"It was so obvious this damn portal won't deliver you to Oggrimar. With what you were thinking, Kiro?"
Edit 10/05/25: The GIF FPS issue was resolved, so I've updated the post with a new GIF file.
2025-05-07 15:00:51 +0000 UTC
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Phew. This is the last WIP for this animation, as you can see it's pretty close to the final look, but there are still things to do.
Last project with the new model
First, I want to talk about the new model. This project is the last one in which I have used a new model. It's not bec...
2025-05-04 18:12:16 +0000 UTC
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Looks like this animation is more complex than I thought. It showed a new side of where I lack skill and highlighted the problems the new model has.
After roughly 16 iterations (it's not a joke), I finally got something decent-looking and can finally begin working on the la...
2025-04-29 10:55:34 +0000 UTC
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I'll be honest, currently, I'm experiencing the same situation I had in CA7.
In short, everything is falling apart. I have too many projects, and a CA10 got out of control, and now I don't know when it will be finished. A16 and the effect I've worked on didn't make any progre...
2025-04-29 09:33:19 +0000 UTC
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Sigh... I didn't make it in time. I've spent most of the time working on details and refining body movements. Seems like adding details to the animation is the most time-consuming part. Roughly speaking, it's 50% done. What's left is: Make head and face animations, add the rest of the physics, ad...
2025-04-19 18:00:39 +0000 UTC
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I began working on a small animation to fill the large empty space between posts. Consider this post more like an info post than a WIP one.
CA10 - I've finished animating the hardest part. Meanwhile, I didn't manage to finish it in two weeks. Mainly due to its increased dur...
2025-04-16 09:21:27 +0000 UTC
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I feel bad for not posting anything for a really long time, but don't worry. I'm still working on CA10 and have made good progress, there isn't much left to do in terms of animating. Environment will take a while as I need to create new assets. While you're waiting for the CA10 release, I decided...
2025-04-08 12:13:55 +0000 UTC
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Work on CA10 has started. But sadly, there won't be any CA10 WIPs... for now. Sorry.
I may explain why later, in the release post. Estimated time to finish it - up to two weeks.
2025-03-31 00:48:34 +0000 UTC
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The new model is mostly done. The current iteration can now be used in production.
I just need to polish it a bit, and I didn't come up with a better idea than finishing it while working on a project that uses a new model. This way, I'll find issues that I missed while working on my projec...
2025-03-26 15:43:09 +0000 UTC
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So, I've begun creating a new rig using Auto-Rig Pro and... I have a really weird feeling about it. It is a sturdy system, but it feels so limiting. Can't even say if the resulting rig will be good or bad. It's just different.
I'm writing this dev blog as I'm working on the rig.
2025-03-25 22:22:30 +0000 UTC
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Welp, the new model IS NOT compatible with Unreal...
What has gone wrong? My pick for the rig system was a major mistake in making it compatible with Unreal. CloudRig is a good system if you work only in Blender, but as soon as the model needs to be exported somewhere it begins to fail. Cur...
2025-03-22 06:16:55 +0000 UTC
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Among stashes filled with ammunition, nuts, and stolen goods, there are a few stashes made for cases when loneliness begins to hit spots below the tail.
It's a failed animation that got to the release by miracle. I know about issues this animation has, but I can't do anything.
2025-03-21 16:58:06 +0000 UTC
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Ugh... This is animation with mixed quality. It's a miracle I managed to pull it off considering how bad everything was going,
It's a big success and failure at the same time.
I'll start with good news.
Guys, I did it! I have finally come to the point w...
2025-03-21 16:57:34 +0000 UTC
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And here goes the first poster with the new and unfinished model. It's a test render to showcase how this model looks like in NSFW projects. Also, it serves as a new model teaser.
Rendered in Blender as the model isn't ready to be ported into the new engine and I need to test it in a contro...
2025-03-17 12:24:19 +0000 UTC
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Now both loops are 90% done.
While the first half was a breeze to animate, the second loop is a different story. It took me a while to make it look good and not jaggy. The second loop is split into two halves, with the second being faster than the first. Also, I've tried to add some liquids...
2025-03-15 12:11:46 +0000 UTC
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It's been a long time since I worked on MA1. It's time to continue work on it.
