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Distar
Distar

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Draugr MCO-DXP v1.4.0

Archetypes

Why should a Draugr Overlord fight like a skeleton ? This overhaul separates the draugr in archetypes, each with their own exclusive movesets

Last update

Full changelog

Requirements

Draugr MCO-DXP v1.4.0

Comments

Loving the looks of these animations. Are the draugr animations in the Creatures MCO-DXP v1.40 the same as in the individual Draugr MCO-DXP v1.40 zips? Or do I need them both? Also, are the appearance for the trolls and draugr contained within this mod, or are they separate from somewhere else? I like what you have with them in the videos, so this may help simplify my creatures list significantly.

Bruce

Hi Distar, i'm using MO2 and I have a question. I have the Creatures MCO-DXP v1.4.0 file installed and saw in a previous comment that I should delete the Draugr folder in the Nemesis Creature Behavior Compatibility mod. Does that include removing the folders for Canines, Wolves, and Trolls too? Or does this simply just need to win all conflicts that it has with Nemesis Creature Behavior Compatibility?

REV04

Do you have Precision creatures ?

Distar

for some reason the draugr does the animations but they don't actually hit or do any damage?

chnl30

Do you have the esp enabled ?

Distar

It says this for the troll "Not valid idle animation form Get:CTMCO_MCO_TURN_B"

Sal

Hmmm I probably won't. I think this mod should replace it entirely. Unless tehre is something significantly better that UC does and this one doesn't

Distar

could you make a patch for ultimate combat?

Edgardo Morin Jr

Hmmm do you have the Nemesis creature behaviour compatibility ?

Distar

nitializing engine update ERROR(2006): Missing behavior file. The behavior file name must be in this format ("Nemesis_.xml") and it must located in the same path as the hkx counterpart. Please contact the mod author File: trollbehavior Failed to update engine

This is odd, do you have Payload Interpreter and Precision ?

Distar

Yeah apologies, it's because otherwise they do not work with Precision. In Vanilla they have a huge square box that does act as the projectile hit, but also the collision. It does not match with the mesh so the collision is off for projectiles too. You'll notice if you hit above the wolf for instance, the hit would still be registered This is problematic as this also blocks the wolves from inflicting damage with precision. It's a big box, and when they hit the player with it they will just stop moving, and thus never reach their target. I think Accuracy from Ersh would solve this but I don't think it's public yet

Distar

Hello, for some reason draugr and trolls I don't take damage from them, they don't hit me, the hit just doesn't count, it does 0 damage, any ideas?

I am having an issue with wolves where spells like fire bolt pass through them. Tested with different "bolt-like" spells. They only get hit if they are very close to my character but as soon as there is some distance everything misses and goes through them like they are ghosts. The only wolf mod I have installed is Wolves Of Skyrim which is texture only. Did anyone else experience this? Thank you a lot = )

Gil Correa

Some have race records that you may want to overwrite/be overwritten

Distar

Why arent these mods flagged as esl's?

Austin Kirby

It is definetely on my list. I am on the Draugr but I am delaying it atm as I am completely redoing MCO but I am hitting roadblocks. If you can link a video to the said attacks I can look and see if they are interesting. I definetely want to rework on the dragon. I am not incorporating assets from someone else tho, I redo them entirely

Distar

Are you still working on the dragon animations? If so, would it be possible to incorporate ultimate dragons animation? Specifically the breath sweep and dragon rage attacks

Tezca

Hmmm this is surprising. The stagger should be untouched

Distar

The hollow seems not be affected by stagger system and I am not using poise. Is this right ?

