The release candidate (RC) for 0.6.2 is out now. There's a couple of additional fixes here on top of the last BOTD.
Available for download through the Thrive Launcher as a beta or as the latest BOTD (as there were a few changes today). You can share your feedback on the RC in this thread: <...
2023-04-22 11:35:46 +0000 UTC
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The release candidate for the upcoming release is now available. It can be downloaded from the linked thread or as a DevBuild. The latest BOTD has been updated to be the same version as 0.6.1-rc1.
Here's the discussion thread link where feedback can be provided: 2023-02-11 12:07:22 +0000 UTC
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This week I finished two bigger features: showing patch notes in the game and I created a benchmarking tool (which was voted on by the VIP patrons for me to prepare to work on redoing the game logic without as much reliance on Godot in the hopes of improving performance). I included screenshots o...
2023-02-10 14:32:03 +0000 UTC
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As voted on the VIP patrons, preparation has started on doing some pretty radical changes to improve the game performance. A microbe benchmark feature will be completed relatively soon. With that linked discussion determining if significant development time should be soon used to rework major par...
2023-02-08 13:20:12 +0000 UTC
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The cilia pulling feature was finally done this week. It was a collaboration between me and Kasterisk, who did the actual gameplay feature whereas I worked on the upgrades system to actually make it so that we were comfortable with including the work in the game. The second screenshot shows this....
2023-02-03 15:10:34 +0000 UTC
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As promised, I had time this week to start on finishing the organelle upgrades system, though it was just an hour. As can be seen in the build notes, there was of course again all kinds of various stuff that needed my attention. The biggest being the update to .NET 7 which took me like two days t...
2023-01-27 14:04:12 +0000 UTC
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This concludes my few weeks of working on controller support, and the end result is that you can mostly navigate the main menu, get in game and move around, but that's about it. The editors are still not usable and you can't even get into the editor. I've opened a bunch of Github issues to keep t...
2023-01-20 13:46:17 +0000 UTC
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After one patron notified me that they had not gotten their DevBuild benefits back immediately after becoming a patron again, I started looking into that as it should be very fast. Turns out I hadn't considered the situation where you use the same SSO login method that caused your account to be s...
2023-01-17 13:31:32 +0000 UTC
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This week we got a pretty big change to the auto-evo exploring tool done (first screenshot). You can now run multiple worlds in a row and see statistics for all of them. On top of that you can even export the data as csv for analysis in external software. The other big thing that was finished is ...
2023-01-13 15:54:10 +0000 UTC
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And we are back to your regularly scheduled DevBuilds after a break for Christmas. I'm now working fulltime on Thrive so hopefully I'll be able to make much faster progress going forward. I put out a poll earlier this week asking how often you patrons would like to see DevBuilds going forward. I ...
2023-01-05 15:45:13 +0000 UTC
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I'm back from my break now and I've been getting back into Thrive development by going over all the stuff that accumulated while I was away that needs me taking a look. And as mentioned before, I'm now working full time on Thrive. So thank you everyone for your support. This would not be possible...
2023-01-02 14:09:39 +0000 UTC
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Here's the last build for this year. For the first time since starting working as a paid employee on Thrive, I'm going to take two weeks off. As such I'll be avoiding Thrive as much as possible during my vacation from work and there won't be the weekly builds due to that. When I'm back at the sta...
2022-12-15 11:28:28 +0000 UTC
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Now with launcher 2.0 out, accessing DevBuilds is now available in the Steam version of Thrive as well. Before you had to use the plain launcher version downloaded from our Github, but now you can use the Steam version of the game. To do that first exit back to the launcher from Thrive and after ...
2022-12-11 09:55:58 +0000 UTC
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Here's again the last build before a release as 0.6.0 is releasing on Saturday. Not that much happened, just some fixing of problems that were found with the public test build. Most of the problems found (well, I found most of them myself) were actually with the launcher, which I focused on fixin...
2022-12-08 17:04:01 +0000 UTC
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We will be having the customary release livestream on Saturday. VIP patrons can ask priority questions before the stream here: https://community.revolutionar...
