SamSuka
ophisquest

ophisquest

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ophisquest activity

Game dev: We are almost there for a demo!

Hey everyone, carn here to give some news on what i have been working on.

First things first, it's hard to describe sometimes where effort is going in the project, mostly because a lot of it is under the "its just behind the curtains" things.

For example, my most recent work was to ad...

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Game dev: working on the main menu

I'm still waiting for a logo artist to deliver their piece so I can add to the title screen, but my plan is to have random unlocked locations, their respective NPCs to appear at the title view

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Game dev: Fiona, Animated scene finished!

After a long time of rigging and animating, i finally got all the animation loops for the fiona upgrade unlock upgrade! The idea is that each big boss character will have a multi-stage loop animation as their first unlock:

Default loop:

2025-11-05 10:51:30 +0000 UTC View Post

Game dev: Fiona animation WIP

A lot of work is going into making the Fiona animated sequence an unlockable upgrade

Still on the basic rig testing, but it's coming along nicely

2025-10-31 20:58:52 +0000 UTC View Post

Game dev: dog girl race planning

One other race will be at our game, the dogkin druids. im still planning a bit how they will work around mechanics, but my idea is that the dogkin have a more "druidic" style culture. dealing with maintaining a viable forest location on the cold island of Gounda

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Game dev: Fiona animation planning

planning the animation for the first big unlock. The animation took quite a lot of planning and balancing options.

My idea is to the animation to have multiple phases using the same assets in the scene to add a little bit of interactivity.

next step is the rigging! More previews comin...

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The commission work is done, now returning to the game project

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Light shielder

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Game dev: gallery view

I spent a good time last week preparing a UI that shows all the unlocked upgrades pics and animations, this will allow the player the check all the unlocked pics and replay interactable animations!

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Game dev: Ophi idle and talk animation

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Game dev: Ophi new dialog visual

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Upgrade pic: Wildling companion

Train the wildlings to accept the new subjects as part of their pack. Teach followers to satisfy and support the wildling pack and their alpha, fostering a lifelong bond.

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Victory pic at reward view for Fiona

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New pre-alpha build tomorrow!

Finally! the base systems are working and this is now a real game, with progression and save/load functions!

Tomorrow I will make a playable build for our 5$+ tier supporters and start collecting feedback. I hope you all are excited to see what you can do in our game!

After al...

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Game dev - Wildgrounds tower location and soon a new build

Hey everyone, I'm here to say that I have been working a ton to have a playable build soon. My plans for now are to launch a demo and see if it can attract people so that I can have some better support for the project!

Pretty soon, i will have a new build available with the basic system...

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New Wendy design for the game

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Overlord factions and crests

Ophi and larhamal forces are made of a variety of different factions and sub-factions. to make it clearer in-game, we made 4 main factions for units to be placed in.

1. The Wildlings

2025-09-06 13:51:42 +0000 UTC View Post

Game dev - The upgrade system

Hey everyone, I have been working hard on the systems of our game that are out of the boss battle combat. 

One big thing on the list is the pre-battle view, a scene where the player will be on one of the floating islands with all the selectable bosses to choose.

2025-09-02 01:31:51 +0000 UTC View Post

Dev update - preparing loadout

Some less exciting news, but still news, I have been working on the animated map for the screen where the player chooses his loadout. This screen shows information about the boss, the rewards, and let the player choose his spells and units to start the combat!

i know it doesn't look much, ...

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Game dev - Tower management phase

hey everyone, i have been away for a bit, working alot on the project.

This part was quite complicated to share the development on, mostly because its mostly heavy UI work. This is the tower overview, a area of the game you can manage, build, and explore your dimensional floors.

Th...

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Game dev - Tower locations

I have been working on the tower locations, places where you go between fights to interact with NPCs and buy upgrades. The locations have most a still background with some animations

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Planning some facilities for the tower

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Game dev: Im adding unit info UI.



where you can find lore, stats, and the skills of units, spells, and bosses

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Lion guardian

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After dealing with Mordred all day, our favorite cultist leader needs a break

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After battle animation (WIP)

i started the process of making a rig for the animation that will run after the battle with the boss for the game.

for now, i will make a small pause to focus on the comic and some pending comissions i have waitign around.

i will try to return to this soon!

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More animations!

We are approaching a playable alpha really soon!

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Game Dev - Rig done, and basic animations are ready

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Dev log - 01

Hey everyone, I'm back with a little update on our game!

After some time solving smaller things on code here and there, it's finally time to make our first boss fight

Our first boss is a shield user, Mousekin, with the ability to defend and absorb damage, saving this absorbed damage t...

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Ophi's Quest arc 2 - page 46

A new page is here! I'm sorry for the delayed day, but I finally got it done!

Check the official website for this page here: https://ophisquest.com/2025/07/07/arc-2-page-46/

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