It's finally here! It's been a long road to get here but the NEW Godot rebuild of MetalMercs is now playable! As I said in the live stream, this first release is going out to active Patron members first. I will be expanding this to lower tier members and past supporters in the near future, and ev...
2025-09-26 15:30:15 +0000 UTC
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If all goes as planned, tomorrow should see the release of the new demo to active Patrons! As I mentioned in the stream this release will still have a ways to go as it will include only one mission type, no mech bay yet, and no travel between planets. But, it includes the full revamp of the game ...
2025-09-25 13:20:14 +0000 UTC
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Hi folks. As mentioned in the stream last week the demo showcased there is planned to make it's way to Patrons soon. My thought during the stream was about a weeks time and it's looking close. I'm hoping it's about 3-4 days away at this point given the current pace of finalizing things. It could ...
2025-09-19 17:58:31 +0000 UTC
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We are coming back! Yes I have officially locked down a date for the reveal of Alpha 7. It will be on Sept 13th at 3pm EST (link).
As you no doubt know by this point, this past year I made t...
2025-09-07 17:13:12 +0000 UTC
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We're getting oh-so-close to a full reveal guys. Here's a little preview of the Starport. Probably the least updated part of the game but still has some notable improvements. Even down to the little NPCs wandering behaviours. It's subtle, but there. Anyway, on to more important matters...
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2025-08-19 23:25:23 +0000 UTC
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Hey guys. A few updates on the current state of things. So this past week I took some vacation from work, family, and my YouTube channel even, and coded HARDCORE. I really thought I'd have a a demo to you at this point in the summer so I'm trying to close to gap to get there. This week was really...
2025-08-09 21:54:20 +0000 UTC
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Hey everyone! Quick update on MetalMercs — as you know, I'm working towards the Godot-powered demo, and today I wanted to show off a substantial change to the Mission Map system.
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2025-07-21 13:41:41 +0000 UTC
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This past week I've been working on improving the UIs and menus. Many of them have been technically functional up to now so I could test the new game but they were up to "developer" standards, meaning many were barebones and didn't work intuitively. I'll admit it's been slower going with the UI t...
2025-07-09 21:03:39 +0000 UTC
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You can feel free to call me Jay R. R. Martin at this point since the next update is taking so long but we're getting close. I still have to wrap up how missions are launched and then a handful of elements in the Starport but we might be close to a new supporter preview demo at that poin...
2025-06-30 18:28:43 +0000 UTC
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Hi folks. This is a short but special update for just the Patrons to give you guys a special sneak peak of some enhanced visuals that are upcoming in the Alpha 7 release. Case in point, check out this cool new effect with forests, mechs actually hide in the trees!
2025-06-09 17:07:01 +0000 UTC
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Greetings, mech commanders! This past week I’ve been hard at work rebuilding key UI systems for MetalMercs in Godot. The MechBay is now functional again—you can buy, sell, and repair your units—and the Pilot Lounge is up in a basic form, letting you recruit and dismiss pilots as ne...
2025-06-01 16:37:24 +0000 UTC
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Hey folks! Quick update for you hear but I've been back to work on MetalMercs and feeling good about some of the new progress. As you know, I took a 30-day break to decompress and work on a totally different project last month (
2025-05-18 21:59:05 +0000 UTC
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Sometimes there are detours along the road. Watch the video to learn more!
2025-04-28 04:34:10 +0000 UTC
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Hi folks! Here with a quick update this morning. Some of you might've been experiencing MetalMercs crashing recently. I apologize. There is an easy fix though. Simply open the credits.txt file in your MetalMercs directory and change the phrase at the very bottom of the file ...
2025-03-27 13:01:57 +0000 UTC
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It’s been about three weeks since my last update, and while there’s no earth-shattering news today, I’m excited to share a little glimpse into my ongoing progress upgrading MetalMercs. Attached is an early screenshot of the Mission Ready screen upgrade—it's not totally finished mind you, ...
2025-03-15 23:02:40 +0000 UTC
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It’s finally time to let you in on what’s been brewing behind the scenes. Alpha 7 is coming, and with it, a massive evolution of MetalMercs. This isn’t just an update—it’s a full-scale rebuild of the game’s foundation. The past few ...