2022-12-05 12:05:28 +0000 UTC
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The release candidate for 0.6.0 is now out for everyone's testing pleasure. Also the new launcher 2.0 is now available.
You can play the latest BOTD through the launcher to play the test build, or you can find other download info from here: 2022-12-03 20:40:24 +0000 UTC
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We picked up the pace quite a bit during this last week we got thanks to pushing back the release by a week. As can be seen in the build notes, we got a bunch of things done. The most major of which is the day/night cycle which is now finally done after multiple months of it being worked on. Unle...
2022-12-01 15:02:31 +0000 UTC
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The progress towards the next Thrive and launcher releases is moving, albeit pretty slowly. Especially the day/night cycle which quite a few people seem to be looking forward is a bit stuck. As such we are going to delay the release by at least a week to December 10th. I'm taking time off from Th...
2022-11-24 12:59:12 +0000 UTC
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This week I totally forgot I was supposed to put out a build yesterday, so the BOTD being today was not due to trying to get the timing better or anything like that. This week a reasonable few things got done for Thrive, the most visible is the new mucilage icon and slime jet icon. Other than tha...
2022-11-18 08:21:27 +0000 UTC
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Last PU already kind of spoiled some things for this week, but now the DevBuild is out with the Thriveopedia, fossilization and the new intro video. I included some screenshots by me of the Thriveopedia at the end of the images at least to have some unique content here. One thing to note if you w...
2022-11-10 15:55:56 +0000 UTC
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The Thriveopedia PR progressed quite a bit this week, it is now in the middle of being fixed up based on review comments. This is very good news as it will most likely be in the next release, so we'll have at least some major new feature in that release. I already stepped in and helped fix a savi...
2022-11-03 15:38:11 +0000 UTC
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To switch things up I'll talk about Thrive first this week. Once again not much happened but I helped finish a PR that was started a while ago to try to fix the NaN compounds bug. We can't really be certain if it is fixed as it is a pretty rare bug so we'll only really know after the next release...
2022-10-27 13:30:31 +0000 UTC
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This week continues the trend of not that much happening on Thrive. We had two people make changes for Thrive this week (neither of whom are the usual people, though one of them have made changes before). One of these changes had a visual impact so I've included a screenshot showing how the pansp...
2022-10-20 12:06:47 +0000 UTC
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I had covid this week, well still kind of do as I'm not feeling exactly good even now. But to keep you patrons in the loop I'm putting out this weekly update post the first thing today (when usually I do this at the end of the day) as I'm still not sure if I'm well enough to try to really work to...
2022-10-14 06:26:35 +0000 UTC
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This week I did a bit of work on Thrive (as can be seen below, just a few small things that were quick to finish). Instead I mostly focused on the launcher which is now coming along much faster than I initially expected. For the images in this post I added a bunch of screenshots of the various la...
2022-10-06 14:04:55 +0000 UTC
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0.5.10 release was last week so we've started working on the next release, which I'm going to call 0.6.0. Planning thread about that is here: https://forum.revolutionarygamesstudio.com/t/0-...
2022-09-29 13:11:45 +0000 UTC
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Release of 0.5.10 is on Saturday so here's the final early build before that. This should be once again relatively close to what the final release will be. Translations are the most likely thing that will still get updated.
This has a very important fix in that the macroscopic prototype I h...
2022-09-22 11:39:26 +0000 UTC
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As usual we'll have a release day livestream which you can watch here: https://www.youtube.com/watch?v=6mlrFQzYk84
If you are a VIP patron you can ask your priority questions here: 2022-09-19 12:45:06 +0000 UTC
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The release candidate for 0.5.10 is out now. For DevBuild patrons you can play that as the latest BOTD through the launcher. Since the last BOTD this version did end up with a few changes like entirely new ambiance tracks. For everyone else (and providing feedback) here's the thread on our commun...
2022-09-17 17:54:05 +0000 UTC
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As expected this week was very busy in terms of everything that got completed this week. I didn't have much time to work on the prototypes so I only was able to just add a really basic way to move, and I added a rock to add some point to navigate around. It's really basic. Besides that I reviewed...
2022-09-15 14:50:05 +0000 UTC
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