability to purchase a mod and save its data to a save file;
- Added a visual change of the item when installing mods;
- Added Barter influence when buying a modification or during a "unique repair" (candle replacement);
- Changed the formula for the loss of value when the condition of the item is lost. From linear to sharper: the lower the condition, the more the cost falls;
- Added display of maximum cost, damage and armor after possible repairs;
- Added the effect of the condition on the value of the item;
- A small rebalance of the cost of repairing items has been made;
- Added modifications to weapons and armor changing stats (no visual changes yet);