Next version coming at the end of March
You might recognize Nina, the Hill Boss, on the right side of the teaser animation, but... who's that other gal on the left? That one seems to be a new person, and yet somehow she looks oddly familiar.
And what are they up to anyways? Nina seems to be announcing some kind of... spectacle,...
Hello again!
The Piglet has been added into the game. Any resemblance with a side character from a sphere chasing, power creep series is pure coincidence.
With 1 month of development now done, work is going forward nicely. Although some irl stuff did require my attention this past we...
Hi again!
Work on the game is progressing smoothly, so I'll just leave a tiny teaser of one of the new animations! This specific tag hadn't been in the game before (although there are lots of adjacent ones), but it was one of the most popular suggestions when I asked for your ideas on prev...
Hello everyone!
I've completed the rework of the hill area. Both stages now have a better flow and more interesting areas to explore, with new collectibles and chests placed all around. The shield skill can also be obtained here now, as well as one of the new accessories that I've created....
Hello! Today I have 3 quick topics to talk about.
1) The new bad ending for the Beach Boss is completed, and it might be my best one yet! The next version is planned to release soon, on the 30th (the day after tomorrow).
2) I want to do a census with you all here, to see what the c...
Just another little teaser for you all. As you know, many of my creations do lean towards being more rough and hardcore, but I do also enjoy some fluffy vanilla as well. Which is why I went with this unique and more intimate angle for this animation.
And so, the theme for the beach boss' u...
Hello!
Just a little teaser for you all, while I'm working on the beach boss' bad ending. Someone is being used as bait... literally! Can you recognize the inspiration for this one? Hint: genie.
Best Regards,
Mega
Another new hazard, this machine will be in the high-tech area. It will tie Maya up into an appropriate position (somewhat similar to the reference image, credit/source goes to ButteryShake), and then initiate its "sweet torme...
2025-08-25 23:09:47 +0000 UTC View Post
Hello!
One new wall hazard, with 2 color variations. Each will try to grab Maya via a different... "pathway", if you know what I mean. So there are 2 new unique ero scenes with their accompanying internal view. The tag for these is vore, if that wasn't apparent enough haha.
These bi...
Hi everyone!
I'm working on the ero animations of the good old Beach Boss, the merman (a.k.a. The Captain). I took the opportunity to retouch a little his existing mating press animation. This animation was one of the earliest ones that I made years ago, since it was showing its age a bit ...
Hello again!
Look at Pixie up there , she is perusing the fan art page in my new site!
My new home: www.megablueballgames.com
As you all know, I usually release new versions of MKM at the very end of th...
Hey everyone.
Recently, there have been news regarding adult games being shadow banned or even removed from platforms like steam and itch. This is due to certain groups lobbying with payment processors to refuse service to (and put pressure on) platforms that host adult, hentai or NSFW gam...
Hello there!
Development on the game is going well, and it feels really good to be on high gear!
IMAGE 1 - Chests will now spawn a funny surprise!
I've been redesigning the 2nd beach stage, with all of the shipwrecks, and I've added a lot of chests in that area...
DOWNLOAD LINKS:
* The change-log is at the bottom of this post (attached), I've also updated the google drive links because I forgot to set the proper download permissions, my bad!
-> 2025-07-01 15:19:48 +0000 UTC
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Hi again!
I'll be honest, doing those "damsel-in-distress" oriented scenes has been doing wonders for my motivation, so I'm cooking up some more! Even better if I can pay homage to 2 (in)famous scenes from classic and beloved games.
Firstly, there's the "Hand of Midas" scene from th...
DOWNLOAD LINKS (bugfix1):
* The change-log is at the bottom of this post (attached)
-> ZIP (mega)
-> 2025-05-31 14:36:59 +0000 UTC
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Hello again.
I apologize for the silence (yet again) this past month. Things aren't ideal for me just yet and I wasn't able to focus on my game dev work as much as I wanted to. But now that I'm entering the 2nd month of this dev-cycle, I decided to shake things up a bit to give myself a mo...
DOWNLOAD LINKS (bugfix1):
-> ZIP (mega.nz)
-> 2025-03-30 16:11:03 +0000 UTC
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Hi there!
As promised, I'm letting you all know that I will need a 2nd month of work this time as well, returning to my usual pattern of 2 months of dev-cycle. I'm trying hard to achieve monthly updates, but it's just too much stuff to do, and then I get overwhelmed.
I know it sucks...
Hey there!
Just a short post with a preview of an upcoming scene. And as per usual, I'll leave you wondering who that is (yeah right lol) and which tags will play out.
Work continues at a decent pace. Could be better, could be worse, but I'm getting there. Still aiming for a releas...
Hi everyone!
I've been able to recover some momentum in this first half of February, and thus managed to get some decent work done on refining the layout of stages. I'm making an actual sequence/progression to the start of Maya's adventure to make it feel more seamless and natural.
...
DOWNLOAD LINKS (bugfix_1):
-> ZIP (mega.nz)
-> 2025-02-03 16:16:29 +0000 UTC
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Hello everyone!
This December was a very unusual month for me, which made me quite busier than usual and impacted how much work I was able to put into MKM. I tried my best, but sadly I won't be able to release an update this month.
But things are looking good for January because by...