January Development Report
Added 2023-01-15 16:56:01 +0000 UTC
Hey! I'm currently working hard on a new work plan and have already managed to make some interesting gameplay changes related to the character.
The full list of changes is at the bottom, and for those who don't want to read the full one, here is the most interesting changes:
- Now each Attribute has its own unique combat skill;
- Added 6 new skills. Now each Attribute affects 4 Skills... Except Adam. This Attribute still affects 1 Skill, as some players may turn on censorship...;
- Prolonged Skill leveling negatively affects the Interest multiplier. To restore interest, you need to rest or to lvl up other skills. The rate of interest recovery is affected by the Intelligence attribute;
- Finally, resistance to Poisons is set up, so now you can eat poisonous mushrooms and get less damage: D
- And it turns out that the Healing skill did not heal, but damaged you ;D So when eating food that reduced health, this Skill increased the damage received from food...;
1. Customization
- Random Customization: some parameters are made less aggressive, which could lead to excessively large noses, a wide head, and so on...;
- New head customization parameters (8 parts) have been added: face, head and forehead;
- Added eye rotation restriction for the character in customization;
2. Character
- Agility increases attack speed. A small spread was made: 90% with 1 AGI and 110% with 10 AGI, since weapons will also be taken into account in the future. Also added calculation of attack speed with a low stamina;
- Reduced the gain of all combat skills from 3 points to 2;
- Changed the list of Skills belonging to attributes (see screenshot);
- Added combat skills: Clubs (Strength), Swords (Charisma), Knives (Agility);
- Added skills: Repair (Charisma), Swimming (Strength), Acrobatics (Agility);
- Updated description of all Attributes in the menu. Also updated information about new skills;
- The experience required to improve the Skill is now always = 100. Now the amount of experience gained will be reduced depending on the Skill level;
- Fixed: After loading the save, skills are quickly upgraded due to incorrect installation of the required maximum amount of experience;
- Prolonged skill leveling reduces the effectiveness of its leveling. And Intelligence affects the rate of recovery of Points of Interest;
- Removed Resistances: physical, magical, heat, cold;
- Increased resistance to poisons from Endurance;
- Poison Resistance is set up: when using poisonous mushrooms, protection against Poisons is taken into account;
- Fixed: When using an item (food) that is harmful to health, there is a decrease in the experience of the Skill Healing;
- Fixed: The Healing skill increases the damage done to the player from bad food;
- Fixed: If a character dies while sleeping, he may fall through the landscape. Now the character will be woken up in case of severe hunger/thirst with a notification that he needs to eat;
- Now the game forbids the player to sleep with severe hunger/thirst;