First of all I would like to apologize for how late this update is. My ISP had a problem and the town has been without internet since Saturday evening - thankfully its back now.
Last week my plan was to do some more writing if my health would allow it, it has been a rough couple of weeks but I hav...
2018-10-16 15:53:26 +0000 UTC
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Like I mentioned in the last update I have gotten a bit sick. This week has been pretty rough and I have spent most of it in bed, as a result I haven't been able to do much in terms of work.
I wanted to try to get a little bit of writing done, and I managed to write about half a scene - nothing to...
2018-10-07 16:38:43 +0000 UTC
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First of all sorry the update is a little late, as mentioned in the last update I was busy working at an expo all weekend - which was really fun by the way despite the fact that I have now gotten sick as a result xP
Last week my plan was to redo the parts of the tutorial that had to do with the mo...
2018-10-01 15:38:51 +0000 UTC
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Like I somewhat touched on in the weekend update I was planning to get a new devbuild out tomorrow, the reason for that (rather than doing a weekend release) is because I will be away on a job this weekend. Since I actually have to leave tomorrow in order to be able to be at work Friday morning I do...
2018-09-26 16:18:47 +0000 UTC
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Last week my plan was to remove the old movement system in favor on the new one, change the map to fit with the new system, and keep writing for Eva.
The old movement system has successfully been removed and the new one seems to work as intended, the map still looks nothing like a map but function...
2018-09-24 19:57:01 +0000 UTC
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Last week my plan was to implement the "buying the hyperdrive" scene, and keep writing scenes for Eva.
The hyperdrive scenes have been implemented, and I have written one set of scenes for Eva, the "Very Low Familiarity" phone call and date scenes. Turns out its a bit of a challenge to write scene...
2018-09-16 16:09:51 +0000 UTC
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Last week my plan was to focus on writing - the "buying the hyperdrive" scene, and starting on Eva's scenes.
I have written the buying scenes as well as the introduction, first phone call, and first date with Eva.
I've also done some more testing of the new movement system and I think we're ...
2018-09-09 09:14:11 +0000 UTC
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Continuing on from last moth Patreon is having some trouble with collecting payments, I think most of you will be aware of this already but for the sake of making sure everyone is well informed I decided to make a post about it.
A few days ago I (and all other creators) got a mail from Patreon, I ...
2018-09-02 03:02:12 +0000 UTC
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Figured I'd post the nude version of the weekend update image as well for those of you gracious enough to pay the little extra, love you :3
2018-09-02 02:50:15 +0000 UTC
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The plan last week was to finish up the last pawnshop favor, remove the health system, and start writing for Eva.
The final favor has been written, now all that remains is to write the scene where the hyperdrive actually gets purchased. The health system has been removed. And I have started adding...
2018-09-02 02:46:33 +0000 UTC
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The plan last week was to keep refining the movement system, write another scene for the main quest, and maybe work a little on the hunger/health systems.
The new movement system is now up and working as intended, it has been redesigned to work more like that of Episode 1 where you can open a map ...
2018-08-25 23:07:37 +0000 UTC
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Last week my plan was to work on the alternative movement system, write another scene for the main questline, and maybe get started changing the health and hunger systems.
Due to some IRL stuff I wasn't able to get quite as much done as I was hoping for. I still managed to wo...
2018-08-18 20:22:45 +0000 UTC
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Last week my plan was to write the next stage of the main questline, make the bar, and hopefully start working on Eva.
Since I also did a public alpha release this week I chose not to start work on Eva yet but focus on minor bugfixes, taking feedback, and planning ahead instead.
And I'm very...
2018-08-11 20:12:04 +0000 UTC
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Its time for another public alpha of Occupational Hazards Episode 2
The game is still pretty bare-bones, and not very polished. But I think the actual systems of the game are now working well enough, and that there is enough new content for a public release. I hope the game is moderately enjoyable...
2018-08-08 17:18:59 +0000 UTC
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With the latest devbuild a "Tentacle Farm" has been added to the game as a new place where the main character can go to work.
Finding the farm itself is a bit of a special event, and thus there is a list of requirements that need to be met in order to trigger the scene that lets you find it. The l...
