I was going to write something about this earlier but I figured I'd post an update when I have the character motion done. I've polished the second part of this animation and will be moving into fluid sim stuff for it next.
In the attachments is the video with how it'll be edited (lil crossf...
2024-05-08 09:54:49 +0000 UTC
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Edit: I've updated the attachments to include the one with the VA by the wonderful LewdDev! He did a fantastic job! I've left the version without VA as well since maybe it might get distracting hearing it on loop.
2024-04-23 09:04:29 +0000 UTC
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Been doing the final renders for this. I wanted to make it more clear he was watching something while doing this so I added a table/monitor in the foreground that's playing a video (there's also a light source that's using a video for it's emission color!)
I was thinking of stuff to have as...
2024-04-22 18:28:49 +0000 UTC
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This is the first release of the Jett rig. It includes the metarig and a copy of my custom constraint tools (necessary if you want to edit and regenerate the metarig but not necessary otherwise!)
He's got a lot stuff going on. I've tweaked my usual tailhole setup a bit, adding in some drive...
2024-04-18 06:50:11 +0000 UTC
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When I was going animate the next scene for the Deep Dish project, I ran into a weird bug that somehow made it past the Blender developers when releasing 4.1. Each time you transformed a bone on an action who's blend mode isn't replace, it would add the underlying transformation on actions beneat...
2024-04-18 06:25:05 +0000 UTC
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I finally have the character animation, dynamics and stuff fixed enough to where I can start fluids for the rimming stuff. This time I really want to try achieving better drips- sometimes they happen in a sim, sometimes they don't but I want to be able to have more control over what fluid drips i...
2024-04-09 10:00:05 +0000 UTC
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I want to focus on this project- I wanted to continue the raptor/parasaur thing immediately but this should be next. It's just a hard one for me to work on for a couple reasons... one is that like... it's a mess. And unfortunately a lot of my animations end up getting messy (like, multiple files ...
2024-04-05 09:12:49 +0000 UTC
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The fluids for the first scene of this are done, I haven't done any final renders yet because I kind of want to do some more stuff for the environment...but also, maybe not because it's so out of focus you can't really see much.
I had a difficult time getting the fluid to drip the way I wan...
2024-03-31 20:57:02 +0000 UTC
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I want the character rigs to be as feature complete as I can realistically predict- which meant adding things that are pretty useful, such as lattices on each finger for squishing things.

2024-03-31 20:40:57 +0000 UTC
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I've been working on the raptors/parasaur rigs in rigify with my custom tools- this is to make them easier to pose and to get better deformation of areas like the neck and wrists. I've been trying to get a better story board done so I can send it to the VAs to get some VA and so far it's been pre...
2024-03-24 08:55:51 +0000 UTC
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This is a tangent I went on while trying to finish up the story board/animatic thing for the next part of the raptors and parasaur thing. I'll probably be writing a post right after this that goes into more detail on that but this one is about the models.
The short version- I wanted to re-d...
2024-03-21 07:23:17 +0000 UTC
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So I was thinking about lactation as one often does and I thought it'd be cool if Nyro's species had some kind of thing where during certain parts of the year they lactate. And it's possible for them to use their appendage to suckle their breasts and then drink their milk from the appendage. I th...
2024-03-14 20:26:55 +0000 UTC
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Would of had this earlier but there were a couple minor errors I noticed (stuff like tiny single frame clipping on Taylor's shorts, some weird glitches on a couple frames from "auto smooth" turned on on the normals) so I re-rendered some frames to fix it. Finally here's the finished animation.
2024-03-05 22:18:54 +0000 UTC
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I've been working on this shot and trying really hard to make it good. There's some spots that need more work (some parts with the pig's hole have some glitchy jank going on) and this is also before doing a pass on this to fix a lot of the current clipping stuff (hopefully a good chunk of it woul...
2024-03-02 20:47:54 +0000 UTC
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This has been kind of on my mind lately, now and again I'm working on this cis female character, she's an alien. And originally I had a more detailed/anatomically correct p*ssy but it's complicated geometry and was kind of pain to get the bone weights to look good when there was a separate hole f...
