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DAZ version: N/A
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start your morph target with the legs close to each other!
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2024-07-08 22:56:52 +0000 UTC
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based on one of schiaparelli's garments
need to figure out what to do with the back now, looks boring
also, i dont think this thing is going to work inside daz. or at least i have no idea how to make that work. the posing in this dress is going to be really awkward inside daz, it wi...
2024-06-27 05:49:50 +0000 UTC
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i really like how this looks! the parting is still a bit weird, its really hard to do, or maybe im just doing it completely wrong, who knows. but now we getting somewhere
its all based on the same hair shape, just different effects now to see what the differences are.
2024-06-26 22:26:45 +0000 UTC
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2024-06-25 05:02:49 +0000 UTC
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2024-06-25 04:58:27 +0000 UTC
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this is the result of 24 hours learning, the bold spot on her head is kind of big now, and the longer i look at it the weirder and weirder it looks, but i do really like the way the shader came out, and not that complicated to set up either. added the shader for if you are interested, and for me ...
2024-06-23 20:55:04 +0000 UTC
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now we are getting into the nitty gritty of things, we can use high poly meshes to create very complicated hairdos, the only limit is the poly count, we can do variable colors on single strands, color gradients on hairs, which opens up a lot of realism possibilities, from just color difference to...
2024-06-23 20:13:08 +0000 UTC
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lots and lots of learning and going through boring blender manuals online, watching tutorials that dont help at all. but finally, now we getting somewhere. figured out how to use splines instead of grooming, which i never could figure out. same way as sculpting, i dont understand how people do it...
2024-06-23 19:55:54 +0000 UTC
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ok, so no sleeping last night, only blendering. trying to figure out how to work with the hair system inside blender. this is one hour in, i can make a mohawk, gotta start somewhere, but meh, its more like carpet then anything else, so lets move on
2024-06-23 19:50:28 +0000 UTC
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DAZ version: simple tight dress (g8f) (daz)
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2024-06-21 17:04:59 +0000 UTC
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marvelous designer version: simple tight dress (g8f) (md)
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2024-06-21 15:24:35 +0000 UTC
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i added an option to enable or disable the sliding of the dress, to show nipps or not. of course, it all depends on the size and posing of the boobs, if they will show nipps or not, but the option is there now
2024-06-21 14:20:26 +0000 UTC
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just trying to see how things bend, especially around the butt area, which works exactly how it should, so thats good
2024-06-21 14:16:28 +0000 UTC
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ok, we have the dress inside DAZ. i applied dForce, then made some morphs that will fix some poke throughs, which are bound to happen since everything is so tight on this thing. now i was setting up some materials and shaders but i saw it is getting late, so ill finish things up tomorrow.
i...
2024-06-19 21:57:51 +0000 UTC
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just some quick tests to see what the dress would look like textured
2024-06-18 21:34:20 +0000 UTC
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this is the setup of the tight dress and all ready to be imported into daz. the original dress was fitted for a big boobed lady, so couldnt really make it work and fit it for the standard g8f, so just redid the whole thing. so now we ended up with not exactly the same thing, but close enough
<...
2024-06-18 21:30:58 +0000 UTC
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tested myself how fast i could make this, to see if i can actually start doing something productive with blender. took me a little bit more then 2 hours to put this all together. so thats good. next thing i wanna do now is see if we can do a dress for daz. i was thinking doing the purple tight dr...
2024-06-17 22:26:32 +0000 UTC
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got the reflections somewhat believable now too, since its all coming from a 2d texture, its tricky to make it work, but with some blurring we can get away with a lot of things
the only problem is, we cant really blur anything inside the shader editor, so the last pic is the node setup for...
2024-06-16 21:56:37 +0000 UTC
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displacement on the hair
constrains on eyes and camera,
made 2d into 3d, the bed has extra mesh applied to it to keep perspective relatively correct
figure out how to blur an image in the shader editor, for some weird reason there is no blur node
2024-06-16 21:38:51 +0000 UTC
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cycles render
2024-06-16 21:29:45 +0000 UTC
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and a big one, i can do uv wrapping, unwrapping, redistribution of uv's, relocating texture islands, texture baking. it kinda works the same way as in 3ds max, so easy piecy
what you are looking at here, is the g8 uv's, put all in one uv. and then baked all the uv island into one map. its ...
2024-06-13 21:14:46 +0000 UTC
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2023-04-03 21:42:56 +0000 UTC
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i heard you guys and all of you say pretty much the same thing. keep doing what you are doing!
so, ill keep doing the whole MD / DAZ clothing thing.
next up ill be finishing the capt America dress. which is pretty much done.
thank you all for the...
2023-04-03 21:21:27 +0000 UTC
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here im experimenting with controlnet's posing tool. it a bit primitive, but for simple poses like this, it works
2023-04-02 20:25:29 +0000 UTC
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still working on face consistency. i do think we getting somewhere now. i really love the way the hair came out here as well.
2023-04-02 20:22:05 +0000 UTC
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Sorry for not uploading anything in the last two weeks. I’ve been struggling with where to go with this Patreon. As you all know, AI is here to stay and it’s going to have a huge impact everywhere. I think I’m one of the first people who’s really going to feel the effects of it (already l...
2023-04-02 20:09:09 +0000 UTC
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again same principle as the previous two uploads, but now going for full realism
also, if you are interested. this is how we going to use AI for our 3D renders. i thought this was going to take a while. but its here:
2023-03-21 21:50:19 +0000 UTC
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same thing as previous post. here im going from marvelous designer to simple quick daz render, to stable diffusion's comfyUI, where im setting up deliberate and grapefruit as checkpoints. deliberate is doing the lighting, while grapefruit does the style
2023-03-21 21:43:42 +0000 UTC
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have been experimenting with the comfyUI for stable diffusion last couple of days. its a node based system where you can mix everything you want. you can use multi datasets with external vae's. so that makes it really powerful, but the learning curve is very steep as well. cool thing is, with usi...
2023-03-21 21:37:37 +0000 UTC
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stable diffusion can do hands now. ok, maybe not really, but there a few tricks now so it can spit out better hands then it used to
2023-03-14 21:55:30 +0000 UTC
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