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aurorasfog

aurorasfog

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aurorasfog activity

Aurora's Fog - 4 Years in Development!

Hey! Today the project turns 4 years old and I would like to thank you for your patience and faith in me and in the project. Thank you, it means a lot to me!

The main features of 0.07:

Replayability

  • Some quests can be performed repeatedly, which allows you...

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May Development Report II

Hey I've prepared a small report on the work done for you, I hope you will like it ;)

Main Hero

  • Finished work on all animations of movement and combat of the character;
  • Made a small rebalance of the characteristics of the character: the values of damage...

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Improved Combat System

Hi guys! Uploaded a video with a demonstration of the new character animations and combat system. What do you think about the new animations?


The most interesting changes and features:

  • Added new animations of fists and axe/hammer combat;
  • Added a damage multip...

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May Development Report

Hey! Finished working on all the animations of movement and interaction. Remove quite a few unnecessary animations and simplify the "animation scheme" that will optimize the game a little. Now I have started working on the animations of the combat system and there is already a little progress. View Post

April Development Report

Hi guys! A small report for April.

At the end of March, my PC messed up the file with the list of tasks and I had to rewrite everything from scratch, which slowed down the speed of development a little, since everything is fine now. At the moment I am working on a dialogue system, which als...

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Aurora's Fog 0.06.1

Download Aurora's Fog 

Thanks to the work of the testers, we managed to fix several critical errors and make several significant changes that improve the gaming experience.

Below is a list of changes onl...

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Aurora's Fog 0.05.1

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An update designed to fix critical errors, as well as improve vegetation.

Added:

  • Saving Lockpick state data (durability);
  • Saving Workbench (fire fuel) Data;
  • Saving...

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Aurora's Fog 0.05

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Main changes and improvements compared to the outdated (0.33) version:

  • Optimization

Optimization has been taken to a new level. On average, fps was increased by 1.5 times, and...

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November Development Report

Hi! I'm sorry that in the last report I wrote about the release in the first week of November... alas, it didn't work out. But during these two weeks, I have corrected a lot of shortcomings, and also fully introduced a Trading System. Trading will help diversify the gameplay, and it is also rumor...

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Spooktober Development Report

Happy Halloween, guys! :)

So the next month of development has come to an end, and, as always, you can read about the most interesting changes below. The release is planned for the first week of November, even if the bug is not fixed (a slightly stripped down version will be released).

<...

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October Development Report

Hi! Critical errors have not been fixed yet, but if you think about it, it's not so bad, because the work continues and there is still time to add more content and finalize the shortcomings :) By the way, the game page and the updated logo are already ready! :) In the meantime, some news from the...

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Release Delayed

Hey, guys. I want to tell you not very good news: the release of Aurora is postponed due to critical errors.

  • Baked lighting does not work in the build (screenshot 1). After several days of trial and error, I came to the conclusion, and after that I found evidence on the Unity website ...

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September Development Report

Hi! A small report for the past weeks. I fixed most of the critical and not-so-critical errors, and also began gradually adding new content. I would like to thank the testers who pointed out the shortcomings, and also took the time to test the fixed versions. Thank you guys, you are the best ;) View Post

Aurora's Fog - Early Access (build 210902)

Download 210902 

Download 210906

Hi, guys! I apologi...

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August Development Report II

Hi! I carried out major work on the design of the location: added new trees, rocks and cliffs, as well as a lot of small vegetation. I also worked on optimization: using Dynamic Resolution, I managed to increase the average FPS value by 10-15 units without much loss of quality. Although on the ot...

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August Development Report

Hi! Finally, I switched to a newer version of the engine, which allowed me to start working on the visual component of the game. One of the main innovations is the updated facial animations and the emotion system. And just for this, I decided to record a video with a demonstration, and a list of ...

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Aurora's Fog - Malagdaer & Brynja

A traveling merchant named Malagdar has arrived in the village of Felis. Although there are various rumors about his reputation, he is still one of the few merchants who can get you everything. But you have to pay for everything, otherwise you may find yourself in a debt trap with this secretive ...

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Aurora's Fog - Lockpicking

Most of the padlocks and door locks in the kingdom of Aurora were designed by Gnomes. The earliest versions are the following mechanism: when the key is placed in the hole, the spring is pressed and when the key is rotated, it touches the groove that is located in a certain place at each (or almo...

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May Development Report

Hi! I work hard on dialogues, quests, and the relationship system. Now quests have several solutions and each option will lead to a different change in the relationship with the NPC, and this, in turn, will lead to the Act :} And now, briefly, the most interesting changes:

1. Ingredients: I...

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A small report for May

Hi! During the last post, a huge layer of work was done. I returned the quests and dialogues from 0.33 to the demo and modified them to work correctly with the ID system. Also finally returned the village and replaced the NPC house models with newer ones, plus updated the interior.

In paral...

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Some news about the development plans

Hey! I was planning to make a post yesterday, but decided to first finish a new model of the house and just demonstrate the development process. So, let's go in order:

1. What are your plans?

Since most of the RPG elements have been refined and improved, I decided to start adding cont...

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Aurora's Fog - Improved UI, Dialogue and Sleep Systems

Hi! I've had a lot of work with the code this month, namely: rebalance of stats, improved sleep system and dialogues. I'm also slowly starting to introduce a modified AI that already has attributes, stats, and skills. By the way, the plans for this case are to make a race system that will add uni...

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Aurora's Fog - RPG Demo: Quests, Perks & UI

Hi! I want to apologize for not making the post earlier, according to the plans, it was supposed to be released on Sunday, but the perk tree was only at the initial stage (although it is not quite finished yet:D). And now some news:

  • [Equipment] Implemented all slots for clothing. Prev...

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Happy International Women's Day!

Happy International Women's Day! :D

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Aurora's Fog - Adult Demo 0.013.1

Thank you for your support and time! I would like to give you a little surprise in the form of two new characters for the Adult Demo: Brynja and Rose. I hope you enjoy my surprise and update! :}

DOWNLOAD...

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News about Adult Demo 0.013

Hi! The development of the new version is finished, but I would like to allocate just one more week to add one small surprise for everyone who follows the project :) In the meantime, I will announce the most interesting things that have already been added to the new version:

  • Added the...

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Brynja is here!

An early concept of a new character that will appear in a future update of the Adult Demo. The option is not final, and some minor edits will be made. In the meantime, happy bull year! :)

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Happy Valentine's Day

Happy Valentine's Day everyone! Here's some valentines for you!

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Aurora's Fog - Improved Character Controller

Hello! I decided to start this year by reworking the old character controller, because it had many shortcomings: it did not play strafe animations, had problems with camera shaking, and so on. The current controller will still be refined and will also acquire a combat system, an armor system and ...

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Happy New Year!

Happy New Year, guys! Thank you for being with me and following the development this year, it means a lot to me!

In the new year, I'm going to return to the development of RPG elements and plan to delight you with video reports from the development fields. And I don't forget about the Adult...

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