Hmmm I do not know I have to admit. This mod does not touch the skeleton btw. But usually, the chances of another mod adding a completely different skeletons are very low

Distar

OK, thanks. The Restless Dead is supposed to be the replacement for Draugr Upgrades and Improvements, but I'm not sure it likes the MCO skeleton. That's ok. I have my eye on this mod in the long run so... you know... get back to work. :)

Bruce

You don't have to hide the draugr and troll files in nemesis creature behaviour compatability anymore

minbari

Can confirm I am getting this too. Animations stop working fairly often in 1.1.2. It was very rare in 1.1.1

minbari

I dunno, the troll and some draugr go into hostile mode, as it should happen, but they approach my character and just stand in front of him, the same thing happens with any other enemy, literally a wolf can kill a troll because the troll He follows the wolf but does nothing to him or any enemy. The only enemies that do work as they should are the dragon, bear and I think the wolf. In the new version I cannot update NEMESIS

RailgunLive

I'm having this issue with the 1.1.2 update Initializing engine update ERROR(2006): Missing behavior file. The behavior file name must be in this format ("Nemesis_.xml") and it must located in the same path as the hkx counterpart. Please contact the mod author File: trollbehavior Failed to update engine I reinstalled it and chose replace and this issue persists.

Hmmm that is very odd, this is exactly the issue it is supposed to solved. Thank you I'll check it out. Perhaps did I inadvertently upload the wrong file ?

Distar

I am receiving this error from Nemesis with the 1.1.1 Initializing engine update ERROR(1133): A state machine info not linked to any state machine detected. Please contact the mod author Mod: cdmco ID: #1348 Failed to update engine

Elton Gradash

Hmmm that is a real problem. Does it happen consistently ?

Distar

the draugr has 1h weapons (axe), of the first 3 attacks it makes, only the last one does damage

RailgunLive

😁

Distar

Wooooow!!!

Christian Guilbert

Thank you. You can just install this one, it has everything. I will try to add more Nemesis patches, unfortunately, there was a problem with the troll. I tried many hacky ways to get it working and in the end I fear I might have to redo everything from scratch unfortunately. But I didn't want to delay the draugr as much so this is, unfortunately an incomplete release Next up is the second draugr type which I will mocap tomorrow

Distar

OK, these actually look quite amazing and I like the idea of a hierarchy of draugr movements. I've been putting off installing your creature movements until they were more complete, but now I think I'm going to have to figure this out. From the two files in the download do I need both for the draugr movements, or on the Modding Guild overhaul? I guess I need to search through your previous posts for any helpful install information... nice work. The motion capture definitely makes a big difference.

Bruce

Hi, firstly thanks for your good work on these movesets they’re great. I can’t wait for more! But I only have one problem I can’t seem to get the draugr or the troll move sets to work and I don’t have nemesis creatures installed any help would be greatly appreciated if you have time.

Thank you and apologies for the report. I will add a Nemesis patch to everything for the next update and hoepfully it will solve all these issues. I am working on the animations atm

Distar

Hello, apologies for the long wait. DAR is indeed not supported anymore. OAR supersedes it in every possible way and it will be more convenient for you too if you want to customize the mod

Distar

Hey Distar, first off all thanks for ur great work! As soon as I delete the draugr files from the Nemesis Creatures Mod, i get the error - Error (2006): Missing behavior file -, triggered by creatures precision. What can i do?

Is DAR no longer compatible and only OAR now?

Distar...you're brilliant. Keep cooking sir!

Daniel Shehovsov

You should be completely fine with using both

Distar

Yes they need to be removed. Unfortunately I have only been made aware of these bugfixes today. I thought all they did was add precision which is already built in with the mod. I will try to make it simpler in the future

Distar

Should I delete SkyTest?

Frank Brackett

This is amazing! Looking forward to raid some crypts with these :D You mention that I should remove the Draugr module in the Nemesis Creature patch mod. I have some other patches affecting Draugr behaviour (namely "Precision Support for Creatures" and "Some Creature Behaviour Fixes"). Should I remove the Draugr module from these as well, or will the Draugr simply be ignored? (as the base files of the Nemesis patch are missing)

vai1lyn

Thank you ! I am already doing the new ones 😁

Distar

Looks incredible! Thanks Distar


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