SamSuka
FrancescoCD
FrancescoCD

gumroad


Blender Advanced T+ Musgrave Texture

Procedural shader that converts an image into RGB color channels in a pixel pattern

Inputs:
D: evaluate the texture in D dimensions

Type: 1 to 5 to select Musgrave Texture type

Vector: Texture coordinate to evaluate the texture at, this input is necessary

W: Texture coordinate to evaluate the noise at

Scale: Scale of the base noise octave

Detail: Number of noise octaves, the fractional part of the input is multiplies by the magnitude of the biggest octave, higher numbers of octaves corresponds to a higher render time

Dimension: The difference between the magnitude of each two consecutive octaves, larger values corresponds to smaller magnitudes for higher octaves

Lacunarity: The difference between the scale of each two consecutive octaves, larger values corresponds to smaller scales for higher octaves

Offset: An added offset to each octave, determines the level where the highest octave will appear, only works on Ridged Multifractal, Hybrid Multifractal and Hetero Terrain

Gain: An extra multiplier to tune the magnitude of octaves, only works on Hybrid Multifractal and Ridged Multifractal

Normalize: Normalizes the base texture, only works on Multifractal, Ridged Multifractal and fBM

From Min: The lower bound of the range to remap from

From Max: The higher bound of the range to remap from

To Min: The lower bound of the target range

To Max: The higher bound of the target range

Outputs:
Fac: Texture value

Color: Color with different texture value in each component

H: Hue channel of the Vector

S: Saturation channel of the Vector

V: Value channel of the Vector

Features:
All functionalities from the Musgrave Texture are kept, all default values are the same

Negligible performance loss

Normalize in OFF by default (only works for Multifractal, Ridged Multifractal and fBM)

Integrated Map Range

Col, H, S and V outputs derive from combining three different textures together much like the Noise Texture

All descriptions for inputs and outputs are available by hovering on the input/output

T+ Musgrave Texture.blend


Blender Advanced T+ Musgrave Texture

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