First on the TODO list - Polishing main loops. As far as I can see, the intro part is in good state and requires just a bit of tweaking to make Hoodwink's facial expressions look better. Meanwhile, main loops is ...
2025-03-10 03:33:47 +0000 UTC
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Microwaving squirrel.
So, I made it to the point where I can use rig to test poses and other stuff. I've tried to make a few poses and an animation to test how the model deforms and I can say that... It's good!
It does have problems, but they can be fixed... mostly. One issue I can't ...
2025-03-06 21:48:24 +0000 UTC
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Like in the previous attempt - rigging (or skinning) is the most tedious and painful stage. But still, it's easier to do the second time, as I've collected enough experience and info to ease the time I spend rigging her.
1st Challenge - Face rig
First challenge I've encountered - Wh...
2025-03-03 11:57:36 +0000 UTC
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And here are two animation releases with pending CMDL2 release.
A15
I'll be honest, the last few days where I worked on A15 were insanely difficult, and it's without taking into account insane render times. This is the first time I have seen how 1 frame is being rendered for more th...
2025-02-27 13:46:38 +0000 UTC
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"What the hell my sis doing!?". Even without any evidence, she knows it's her sister's doing this. And it seems our forest guardian will answer her in the same or other ways for disturbing her from doing her duty.
Full animation is here: 2025-02-27 13:07:24 +0000 UTC
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It's an animated remake of my old poster.
This is a special animation. It's the first project to be done on Unreal Engine. It serves as a test animation which looks quite decent for the first project on the new render engine.
2025-02-27 12:49:50 +0000 UTC
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It seems like I've managed to port textures from the old model to a new one, with all texture issues as well. At least they are fixable. This can be seen as proof of concept because one of the main concerns that could make this remake impossible - textures. Now knowing that it is possible, I can ...
2025-02-24 02:03:57 +0000 UTC
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A new patch in Dota opened a few new locations where I can use octopus-like tentacles. I thinking about making a new animation here with Hoodwink being held by water-tacles. And I'm thinking about actually using in-game locations for the next animations where it's possible.
In short, the ne...
2025-02-19 19:06:19 +0000 UTC
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Now to the good news.
As I'm moving into Unreal Engine, I need to remake ALL of my assets. And first of all what needs to be remaked - the Hoodwink model.
I don't know if this attempt will succeed, but it needs to be done one way or another because the current model is a pain in the a...
2025-02-19 04:11:29 +0000 UTC
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This is how the animation will look like. I've finished polishing the environment and lighting.
Sadly, this is not all. Currently, I'm struggling with this animation and things don't go as I wanted. First of all, the technical side of this animation will be worse than usual, I'm encounterin...
2025-02-19 02:48:20 +0000 UTC
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On December 15, 2022, I started my journey as a 3D artist who likes Hoodwink. For three years, I have created posters and animations, learning Blender along the way. Now, I'm sitting here, having "mastered" Blender and beginning my journey to learn Unreal Engine.
Looking back, I've learned ...
2025-02-15 23:13:41 +0000 UTC
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A quick WIP for ya.
This time I've worked on liquids and making them look good here. Spent all day trying different setups for simulation and stoped on this iteration. Looks decent to me.
Phew, a small amount of work left. Currently, I'm polishing the whole animation and adding missin...
2025-02-12 18:33:06 +0000 UTC
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Next on the release queue - A15
Sorry for GIF quality, I had to heavily compress it so I could fit 15 seconds in it. I'm currently focused on A15 and plan to finish it this week. Roughly speaking, the ending part is done, but it needs a little polish to be considered fully finished. After t...
2025-02-10 10:54:38 +0000 UTC
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It seems like it's the beginning of my path to learning about Unreal Engine.
Take this post as an info post instead of a WIP one. I'll focus here on my recent advancement and how it will affect my next projects.
New render engine, new possibilities
So, what’...
2025-02-05 11:35:59 +0000 UTC
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The first animation without Dota 2 characters is here!
Commissioned by thecomposingwolf
Note: He will post a dubbed version some time after the public release.
Full 1 minute-long animation is...
2025-02-01 16:28:16 +0000 UTC
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