SamSuka
SamanthaSnow
SamanthaSnow

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Episode 2 Devbuild 0.1.5

Time for another devbuild!

The UI has still not been proppely designed, but the layout of it is pretty much finalised - even so I'd love to hear what you think about it :3

Additionally there is some new content that I hope you will enjoy~

Oh and do read the changelog below before playing.. Or at least the last entry of it x3


0.1.5 Changelog:
- Added a hospital to repair "max health" damage, not very usefull yet.
- Added a pharmacy to the hospital and moved the "painkillers" from the market to the pharmacy.
- Removed the "UI Toggle" button, controling the visibility of the UI is now done automatically whenever a scene image is triggered
- The inventory will now automatically open whenever a new item is aquired.
- Likewise the phone panel will automatically open when recieving a new phone number.
- Action buttons now display within the textbox instead of underneath it.
- The tutorial has been reworked, and there may be something hidden within it.
- Carver's relationship progression and texts have been fully implemented.
- The time system has been changed to use a cycle of "Morning, Day, Evening, Night" as opposed to using a clock.
- The frequency with which you can call and go on dates with Carver has been reduced.
- The pay for working at the foodtruck has been doubled, and working there will help keep your hunger in check as well.
- Added Two variant scenes for the "Masturbate with vibrator" event.
- Added the start of a main questline.
- Added some new pieces of art.
- The prostitution scenes have been written.
- And last but not least a sidequest that unlocks a new job has been added. It can be a little hard to stumble across randomly so here is a hint: It might be unwise for a horny wolf to wander the quiet city streets alone at certain times of day. (Oh and its a percentage chance, so once you've found the right street just walk through it a couple of times^^)

I feel like things are starting to propperly take shape now, and I really hope you enjoy the progress so far <3

Until next time, have a good one :3
-Sammy   

Episode 2 Devbuild 0.1.5

Comments

Thank you a million for taking this into consideration. Really means a lot that you take your time to do so, and give such a detailed reply. I doubt there's anything I could say in regards to the choice paths that would really help out; you know your project better than me, but I'd certainly like too. Thanks again.

BallisticBlue

I see you point, unfortunately I'm not really able to propperly address it yet since I frankly don't know what to do about it. I will start with the easiest point though - the prostitution scenes. There is two and a half of them. One for first time work, one for every subsequent time working, and a variant scene if you go to work while your character is *really* horny. More might be added eventually, but its not currently on the agenda. I think a big part of the issue with number of required clicks comes down to the fact that in episode two I'm focusing more on the overarching story than I did in episode one, to give an example: In episode one you would encounter a scenario and have a few choices as to how to react to it. In episode two you might encounter a problem (needing money for instance) and have many ways to try and deal with it (several available jobs you can do). This in an effort to make sure that all the small scenarios you might encounter will all be in some part a way fo you to accomplish the overarching goal of the game - getting home. So far I haven't really written any scenarios in which you get a lot of choice however - to begin with I have focused on adding different kinds of scenarios for the player to chose from rather than giving choices in the scenarios themselves, I don't want to make any lofty promises as of yet but I am hoping that I might eventually have the opportunity to go back and add more choice elements to existing scenarios but for now the focus is on making sure the main storyline can be progressed. I have written all this down in my notes as a major difference between episode one and two, and I will see about finding a way to maybe bridge the gap a little and make the game more enjoyable for those who really enjoyed the fast paced nature of epsiode one - At the moment I have *no* idea how that might be accomplished, but its certainly something worth thinking about. Thanks for bringing it to my attention &lt;3

Is there only going to be the two prostitution scenes? (I only ever got the same two) I'd personally like to see a variety of different scenarios, and maybe the option to pick clients. I figure the prostitution mechanic could be a good counter to the amount of clicking in this game vs the original game. I personally don't enjoy erotic furry games where more time is spent clicking then actually reading or looking at/watching the erotic works, which is a large part of why I enjoyed the orignal soo much; there wasn't a massive amount of time wasted getting to the erotic content (in a way the entire first game was one continuous piece of erotic content). I like the direction this sequel is going for the most part, but that's just my two cents.

BallisticBlue


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