SamSuka
FrancescoCD

FrancescoCD

gumroad


FrancescoCD activity

Blender Procedural Cartridge Generator

Inputs:
Geometry: All the Geometry will be ignored but the input is required to make the Auto Smooth function work

Vertices: How many vertices to use

Various Dimensions: Just dimensions

Bullet Shape: Bullet shape going from pointy to blunt

Casing Material: Material used...

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Blender Advanced T+ Musgrave Texture

Procedural shader that converts an image into RGB color channels in a pixel pattern

Inputs:
D: evaluate the texture in D dimensions

Type: 1 to 5 to select Musgrave Texture type

Vector: Texture coordinate to evaluate the texture at, this input is necessary

W: Texture coo...

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Blender Procedural Paint On Metal

Procedural Paint On Metal

Presets included

Inputs:
Master Scale: The scale of the entire texture

Vector Rotation: orientation of the wave effect

Paint Scale: Musgrave scale of the Paint texture

Paint Detail: Musgrave detail of the Paint texture

Paint Dimens...

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Blender Procedural Rust Material

Procedural Rust Material

Inputs:
Vornoi Scale: Scale of the clumps of rust

Scale Vriance: how much the big and small noise layers are separated (big small values give clumps, big values give a sparse look)

Distortion Factor: how much the voronoi texture is distorted

...

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Blender Procedural Smudge Roughness Map

Fully procedural Smudge Roughness Map
(detail affects performance)

Inputs:
Scale: Noise scale

Scale Variance: How much the scale of other noise layers is affected

Detail: Noise detail

Distortion: Noise Distortion

Roughness 1-2-3: Roughness of each noise laye...

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Blender Procedural Caustics Light Source

Procedural Caustics with variable options for animation
(noise affects performance)

Inputs:
FPS: Frames per second in the scene

Speed: Speed of the animation

Period 1-2-3: Period of each sine wave that animates the movement

Amplitude 1-2-3: Amplitude of each sine ...

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Blender Procedural Drop Mask

Fully procedural Drop mask with noise and alpha control,
and Z stretching
(use simplify texture limit)


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Blender Procedural Edge Wear Mask

Fully procedural Edge Wear Mask,
Noise settings and Normal output
(Cycles Only)

Inputs:
Radius:
How much the effect spreads

Contrast:
Contrast

Seed:
Seed of the 4D noise

Noise:
How much the noise affects the output

Noise Scale:
Noise Scale...

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Blender Procedural Camouflage Pattern

Fully procedural Camouflage pattern with 2 colors in simple mode and 6 in complex

(use simplify texture limit)


...

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Blender Procedural Dent Mask

Fully procedural Dent Mask with 4 layers,
Noise settings and Normal output
(The normal output is very unoptimized and only suitable for texture baking)

(use simplify texture limit)

Blender Procedural Scratch Mask

Fully procedural Scratch Mask with 4 layers,
Noise settings and Normal output
(The normal output is very unoptimized and only suitable for texture baking)

(use simplify texture limit)

Blender Procedural Comic/Manga Shader

hatch, cross hatch and dots patterns
and a background paper texture

(use simplify texture limit)

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