Since I posted my Raytraced Audio video back in April, nearly everything has changed:
The new raytraced audio website is now live at https://vercidium.com/audio
This website showcases each of the plugin's features, with plenty of fancy animations.
Hi all, I'm working on a lot of different things and thought I'd give an update.
Also, welcome to all the new Patrons! We've had an influx over the past couple weeks as we've had a spike in YouTube views. I hope you all have access to the engine on GitHub, if not please let me know.
...
2025-08-12 23:03:10 +0000 UTC
View Post
Since audio raytracing is performed against voxels, I need a way to convert the 3D terrain, meshes and shapes in your games to voxels.
I had this working for my Raytraced Audio video:

2025-07-14 23:49:42 +0000 UTC
View Post
I've started writing documentation for the engine and it's publicly available at https://publish.obsidian.md/ve. It's a work in progress, I'm working on it every night so check back daily for the latest updates.
My goal ...
2025-07-01 08:15:27 +0000 UTC
View Post
The next version of the Raytraced Audio Demo is now available! If you've already signed up at https://vercidium.com/audio, you should receive an email shortly with the download link and an invite to the Raytraced Audio Discord s...
2025-06-17 12:49:03 +0000 UTC
View Post
Hi all, I've been working on some exciting features and improvements for the next Raytraced Audio demo. Here's a recap of what I've done.
Reverb and Materials
I've been researching how reverb parameters like diffusion/density/decay/etc are influenced by the materials and shape of th...
2025-05-17 11:28:28 +0000 UTC
View Post
1468 people have filled out the https://vercidium.com/audio form so far - I'm blown away! I aim to use this data to improve the Raytraced Audio plugin. I'll also set up a new Discord Server for testers soon.
The...
2025-04-29 13:09:44 +0000 UTC
View Post
Patreon limits videos to 8 Mbps. The full resolution video and 65 screenshots are available here
2025-04-19 07:55:44 +0000 UTC
View Post
Note that this pricing change affects new Patrons only
A year has passed since I shared the engine's source code here on Patreon, and the engine has received a lot of upgrades since then.
To accommodate all these 2025-04-08 11:55:47 +0000 UTC
View Post

Hi all, I've created an expression of interest form for my Raytraced Audio system. This will help me understand which engines, languages and features you're most interested in.
2025-04-07 09:28:31 +0000 UTC
View Post
UPDATE: you can now register your interest in Raytraced Audio here.
My latest YouTube video on Raytraced Audio is finally published!
If you've come from YouTube - the GitHub repository...
2025-04-05 07:17:20 +0000 UTC
View Post
I’ve just recorded the final version of the script, which is my favourite part (to get out of the way) of making videos. I think by now I can say the entire script off by heart!
Thank you to Lachy, Outer Cloud and PyjamSy for teaching me all things audio: how far away to stand from the mi...
2025-03-31 10:33:00 +0000 UTC
View Post
Hi all, here's an update on what I've been working on recently.
High quality assets - including the 4K video ...
2025-03-18 11:06:43 +0000 UTC
View Post
Thank you to everyone (Patrons, friends, family) who provided feedback on the the first draft. Here's the second draft, which addresses the feedback listed below.
I would love to hear your feedback on this version as well. It's a constant iterative process!
V2 Changel...
2025-03-07 12:15:57 +0000 UTC
View Post
Hey everyone, I would love to get your feedback on the first draft of my Raytraced Audio video.
Because my script is constantly changing and the timing of the animations must match my voice, I don't polish the animations until the script is final. This draft has freeze frames, sharp transit...
2025-03-04 22:06:05 +0000 UTC
View Post
EDIT: the first draft is available here! Go check it out
Animations for the first 9 minutes are done! Only one more section plus the outro are left:
2025-03-04 08:14:16 +0000 UTC
View Post
EDIT: the first draft is available here! Go check it out
The animations for the video are complete. The next step is to record the voiceover and sync these animations to it, then share a draft here for feedback....
2025-02-19 04:45:25 +0000 UTC
View Post
The VE repository now has a new structure that better separates the core engine from the demos, games and devlog animations.
Instructions for accessing the repository are available here (paid Patrons...
2025-01-13 09:47:06 +0000 UTC
View Post
Every year I look back at the things I've done, and it's never enough. There's so much more to learn and accomplish.
Let's look at some stats for 2024.
Youtube
After 2.9 million views and 57,400 subscribers gained, I'm 85% of the way to my goal of getting a Silver Play Button ...
2024-12-31 12:25:39 +0000 UTC
View Post
Hi-res video and screenshots are available here
Most games use one of two rendering systems:
Forward Re...
2024-12-22 23:27:11 +0000 UTC
View Post
Full-res images and bonus videos are available here.
Over the past 3 months I have reworked this engine into somethin...
2024-12-17 11:06:21 +0000 UTC
View Post
The purpose of networking is to connect players together, then make them forget they live on opposite sides of the world.
I live in Australia, and the majority of Sector's Edge players lived in America and Europe. If I wanted to enjoy playing my own game, it needed to have good networking.<...
2024-11-08 11:11:24 +0000 UTC
View Post
I revisited the low poly forest renderer and noticed there was terrible colour banding at night time:

If you're having trouble seeing it, here's the same image with the contrast increased:
<...
2024-09-20 13:20:30 +0000 UTC
View Post
The code for my previous post about Floating Voxel Checks is now available on the paid VE GitHub repository.
2024-09-07 09:18:53 +0000 UTC
View Post
When people think of optimisation they usually think about fast 3D rendering, quick loading screens, powerful physics engines and small download sizes.
But one day I was profiling Sector's Edge and found that the user interface took the same amount of time to render as the 3D world. I was s...
2024-08-02 01:14:37 +0000 UTC
View Post
I'm back after a break and want to share my goals for the YouTube channel, this Patreon page, free/paid source code, and the engine.
My ultimate goal is to make games and work on the engine full time, but that's a long way off. Right now my goal is to improve my communication and presentati...
2024-06-21 07:18:47 +0000 UTC
View Post
The core feature in Sector's Edge is its destruction. When a building is no longer connected to the ground, it should come crashing down.
Buildings could be composed of hundreds of thousands of voxels, so we need an incredibly quick way of checking if a building is floating or not. I call t...
2024-05-18 00:40:05 +0000 UTC
View Post