2024-02-25 23:19:08 +0000 UTC
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Been making some progress on the sound, it's getting close! I brought in a lot of sounds from the solo version of the animation (which is where in some parts there's a lot of gaps in tiny teal bars [which are the sound clips in the blender VSE]), added in new sounds, recorded some new sounds (whi...
2024-02-25 22:48:48 +0000 UTC
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(picture of the timeline above since visually there isn't anything new)
I've been working on the sound for the animation, doing a scene at a time. I've only working on this for an hour or two a day at most because my right ear starts to get a weird ache if I wear headphones too long now (wh...
2024-02-18 05:42:46 +0000 UTC
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Not a whole lot to say about this, I've released the first version of my Rigify Custom Constraints Utility. Here's a little demo video:
https://youtu.be/0xBdV14xWx0?si=-NgFSjz8JIZluT4E
You can dow...
2024-02-18 01:55:28 +0000 UTC
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Not much interesting to say but here's an update, I've finished the character animation (and cloth sim!) for the last part of the animation.

Once again, the voice of Taylor is the great SukeBancho ...
2024-02-09 01:59:14 +0000 UTC
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I've been baking the final fluid bake for this project and noticed the fluid was getting cut off strangely (it was moving in the outflow near the domain boundaries, which is near the wall and door). I wasn't expecting it to go all the way near the wall and door like that so I figured "well, why n...
2024-02-05 21:12:02 +0000 UTC
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I've been working on the final feature for my rigify utility that helps with custom constraints which was adding drivers.
It was a bit of a challenge but I successfully got writing and reading drivers from a text file working. You should be able to have any driver on any property on any con...
2024-01-30 03:45:47 +0000 UTC
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This shot was such a pain, it wasn't a difficult one on paper but it's at this point I was feeling really burned out on animating this money shot. And it felt like nothing I did looked... okay. Finally I was feeling pretty good about the character motion but then I ran into a problem of having a ...
2024-01-29 20:15:23 +0000 UTC
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I forgot to post about the squirting shot but that's something I had done and finalized last week-ish. The original animation for this was kind of... mediocre so I branched this off as a different file to make some changes. I redid the fluids for this too, they just weren't very interesting when ...
2024-01-22 21:47:32 +0000 UTC
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The last thing about Python was about working on a rigify utility- that's still something I'm going to work on as part of my own work flow (and hopefully release to benefit others) but it's a bigger project thing than I was anticipating... so I've put that on the back burner. Instead, I've been w...
2024-01-22 08:54:27 +0000 UTC
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I forgot to post about these! The final renders for this shot are done and I've attached that part below. I think it turned out pretty good, still not entirely happy with how the motion looks but it's good enough... I just worry that it might be too jerky or unnatural, I'm still trying to figure ...
2024-01-10 22:21:49 +0000 UTC
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Not about snakes but about trying to write some Python to help with workflow things. One of the drawbacks to using rigify is that it's cumbersome to add custom constraints to bones. It's alright if you don't plan on regenerating the rig but you can't regenerate the rig without losing the constrai...
2024-01-10 21:58:36 +0000 UTC
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Happy new year!
I've been letting stuff for the raptor/parasuar thing render and also exploring more rigging techniques further- first by adding some lattices to my dumb dragon that eats candy pigs and animating it (for the Deep Dish thing)
2024-01-04 01:03:06 +0000 UTC
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Hope everyone had a nice Christmas if you celebrated it!
Having a hard time thinking of creative titles... but good news! Two shots are mostly done (there's some errors around the raptor's eyes I need to fix the eye being visible inside the mouth here:)
2023-12-26 22:58:26 +0000 UTC
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The getting hard shot is almost ready for final renders- the fluid sim is done, I ended up doing separate bake with a different sized domain because I didn't think fluid for this part would end up on his head but it did. And also by this point, I could make it smaller since fluid wouldn't be trav...
2023-12-21 04:06:39 +0000 UTC
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I've been working on several shots while simulation stuff is going on. There's these two shots which don't have any fluid (which is nice for a change!) so they've been much quicker to have almost ready for final rendering. I wanted to get a better idea of the lighting for these bits so I di...
2023-12-15 01:12:39 +0000 UTC
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