The early access mods are up and available on the website
Thanks for the support ! This was really fun, and it's not over
2024-07-12 13:57:35 +0000 UTC View Post
Thanks for the support ! This was really fun, and it's not over
2024-07-12 13:57:35 +0000 UTC View Post
Hello ! I'm suspending the billing cycles as, it's harder and harder to motivate myself to work on Skyrim. I haven't been playing for a while and I feel more and more like it's a dead end due to how difficult it is do to pretty much anything with it. I haven't been inactive, I have always been wo...
2024-06-23 13:05:57 +0000 UTC View PostFighting daily with the rig so I can finally start animating. Not there yet but I ended up making a Blender addon while automating some of my workflow. That was unexpected but that could come handy
2024-06-07 00:43:24 +0000 UTC View PostI'm finally back home and have access to my computer again, and internet too (yup, got no internet for few days)
This is the motion capture for my animation reel which will also be an MCO moveset. It's very much inspired from my older White Fang moveset. Thinking this could be a moveset exc...
2024-06-04 09:34:31 +0000 UTC View PostYou can get the mod on the Draugr MCO-DXP page
I am away from home unfortunately, I cannot do a proper showcase as my laptop can handle neither a proper render nor ENB
Review :
... 2024-05-29 21:53:08 +0000 UTC View PostRelease soon ! I do not have access to my PC and unfortunately I don't think I can make a proper showcase, either rendered or in game
2024-05-27 18:26:09 +0000 UTC View PostOne more animation to go !
The motion capture for this one was pretty horrendous and it required a lot of adjusment. I have to admit, I still am not very happy with the end result
2024-05-24 23:07:41 +0000 UTC View PostI was away a lot more than expected, but also the motion capture on this one was really terrible to begin with. Hopefully the next one is fast. 2 anims to go !
2024-05-24 10:16:48 +0000 UTC View PostThe power attack 1 is here. I severely overestimated how productive I would be you can see. Maybe next moveset will have a more realistic timeframe. Moving on to the second power attack !
I like that animation. It quite has that "bloodthirsty" feel to it that the last moveset was lacking 2024-05-19 17:14:54 +0000 UTC View Post
I think this one is a lot more weighty than usual, I quite like it
2024-05-18 14:29:54 +0000 UTC View PostI can apparently make postsh without sending mails to everyone now. This one should have notifications disabled
I have been reported some issues with notifications. Hit me up if you received a mail, the feature could still be buggy
<...
2024-05-16 13:11:58 +0000 UTC View PostToday
Motion capture of the Draugr : The Fool 2HM
Editing of the first animation
Estimated animation production : 5 days
E...
2024-05-11 10:20:46 +0000 UTC View Post
The showcase took much longer than expected, but also looks better than expected
I don't really like the moveset in itself, but I think it's my best render so far. I'll try to make The Fool 2GS better after the break. See y'all in two days !
2024-05-07 23:11:00 +0000 UTC View Post
The showcase for The Fool took much longer than expected
having troubles with my game updating so I couldn't make a game showcase
still haven't fixed that
tried to make a showcase rendered in Blender
<... 2024-05-07 10:00:40 +0000 UTC View PostYou can access it here
I do not have a showcase yet due to my game updating and the downloads for the downgrade taking way too long. You can view all the animations pre-polish pass as individual ...
2024-05-03 22:17:11 +0000 UTC View PostThe animations should all be 80% done at least. They will all receive a polishing pass before the release likely tomorrow !
2024-05-01 11:59:01 +0000 UTC View PostWe're nearing the end ! Almost ready for release !
2024-04-30 15:27:40 +0000 UTC View PostThere should only be the attack 3 in the main attacks and it should be good for upload
I quite like this one compared to the others ! It is similar to the "savage" style that you voted on in the poll
2024-04-29 19:53:57 +0000 UTC View PostThis is an alternate of the first attack for when the player is further away and cannot be reached with the regular attack/power attack
I am still unsure as to wether or not make it a regular attack or a power attack
2024-04-28 17:33:46 +0000 UTC View PostSo you seemed to overwhelmingly like the Savage style for the attack 3. This is nice to know as I wasn't even sure about including it at all
I am considering keeping both by making the standard style (in a much better version hopefully) be the 3rd normal normal attack, and ...
2024-04-28 09:33:44 +0000 UTC View PostHit me up with your harshest feedback. Hop in the community chat if you want to see the animation done live
2024-04-26 17:18:36 +0000 UTC View Post
The animation was too fast overall but it somewhat works with the savage style (it's not as snappy)
Of course...
2024-04-24 22:34:49 +0000 UTC View PostFound out how to make posts without notifying everyone. Did it not work ? Did you get notified by this post ? If yes please tell me in the comments or DM me
The animations will both get a polish pass at the end but they should be 90% done
I'm posting the changes live in the community ...
2024-04-24 11:45:55 +0000 UTC View PostReleases are unchanged
Advancements (daily/weekly) will be posted without notifications
Detailed advancement (hour by hour) will be posted in the community chats. It will be opened to free members as soon as Patre...
2024-04-20 19:35:41 +0000 UTC View Post
Your feedback is an essential components to making better mods. I'll update you as much as possible. We did great, let's do more !
Mod releases
Daily/weekly progress is posted without notifications
Hou...
2024-03-20 19:43:34 +0000 UTC View PostSo it turns out, I was using an old version of the draugr behavior, which seems to be the cause of the incompatibilities with Precision creatures
I could probably redo everything today and upload a fix or, finish the moveset I am currently cleaning and upload the fix with it. But in that c...
Why should a Draugr Overlord fight like a skeleton ? This overhaul separates the draugr in archetypes, each with their own exclusive movesets
So ! After discussing here, on the Discord and checking lore, it seems nobody knows the draugr
Their lore is extremely vague. We don't know how much the physical decay impacted them, if it even did. They retain their human fighting style and thus would fight like basic ...
2023-07-16 10:49:43 +0000 UTC View PostI've been working on the draugr for a bit now. They have a limping forward arm like the Dark Souls 2 Heide Knights
I hate what I came up with and it makes me work very slowly.
I do...
Making mocap movesets for the sake of it is boring and killing my productivity. So how about making a total overhaul instead ?