2025-02-20 15:00:08 +0000 UTC
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Hey folks. It’s been a while since my last update, so I wanted to check in and let you know once again—I’m still here, and I’m still working hard behind the scenes!
I was hoping to hold off until I could drop a new video, but I’m probably still a couple of weeks away from tha...
2025-02-07 19:41:40 +0000 UTC
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Hi, Merc Commanders! A new game-crashing bug was reported recently and it’s now fixed! The updated version has already been rolled out on Steam. I’ve also uploaded the updated build to Dropbox, and you can grab it via the link below...
2024-12-09 16:38:09 +0000 UTC
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I always feel weird when I don't post for a few weeks and it's extra weird because I haven't been on YouTube the past few weeks either. But, I felt like I did need to update you guys. So things are still chugging along and I do have a (hopefully) exciting update still incoming, but we're probably...
2024-12-02 20:19:19 +0000 UTC
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Hi all. I'm posting a minor update to the 6.2.2 version tonight which fixes a bug that was causing the tutorial to crash before launching. I suspect most Patrons didn't notice as you weren't probably playing the tutorial but especially for the Steam demo I'm sure it will be a welcome fix. The fix...
2024-11-08 22:29:16 +0000 UTC
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Hi folks! Well this is a bit more of an incremental update for you all since you've been getting the gradual upgrades over the past few weeks but v6.2.2 of MetalMercs is now ready. This is the version I'll be showing off on Sunday's live stream so you get a bit of a preview ...
2024-10-04 17:56:21 +0000 UTC
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Hey folks! On the horizon is a new updated build coming for all supporters, which will fold in the Patreon preview features along with a few other minor updates for everyone. This new build will also propagate into the Steam demo so those folks can see some of the newer aesthetic and gameplay ele...
2024-09-30 18:24:33 +0000 UTC
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Already have some updates for you guys. As I said, I have a small game show coming up so I've been trying to polish as much as possible. This version includes a more polished tutorial, a handful of fixes, and a few updates based already on Discord feedback. If you do spot any significant bugs or ...
2024-09-22 22:29:27 +0000 UTC
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Hey folks! This past month has been a pretty hectic one for me and I've retreated a bit from the limelight to try to focus what little time I did have on the game. We're still a little ways off from the next major update however, I have been working on polishing off a lot of the rough edges on th...
2024-09-20 23:16:46 +0000 UTC
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Online Status
Hey folks! Wanted to give you guys an update on the state of things. So first off, I have been scarce recently online so you probably haven't seen me in the discord for the last little while. Partially this is because my day job has ramped up in recent weeks s...
2024-08-29 18:46:01 +0000 UTC
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Hey folks! As you know the Mac build of MetalMercs has been difficulty to maintain and officially is on hold for the time being. One consequence of this however is that the latest Mac builds have expired and weren't currently playable. I have however fixed these builds so that they should remain ...
2024-08-16 02:25:12 +0000 UTC
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Hey folks! We've got a brand new feature rolling out in the latest playtest build: radar! I don't know why it took me so long to consider this but this is really something that helps with battlefield awareness and makes it SO much easier to locate enemies. Now of course, enemies will only show up...
2024-08-08 15:44:00 +0000 UTC
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Hey folks! The past few weeks have been a bit of a blur with the Steam demo release and everything that's come along with it however, I wanted to give you a brief preview of some UI improvements on the horizon. There are of course much bigger changes coming too but for now, check out the new rada...
2024-08-03 16:11:20 +0000 UTC
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Hi everyone! I am pleased to present the latest version of MetalMercs for your play testing enjoyment. This version is our first post-Steam build. It includes all the new touch-ups, fixes, and visualizations found in the Steam demo version along with full access to all the houses and their tech. ...
2024-07-19 01:18:41 +0000 UTC
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It's a big day! MetalMercs has launched on Steam and we'll be celebrating tonight with a Stream!
I can honestly say, that I can't really believe this is happening. I started making MetalMercs...
2024-07-18 19:25:27 +0000 UTC
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