2018-08-04 18:41:09 +0000 UTC
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Last week my plan was to write the next stage of the main questline, and to add a new job to the game.
I ended up writing quite a bit more than one stage of the main questline as the first two intended stages (meeting the trader and doing the first favor) sort of naturally combined into one long s...
2018-08-04 18:33:14 +0000 UTC
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Time for another devbuild!
The UI has still not been proppely designed, but the layout of it is pretty much finalised - even so I'd love to hear what you think about it :3
Additionally there is some new content that I hope you will enjoy~
Oh and do read the changelog below before playi...
2018-08-03 16:05:14 +0000 UTC
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Third times the charm eh? xP
To get a small break from Occupational Hazards to clear my mind (and let my hand recover a bit from all the writing) I took a couple of days last week to put together a small back of animations made by the amazing
2018-07-31 18:10:20 +0000 UTC
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Last week the plan was to get the coding done for the first part of the main questline, as well as writing the first stage of the quest.
The coding turned out to be pretty simple, which left me with plenty of time to do some other stuff as well, so in addition to the planned coding and writing I h...
2018-07-28 21:50:09 +0000 UTC
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Due to the need for a lot of different characters to take part in each of the multi-character scenes in Occupational Hazards. I will throughout the production of the game try to fix deals with some of the artists to make participation in scenes a YCH type thing to give as many people as possible the...
2018-07-23 19:15:40 +0000 UTC
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Options is a good thing.
During the course of the game Samantha will meet and have the option to become friends and eventually partners with several characters. Most of these will be encountered later in the game (not on the planet the game starts on) but I want 2-3 of them to be available on plan...
2018-07-21 17:40:22 +0000 UTC
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As I mentioned in the weekend update I have started writing the start of the main questline. In regards to that I would like to open for some suggestions.
The first character we will encounter in the main quest is a salesman/trader, and not really an honest one. Having a desperate need for a new h...
2018-07-21 17:27:48 +0000 UTC
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Last week the plan was to set up Carver's apartment as an aditional place to sleep once you become his girlfriend, and start working on the main questline.
I ended up being away from home for three days, which made it hard to do the coding for the main questline - I was however still able to ...
2018-07-21 17:16:23 +0000 UTC
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Last week the plan was to finish up Carver's date events. I expected to be able to start working on the main quest as well, but a combination of IRL stuff and the fact that Carver's unique date scenes ended up being more than twice as long as I had originally intended made that impossible.
F...
2018-07-14 21:51:51 +0000 UTC
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In a recent update Patreon has now made it possible for all creators to set their pages to "charge up front". What that means is that any new patrons will be charged for the current month the moment they join, and then the 1st of each following month as usual.
Personally I am a fan of the "charge ...
2018-07-10 20:51:30 +0000 UTC
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The goal for this week was to rework the UI layout to make it more comfortable and intuitive to use. I'm happy to say that I have managed to put together a layout that I feel is a hell of a lot better than what I originally had.
I also re-wrote large parts of the tutorial to make it a little bit m...
2018-07-07 21:48:57 +0000 UTC
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In order to get some more eyes on the new UI and give it a propper testrun, here is a devbuild for those interested.
The only new features is the UI and tutorial revamp, and some minor bugfixes. Despite the lack of new content I would be really happy if you guys could have a look regardless and le...
2018-07-07 21:48:30 +0000 UTC
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So I have been working quite a bit on the UI the past couple of days, and I think I'm close to finding a layout that I'm happy with.
The actual graphical components are still placeholder (and mostly just basic colours) but please take a look at this, and let me know how you feel about this layout ...
2018-07-05 10:35:29 +0000 UTC
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In preparation for the final parts of Carver's relationship progress Akaikyo has made some special clothing for Samantha to wear~
Pictured here is two different styles of rope in the form of a pretty...
2018-06-30 19:55:12 +0000 UTC
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This past week I have been mainly focused on taking feedback from the public alpha, and planning ahead. The conclusion I have reached so far is that Reworking the UI seems to be a pretty good idea, and that reworking the movement system might also be desirable.
With that in mind I'm g...
2018-06-30 19:36:48 +0000 UTC
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