The getting hard shot is almost ready for final renders- the fluid sim is done, I ended up doing separate bake with a different sized domain because I didn't think fluid for this part would end up on his head but it did. And also by this point, I could make it smaller since fluid wouldn't be traveling much to his left. I made a copy of the head and added it as an obstacle and baked another sim around this part to blend between the two (then the sim where the fluid is on his head the one that the scene finishes with)

I also felt like some parts were too stiff so I did some polishing up (taking extra care to not move his d**k too much since then it wouldn't align with the fluid bake).
Which meant I needed to re-bake the shirt and re-fix the clipping from the new bake so I did that.
I want to do some more work on the face, in the draft renders (attached below!) it doesn't look like enough emotion is happening... but everything else I think is good enough to be final.
I also did some tweaking to the soft bodies on the parasaur's chest.

I think it might be a *tad* too much strong but I think it'll also look more fitting with the other soft bodies (haven't baked the triceps or butt or stomach soft body stuff yet) but once the soft bodies are good, this shot would be ready for final renders too.
I also did some work on the raptor climax bit, still more to go before showing anything nice besides a loop from it.

And I did some more work on the other scene where he's stroking himself, some more polish, it's almost ready for a final bake on the fluids.
I've attached the draft renders of the getting hard scene (which is before I fixed any clipping on the shirt) and also the viewport version of it.
One more thing, it's hard to see in the draft renders but there is some geometry detail on the meat- I have a hard time striking a balance between too much to where it looks weird but at the same time breaking up the silhouette with some veins/irregularity and such (here it is with the subdivision amount used in rendering:)

Dapper_wolf
2023-12-23 05:28:09 +0000 UTCbatmanholecover
2023-12-21 20:49:32 +0000 UTC